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[Fixed] Incorrect Sprites and Icons (not bugs)


BushyTheBushSpirit

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so I was going through the Graphics folder, and I found some things that need fixing:

 

  • Mega Gallade's front shiny sprite is only half the size of every other gen 6 sprite (96x96 instead of 192x192).  I scaled it up myself to save you the work, so here it is (with the small version for comparison):
    475s_1.png.79ffc9b0de498155fbfde42af532497f.png5a26f215b27a0_475s_1small.png.2fd394d1c93217c769c0958b1e552c2e.png
  • For both shiny and normal, there are a grand total of 19 Silvally front and back sprites (forms 0 through 18, inclusive).  The mix-up seems to be with sprite 9, although sprite 15 seems a little off as well and I'm not 100% sure which ones are correct.  Files 773_9 and 773b_9 closely resemble Silvally-Ice, but upon closer examination, the head crest streamers and tail membrane are completely transparent; files 773_15 and 773b_15 look like 773_9 and 773b_9 with the streamers and tail membrane colored in, but they look just a little too dark blue to be Silvally-Ice (but they're not Silvally-Water, -Flying, or -Dragon, which are accounted for as 773_11, 773_2, and 773_16, respectively).  However, 773s_15 and 773sb_15 do appear to be the proper shiny counterparts to Silvally-Ice (773s_9 and 773sb_9 are literally just very pixelated copies of 773s and 773sb)
    EDIT:  I see now that 773_15 are in fact the sprites for Silvally-Ice, and 773_9 are sprites for ???-type Silvally.  So although I guess this doesn't count as an error anymore, I suggest changing the outline of normal Silvally-???'s transparent headcrest to be a semi-transparent gray or something, rather than the very bright cyan it currently is (and then fixing its eyes and cheeks to match):
    5a2aed3b7242f_773_9graytransp.png.00f99f1e6238d36308543119343e4ab5.png5a2aed3c84d60_773b_9graytransp.png.cfc0243e287b7f787e45c6fcbd7f6dd3.png
    That's just an idea though, and it's totally not necessary to change if you disagree
  • Silvally's shiny sprites are all the correct size of 192x192, but all of the normal sprites (front and back) are only 144x144.  Based on the fact that all of Silvally's normal sprites are also a little pixelated when you zoom in on them, I would venture to say it looks like they were originally 192x192 and then got scaled down to ¾ the size
    UPDATE:  I looked back at the gen VII sprite pack that was released prior to E17, and then at the sprites from Rejuv v9, and all of the sprites are all the proper size there.  So with the exception of Silvally-???, these can just be copied and pasted from either of those folders to the E17 Battlers folder to save the work of redoing all of them (the Silvally-??? sprites I made and included above are already the correct size as well, so those can be copied from here if you choose to use them or fix them up)
  • When shiny Sneasel evolves into Weavile, its male and female colorations get reversed (purple-feathered male Sneasel becomes red-feathered Weavile, red-feathered female becomes purple-feathered).  I'm not sure if this was intentional or not, but I thought I'd point it out just in case
  • Furfrou's Pharoah icon (file icon676_3)  is missing, and in its place is a duplicate of its Diamond icon:
    image.png.54b575dca534c3f5617c12a40e10b297.png
  • NEW:  Mega Medicham's icon has Meditite's number (icon307_1 instead of icon308_1)

 

I also noticed that the icons for Mega Charizard and Mega Blastoise are reversed and that shiny Type: Null has a white (not transparent) background in its backsprite, but other people have already reported those

 

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