Aironfaar 62 Posted March 5, 2017 Share Posted March 5, 2017 I just traded some eggs and realized I ran into a "funny" situation: While Wonder Trade doesn't allow eggs to be traded, private trades do (which is good, please don't change that!). What private trade doesn't do is checking whether any of the involved players has a team consisting of only eggs after a trade. This would probably have been problematic for me if I hadn't traded from right next to the computer. I hope this can be solved without egg trading having to be disabled. ...you could let a player without pokémon, only eggs, on his team start into combat with a Level 1 Exeggcute, for instance. Huehuehue. EDIT: I just tested how the game behaves while you only have eggs in your team. Random encounters don't start, neither do trainer battles. However, trainers still approach and talk to you if you walk into their line of sight. And they do so again if you step away from them while still in their line of sight. And again. And again. And again. Heh. Kinda funny. Still, this could possibly cause event triggers to misbehave and could easily be exploited, thus should be fixed. Link to post Share on other sites
Lord Drakyle 195 Posted March 6, 2017 Share Posted March 6, 2017 34 minutes ago, Aironfaar said: I just traded some eggs and realized I ran into a "funny" situation: While Wonder Trade doesn't allow eggs to be traded, private trades do (which is good, please don't change that!). What private trade doesn't do is checking whether any of the involved players has a team consisting of only eggs after a trade. This would probably have been problematic for me if I hadn't traded from right next to the computer. I hope this can be solved without egg trading having to be disabled. ...you could let a player without pokémon, only eggs, on his team start into combat with a Level 1 Exeggcute, for instance. Huehuehue. EDIT: I just tested how the game behaves while you only have eggs in your team. Random encounters don't start, neither do trainer battles. However, trainers still approach and talk to you if you walk into their line of sight. And they do so again if you step away from them while still in their line of sight. And again. And again. And again. Heh. Kinda funny. Still, this could possibly cause event triggers to misbehave and could easily be exploited, thus should be fixed. so we can finally avoid the zubats in caves and the noibats and woobats and all the rest Link to post Share on other sites
Egzample 50 Posted March 6, 2017 Share Posted March 6, 2017 12 hours ago, Lord Drakyle said: And they do so again if you step away from them while still in their line of sight. And again. And again. And again. Heh. Kinda funny. Do they stay in the position they approached you at? I see possibilities here. Arranging NPCs into patterns, or words? Link to post Share on other sites
Lord Drakyle 195 Posted March 6, 2017 Share Posted March 6, 2017 1 minute ago, example said: Do they stay in the position they approached you at? I see possibilities here. Arranging NPCs into patterns, on words? quoting the wrong person, you want @Aironfaar Link to post Share on other sites
Aironfaar 62 Posted March 6, 2017 Author Share Posted March 6, 2017 8 hours ago, example said: Do they stay in the position they approached you at? I see possibilities here. Arranging NPCs into patterns, on words? They do, until you step into their line of sight again. Arranging NPCs like that might be possible, but probably difficult. 8 hours ago, Lord Drakyle said: so we can finally avoid the zubats in caves and the noibats and woobats and all the rest That's the exploit I thought of, haha. On the other hand, if you put two to three pokémon with Pickup in your team, you'll eventually drown in Repels anyway, so... Link to post Share on other sites
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