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Battle Bug Jamboree


Titania

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Here's a log I kept of battle bugs I found in my recently-completed (episode 16) Pokemon Reborn play through.  Apologies if I'm replicating one that I failed to spot elsewhere:

 

  • On the computer/glitch/in-the-matrix field (the one on which you fight against Terra), my protean Greninja is capable of transforming into the dark type.  Is that intended?  I got the impression dark pulse was a normal move on this field?  Should Greninja become normal type to match?
  • Against Shelly I witnessed something pretty giggle-worthy: after a few turns against her 2 lead Pokemon, she decided to call one of them back.  On that same turn, I targeted that position with the move dragon tail.  The result is that she swapped, I forced her to swap again, and then (the good part now) the code that selects a random living Pokemon to be pulled out dragged out...  the same Pokemon that she already had out in the other position.  I believe (though don't recall perfectly) that was Illumise and Masquerain, and then when she recalled the Masquerain dragon tail forced out a duplicate copy of Illumise such that I was fighting two of them.  After some repetition testing, this is indeed quite repeatable.  Dragon tail (and probably roar/whirlwind/circle throw) can pull out a Pokemon that's already out in a double battle.  Unfortunately I don't know what happens when you reach the battle's end like that - whether it involves fainting a 7nth Pokemon, or just ending at 6 omitting the last.  I've never made it through an entire battle after instigating that glitch without the game crashing.
  • In your list of known episode 16 glitches, you cite that sap sipper doesn't grant immunity to leech seed, but with an inquiry as to whether it does for other grass-type status moves.  This isn't a glitch, but it seems appropriate to include anyway: I can confirm 100% that sap sipper behaves correctly when targeted by spore.
  • This.  Just...  this.  Yeah...  I will note this did NOT crash the game and just caused the battle to continue as usual with the move doing nothing.

599fb93e6179e_ScreenShot2017-08-18at8_21_44AM.png.b998c218a78f679990f2347e8003cc94.png

Obviously a stack trace, but I don't have experience using Pokemon Essentials to say more :/

 

Let me know if I can be of help!

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most of there are known :] but thank you for reporting anyway o/

 

1. from what I understand moves on field effect just gain other type effectiveness, they don't really change the typing

 

2. known

 

4. known

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Mmm, that is a fair method of implementation.  That only covers the offensive properties of the move though, not how it impacts my Greninja's defensive typing.  My Azumarill loses its fairy typing on the glitch field.  Shouldn't my Greninja be unable to acquire a dark typing in that same vein?  While my dark pulse may have had its type chart multipliers re-mapped to {.5x against rock/steel, 0x against ghost, 1x against everything else} to simulate a normal move, it's still weird that using a representation of a normal move with protean has made me weak to bug attacks and immune to psychic ones.  Or am I misunderstanding the intended effects of this field?

 

Also if all this was known...  alright, challenge accepted!  I'll back up my save file, then go ahead and edit it to test some of Pokemon's truly esoteric mechanics.  We'll see if I can't find something for you.  This thread shall not be in vain!!!

 

Alright, VICTORY!!   ...  Maybe.  It's hard for me to tell quite all the stuff you know paging back through the forums here, particularly since the "known battle bugs" pinned thread is apparently out of date.  But I find it somewhat likely you haven't seen this yet:

 

The move transform doesn't work quite properly - there's a very small discrepancy.  I edited a copy of my save file to teach my Chansey transform, which revealed the glitch.  Transform/imposter are NOT supposed to copy species ID number.  This means that after my Chansey transforms, it still counts as a Chansey in some metaphysical sense, so it can still continue to obtain the benefits of an item like eviolite or lucky punch - regardless of what it turned into.  But in Pokemon Reborn, after transforming Chansey only gains benefits of items as if it were the target species rather than its original.

 

I have not tested whether this same bug exists with imposter or not, but it looks a fair sight harder of a hacking job to do so...  Ditto has no species-restricted items which it can take advantage of (except metal/quick powder, but those have the special stipulation "hasn't transformed yet" in the effect, so it's moot), and getting imposter on anything else looks like something that can't be achieved with a mere save file edit.  However, I will note that correct behavior with these weird interactions as implemented in Nintendo's main-series games extends to ALL species-specific items.  Soul dew, mega stones, the works.  So, hypothetically, if my Gengar had a mega stone and I was able to mega-evolve it, then correct implementation allows me to:

  • Make Gengar use transform to turn into the opponent
  • Mega evolve transformed Gengar back into Mega Gengar
  • Still retain the opponents 4 moves because I overwrote my own set via transform, though I would have the ability shadow tag to go with them

Though of course I could only pull that stunt once per battle, as per the usual mega evolution restriction.

 

Okay, did I do it?  Did I find a new one this time, @Njab-senpai?!?  <3

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13 hours ago, Titania said:

Alright, VICTORY!!   ...  Maybe.  It's hard for me to tell quite all the stuff you know paging back through the forums here, particularly since the "known battle bugs" pinned thread is apparently out of date.  But I find it somewhat likely you haven't seen this yet:

 

The move transform doesn't work quite properly - there's a very small discrepancy.  I edited a copy of my save file to teach my Chansey transform, which revealed the glitch.  Transform/imposter are NOT supposed to copy species ID number.  This means that after my Chansey transforms, it still counts as a Chansey in some metaphysical sense, so it can still continue to obtain the benefits of an item like eviolite or lucky punch - regardless of what it turned into.  But in Pokemon Reborn, after transforming Chansey only gains benefits of items as if it were the target species rather than its original.

