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[Known/Fixed]AI switching out


dotahkin01

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Hey,

 

It's not realy a bug, and it's likely you guys are aware, but i'd like to share my expierence.

 

So i've noticed that the AI likes to switch out pokemon a lot and noticed 3 variants :

- Against titania: I set up the misty field move. whenever i beat a mon she'd move in her lucario, noticed she didnt get the field buff / magical seed, switched out. (I believed it was lucario). I'm fairly certain that is the reason why she switched out again.

- Against random trainers and such: Switching out mons when they got in after defeat. No idea how / why.

- against kiki: The field effect lets her up stages immensivly (meditate + 3 att and calm mind + 4 stages total). However, she kept trying to reach max statges often (not Always). Peculiar example: I used Primarina against a calm mind user, I expected a calm mind and used "Encore", so at the last encore it had maxed stages, however, I used "moonblast" and it lowered the sp. att. stages by one. Which lead to a new calm mind move by kiki. It seems like the AI knows when to KO or 2 KO an opponent and ajusts it's stage moves usage according too, however it doesn't seem to do enough math to know when it will be knocked out. If it would do that math it would say >next turn alive? No>Use offensive move.

 

EDITpart...   Whenever the has its stats lowered ... not sure at which point it decides to switch out... Think at around -/- 3 stages. Same goes for confused targets, likely to get switch out (seems intentionally and seems to work okay). No idea how PSN, SLP, BRN switching out works, with PAR it doesnt seem to switch out often. Again no idea or this is exploitable with a priority move and entry hazards.

 

Important note is that I did not change pokemon on the opponents move to switch in after fainting. Doesn't seem to matter which pokemon or moveset i have applied, but that's too specific to recall for every encounter...

 

Pre Ep 17 I hardly ever encountered such behaviour. (Atleast, cant remember it)

Now i haven't used a lot of entry hazards, so I can't Judge or this behaviour remains with spikes or stealth rock on the field.

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