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[Known/Fixed][E17] Breakneck Blitz inaction error


Anstane

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So, I literally just started E17 and the first battle as you get off the train is against Taka. This is on a run where I did not fight him in the WTC.

 

Anyway, it's down to a 1v2, his Chatot vs my Glaceon with Emolga in reserve. It used Breakneck Blitz and...

 

Spoiler

Exception: NoMethodError
Message: undefined method `pbMoveFailed' for #<PokeBattle_ZMoves:0x13e90828>
PokeBattle_Battler:3991:in `pbSuccessCheck'
PokeBattle_Battler:4380:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:4364:in `each'
PokeBattle_Battler:4364:in `pbProcessMoveAgainstTarget'
PokeBattle_ZMoves:103:in `initialize'
PokeBattle_Battle:3183:in `new'
PokeBattle_Battle:3183:in `pbUseZMove'
PokeBattle_Battler:5855:in `pbProcessTurn'
PokeBattle_Battle:4615:in `pbAttackPhase'
PokeBattle_Battle:4614:in `each'

 

Here are some of the other points I can mention:

 

Is it Singles/Doubles? Singles.

What Pokemon are on the field Taka's Chatot and my Glaceon.

What Field Effect is active Desert Field.

What trainer you're facing Taka.

Your Pokemon's abilities and moves you've used I used Blizzard, I have Snow Cloak up.

What moves were used left?

Any field conditions like screens, hazards, weather, etc I have Reflect/Light Screen and hail is up, Stealth Rocks are up on my side.

What happened in the rounds leading up to it? Not much, beyond taking out his Komala.

 

EDIT: Adding in the problem that his Chatot continues using Breakneck Blitz, it keeps bugging and, most notably, it skips Glaceon's turn as well.

 

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  • Developers

Okay so we are reuploading E17 with this fixed, but while we wait for that, for anybody else suffering the issue:

 

Please download the attached file, and copy it into the Data file of your Pokemon Reborn E17 download (being sure to overwrite what is already there)

 

Sorry for the inconvenience!

Scripts.rxdata

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So, I patched the game with the patch, was doing the same battle. 1v1, Chatot vs Sylveon when...

 

Spoiler

Exception: NoMethodError
Message: undefined method `pbAccuracyCheck' for #<PokeBattle_ZMoves:0x14ef0a70>
PokeBattle_Battler:4118:in `pbSuccessCheck'
PokeBattle_Battler:4380:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:4364:in `each'
PokeBattle_Battler:4364:in `pbProcessMoveAgainstTarget'
PokeBattle_ZMoves:103:in `initialize'
PokeBattle_Battle:3183:in `new'
PokeBattle_Battle:3183:in `pbUseZMove'
PokeBattle_Battler:5855:in `pbProcessTurn'
PokeBattle_Battle:4615:in `pbAttackPhase'
PokeBattle_Battle:4614:in `each'

 

 

Same problems. It loops endlessly. No hail this time, no screens, but same problem.

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