 

I have not tested whether this same bug exists with imposter or not, but it looks a fair sight harder of a hacking job to do so...  Ditto has no species-restricted items which it can take advantage of (except metal/quick powder, but those have the special stipulation "hasn't transformed yet" in the effect, so it's moot), and getting imposter on anything else looks like something that can't be achieved with a mere save file edit.  However, I will note that correct behavior with these weird interactions as implemented in Nintendo's main-series games extends to ALL species-specific items.  Soul dew, mega stones, the works.  So, hypothetically, if my Gengar had a mega stone and I was able to mega-evolve it, then correct implementation allows me to:

  • Make Gengar use transform to turn into the opponent
  • Mega evolve transformed Gengar back into Mega Gengar
  • Still retain the opponents 4 moves because I overwrote my own set via transform, though I would have the ability shadow tag to go with them

Though of course I could only pull that stunt once per battle, as per the usual mega evolution restriction.

 

Okay, did I do it?  Did I find a new one this time, @Njab-senpai?!?  <3

Did you test the gengar thing? or was that only hypothetical?

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On 8/25/2017 at 7:14 PM, Titania said:

The move transform doesn't work quite properly - there's a very small discrepancy.  I edited a copy of my save file to teach my Chansey transform, which revealed the glitch.  Transform/imposter are NOT supposed to copy species ID number.  This means that after my Chansey transforms, it still counts as a Chansey in some metaphysical sense, so it can still continue to obtain the benefits of an item like eviolite or lucky punch - regardless of what it turned into.  But in Pokemon Reborn, after transforming Chansey only gains benefits of items as if it were the target species rather than its original.

 

I have not tested whether this same bug exists with imposter or not, but it looks a fair sight harder of a hacking job to do so...  Ditto has no species-restricted items which it can take advantage of (except metal/quick powder, but those have the special stipulation "hasn't transformed yet" in the effect, so it's moot), and getting imposter on anything else looks like something that can't be achieved with a mere save file edit.  However, I will note that correct behavior with these weird interactions as implemented in Nintendo's main-series games extends to ALL species-specific items.  Soul dew, mega stones, the works.  So, hypothetically, if my Gengar had a mega stone and I was able to mega-evolve it, then correct implementation allows me to:

  • Make Gengar use transform to turn into the opponent
  • Mega evolve transformed Gengar back into Mega Gengar
  • Still retain the opponents 4 moves because I overwrote my own set via transform, though I would have the ability shadow tag to go with them

Though of course I could only pull that stunt once per battle, as per the usual mega evolution restriction.

 

Okay, did I do it?  Did I find a new one this time, @Njab-senpai?!?  <3

Please make a new topic to report another bug, it's easier to keep track that way.

 

 But in Pokemon Reborn, after transforming Chansey only gains benefits of items as if it were the target species rather than its original. ->   However, due to this, its special items; Metal Powder & Quick Powder will stop working, and all other species items may work if you transform into the correct species. For example, if you had a Ditto with a Light Ball and you transformed into a Pikachu. the Light Ball would increase Ditto's Attack & Special Attack stats.

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Noted about making new threads.  Sorry

 

Yes I know that's what happens.  That's what I'm reporting.  That's what the bug is.  That's not how transform and imposter work in Nintendo's games.  Not that it isn't Reborn's perogative to choose to make it otherwise; I just hope that is a conscious choice to change the mechanics of Pokemon and not an oversight.

 

As a side note you're wrong about metal powder and quick powder.  They don't stop working because Ditto is no longer a Ditto; they stop working because their effect is explicitly "If this Pokemon is not transformed, ___ happens."  If it weren't for that, Ditto would actually continue to gain their effect post-transform in Nintendo's games because after transforming Ditto is still in fact a Ditto (if you need proof of this, try giving Ditto an eviolite and transforming it into a Bulbasaur - it won't be compatible)

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7 minutes ago, Titania said:

Noted about making new threads.  Sorry

 

Yes I know that's what happens.  That's what I'm reporting.  That's what the bug is.  That's not how transform and imposter work in Nintendo's games.  Not that it isn't Reborn's perogative to choose to make it otherwise; I just hope that is a conscious choice to change the mechanics of Pokemon and not an oversight.

 

As a side note you're wrong about metal powder and quick powder.  They don't stop working because Ditto is no longer a Ditto; they stop working because their effect is explicitly "If this Pokemon is not transformed, ___ happens."  If it weren't for that, Ditto would actually continue to gain their effect post-transform in Nintendo's games because after transforming Ditto is still in fact a Ditto (if you need proof of this, try giving Ditto an eviolite and transforming it into a Bulbasaur - it won't be compatible)

I can confirm that last point.
 

Spoiler

 

ZicSJ6M.png

qBmW0eW.png

 

As you can see both were holding eviolite but only the real Bulbasaur got the buff.

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