Jim 0 Posted January 18, 2017 Share Posted January 18, 2017 All bugs found in my playthrough are referent to the Community Release or version 16.1.1. Please disregard anything that has already been patched up in 16.2. I had all bugs found in my playthrough sorted by different categories, some of them I'm unsure which sub-forum or thread they belong, so please forgive me for not sorting them properly. All bugs below are possibly something wrong. Since I'm not developing this game, I have no idea if the listings below were intentional or not, but they felt somewhat weird to me personally. 1. Ran borderline unplayable in my weak laptop (didn't expect this game to be performance demanding. It ran just fine in my regular desktop) 2. ALT+TAB involuntarily triggers speed boost (maybe use a different hotkey) 3. In the Mosswater Factory in Peridot, when you are with Fern, you can challenge the Billiard duo individually 4. Youngster Kai in the Slums, I'm not sure if I just didn't understand his line, but it seems like 'No' means 'Yes' Spoiler 5. If you want to exit through the Obsidia Slums entrance, it's not very intuitive, you would expect all 3 to be 'exitable' but only the middle one is Spoiler 6. In the 1st Coral Ward quiz, the definition of "Individual Machines" is not very well defined, as most of the art is undefined as well. The game disconsiders the white machine on the top right, as well as Ame's intercom. The sprite with the white-greyish lid is also disconsidered, and there is no incentive or obvious reasoning to why the other 3 structures should be considered those machines. Maybe I'm just dumb, but I found it quite confusing 7. Charlotte only unlocks Dr. Connal's Library from the office side, the main corridor door remains locked. It's plausible, just weird, if she was going to open only one of the doors, why go through the office? 8. If you buy all the daycare pokemon in 7th and get the Lucky Egg, theorically you shouldn't see the vendor again. But, if you left the Rare pokemon questline open, then you can prompt the vendor to pop back up (even though he was dead or exiled or whatever). You can interpret it as being two different people though 9. When leaving the Sableye area (Iolia Valley), the PC and door sprites look weird Spoiler 10. It seems like the first move is the only one that gets stat bonuses in the glitch city. Fully buffed Gardevoir Psychic was about 8 times better than its Moonblast and fully buffed Volcarona had its Fiery Dance much better than Bug Buzz as well 11. At the start of E16, the Agate entrance door is back up. Am I crazy or didn't Cain's Nidoking destroy it? 12. Diving in the North Aventurine icy cave, flash will (perhaps intentionally) get darker and brighter as you move around Spoiler 13. Sweet Co, the Night Club, Construction and Apophyll [x3] don't prompt you Yes/No for an application 14. A lot of the Onyx Trainer School NPCs are glad that Fern is no longer in the school and that Reborn is being restored, while the trainers you battled sometimes have lines that don't really reflect the current state of the school (picture is just an example, most defeated trainers have odd lines) Spoiler 15. There's no entrance to the Aquarium/Pool in Peridot, maybe intended Spoiler 16. The Kecleon only 'appear' in Beryl after 'running into them' in the Jungle. Shouldn't they show up from the beginning of E16? I've entered Terra's parents house before the Kecleon showed up. Spoiler 17. Devon Corp Meteor base tile puzzle doesn't look right. Whenever you change one of the panels you would stand on electrified terrain and should be shocked. The path should overlap on certain locations to prevent that Spoiler 18. We can run away from the foongus and amoongus in the Azurine restoration instead of defeating them for the sidequest 19. Is this guy supposed to be on the computer? Spoiler Link to post Share on other sites
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