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[JP] Minor


Jim

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All bugs found in my playthrough are referent to the Community Release or version 16.1.1. Please disregard anything that has already been patched up in 16.2.

 

I had all bugs found in my playthrough sorted by different categories, and even though it's named the same thing, most of the bugs I'm listing here don't fall under the specifics of Amethyst's first post in the Minor thread. So please forgive me if I'm not sorting them properly.

 

 

1. Some Yes/No prompts are placed in different spots than "standard". Considering standard the spot right above the chat message on the right side, the odd ones are:
- Obsidia first salon grooming (the 1500 one) - Top left corner
- Coral quiz girl - Top left corner
- Apophyll Hidden Power old man - Top left corner
- Tech guy in Route 1 rooftop - Top left corner
- Daycare, not really a different spot, but YES and NO are uppercase in this prompt
- All pokemon centers, not a different spot, but uppercase, same as daycare
- Not Yes/No but the Move Tutors box when it has to present 'More...' options


2. Old man in front of Florinia's gym tells you to study up, but he's only accessible after you already answered all the quiz questions

Spoiler

zMUM3ld.jpg


3. Interacting with Loudred after breaking the cell should make the guard's words "inaudible" when he fights you, same goes for the "Well, I suck" after you defeat him (Perhaps only those few lines, and then regain normal hearing after either going through a door or the guard/another pokemon interaction)


4. At the Pulse Muk room, the pokemons are set up weirdly to setup the Superpower attack, but it looks like Solaris' Tyranitar is fighting Lapras' Amaria

Spoiler

wKATsHi.jpg


5. The Apophyll Entrance structure is see-through if you walk between some of the tiles. Happens on both structures, on two separate spots for both

Spoiler

5TvdIBV.jpg


6. You can move the wild Tauros quite far from the initial starting point (by stopping in his path midway through completion)

Spoiler

iCHUPCn.jpg   ddyFUqn.jpg


7. Venipedes generally spawn once until you leave the area and come back. This spot spawns everytime

Spoiler

W2PXSIY.jpg


8. When first arriving Agate Circus, the circus Donphan sometimes gets in the movement path of Terra/Cain


9. It's possible to be in the "interaction area" of spectator NPCs in the circus, but chat was only programmed to those you can access through the stairway

Spoiler

i4Cn4Sx.jpg


10. Can't jump to that platform

Spoiler

uAR5JdK.jpg


11. Jumping platforms with someone tagging along looks weird

Spoiler

5DDhToy.jpg   OooDRLV.jpg


12. The entrance spots in Celestine Cascade form an arc, while the exit spots are a straight horizontal line

Spoiler

mzF0nwz.jpg   NMEiRmc.jpg   hB1k4G7.jpg


13. Sometimes you can walk away from moving elevators (Ametrine City)


14. Can't move to a specific position while surfing in the Water Treatment Center (walking into it while the water is drained has no issue)

Spoiler

yhzo1t7.jpg   0NWMAoC.jpg


15. Entering Amaria's house when it's being raided has the PC going under the door, not over, as usually happens

Spoiler

fq4HGus.jpg


16. Player's reflection in Chrysolia Springs goes over the rock formation sprite, some other reflections (such as boulders) are also weird

Spoiler

C5tNwme.jpg   FGxeOMd.jpg


17. Weird rock/tree positioning. I also cannot move into that grass patch

Spoiler

BZ7Uo8U.jpg


18. Pokemon Psychology's house has a weird machine setup on walls

Spoiler

aNDnu3q.jpg


19. Can't swim through that spot

Spoiler

ydwwDVf.jpg   F7gAJys.jpg


20. Light suddenly turns brighter after sending the Library boy to help out in Coral (re-entering dimmed the lights back down)

Spoiler

SJYYFCI.jpg   Ssmx9Iq.jpg


21. Can't properly answer the necklace woman in Ametrine, two questions with opposite answers in the same speech bubble

Spoiler

sRAMCzF.jpg


22. Eclipse's room in Calcenon doesn't turn the PC facing the door when entering/exiting the room

Spoiler

Ye7LwpJ.jpg


23. This is definitely not Peridot Ward

Spoiler

jpccSec.jpg


24. Railnet upgrade has the counter tile going over the wall

Spoiler

gdIkLHA.jpg


25. Ivyline station doors need to be interacted with to enter, but they look like pass-through

Spoiler

oWbB7uG.jpg

 

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