Oesile 0 Posted December 29, 2016 Share Posted December 29, 2016 Um, this is my first post and I'm not sure whether I should spoiler it or whether it's already been posted, but in Episode 16 I have been playing Mono-Dark, and was pretty scared of Kiki until... She kept using Strength on my Dark types. Because of the terrain effect, it becomes part psychic, rendering it entirely inaffective against Dark types. So I just boosted Drapion with Hone Claws and swept her team. It was very anticlimatic, unlike the rest of the game (which is absolutely awesome). So yeah, Strength shouldn't be used against Ghost or Dark types by Kiki is my suggestion. I apologize in advance if I posted this wrong. Thank you for your time. Link to post Share on other sites
Alistair 705 Posted December 29, 2016 Share Posted December 29, 2016 These AI issues aren't limited to Kiki. On several occasions leaders spam moves that would normally be damaging, but are not due to their own fields. Another example I have in mind is Corey's Crobat spamming Air Cutter on my Nidoking. Because of his corrosive mist field, Air Cutter becomes a Poison move and is near useless against Nidoking. The overall problem is that leaders sometimes fail to take their field effects into consideration when selecting a move. I assume this problem would be very difficult to solve completely, due to the variety of fields, typings and situations to consider. The devs regularly tweak the AI to adapt better, but it will never be perfect. Btw your post doesn't describe e16's new content so no spoiler warning is needed afaik. Link to post Share on other sites
Plok 293 Posted December 29, 2016 Share Posted December 29, 2016 AI issues are know and they will be worked on in future episodes Link to post Share on other sites
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