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[JP] Display


Jim

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All bugs found in my playthrough are referent to the Community Release or version 16.1.1. Please disregard anything that has already been patched up in 16.2.

 

I had all bugs found in my playthrough sorted by different categories, some of them I'm unsure which sub-forum or thread they belong, so please forgive me for not sorting them properly.

 

 

1. Alt+ENTER Fullscreen doesn't really go to full. The command also behaves differently when pressed from a Small, Medium or Large display. Switching back from fullscreen has lingering effects.

Spoiler

Regular Fullscreen (from the menu)

nTuAPpE.jpg

 

Alt+ENTER from Small frame

fyNj3f0.jpg

 

Alt+ENTER from Medium frame

zic2OAv.jpg

 

Alt+ENTER from the Large frame

kQPerAW.jpg


2. Large screen size doesn't adjust based on computer specs (gets too big in small screens)


3. Some events show themselves in a smaller screen before they resize to the larger screen sizes (Large and Fullscreen), such as entering battle or using the Pokégear (partially)


4. Pokemon blink ocasionally in battles after some particular events, such as using Sky Drop


5. Going up and down staircases looks weird, as the player just slides sideways through the diagonal art. Similar thing happens in Elias' temple in 7th, moving alongside the diagonal walls


6. Renaming boxes has 4 weird PC images in the naming area

Spoiler

nfjztfn.jpg


7. When using a linkstone, the pokemon UI doesn't show the ordinary "ABLE" or "NOT ABLE", but the pokemon HP instead. After using it, it shows ABLE/NOT ABLE when prompting if you want to use another


8. The Glamazonia and Construction Application item name is too big for the inventory text space

Spoiler

f2nPVdl.jpg


9. NPCs moving in the grass show the animation through chat bubbles

Spoiler

ezIdhGc.jpg

 

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