nelsontanjela 0 Posted December 9, 2016 Share Posted December 9, 2016 During a double battle in episode 16, the game freezes and then quits. I am running it with wine on my Mac. Link to post Share on other sites
Administrators Amethyst 2469 Posted December 10, 2016 Administrators Share Posted December 10, 2016 If the game is crashing, this should be in the Fatal Error section. I'll move it there. But this is probably the music-loop bug for Macs. I currently don't know of a solution for it, but I am not sure if someone else does since it seems to happen pretty commonly and I doubt it is new to E16... Link to post Share on other sites
MetaDoor 0 Posted December 10, 2016 Share Posted December 10, 2016 I think I may have found an ok solution for this. I tried running the game.exe using the wine staging method and it gave me this error when it crashed, so it was something to do with the audio. err:ntdll:RtlpWaitForCriticalSection section 0x1b77f8 "dsoundrender.c: DSoundRenderImpl.csFilter" wait timed out in thread 0009, blocked by 0031, retrying (60 sec) To fix it, what I did, was rename the audio file that was playing in the background of the battle to something else, so that it would not load, play, and therefore not crash the game. The specific file that I renamed, was "Battle- Meteor.mp3", which is found under "Reborn/Audio/BGM/Battle- Meteor.mp3". I renamed it to "_Battle- Meteor.mp3" and this stopped my game from crashing. Again, this isn't the best solution, but it allows the story to continue. Link to post Share on other sites
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