Cyanna Cyril 15 Posted December 8, 2016 Share Posted December 8, 2016 I downloaded E16 yesterday and found today that the light source around a player in dark locations, such as the unlit part of the Railnet, does not center around the player, but instead is offset and blocks the player character. This issue is mitigated by not using full screen, but it's still a bug issue that I found. Hope this helps! Link to post Share on other sites
Plok 293 Posted December 8, 2016 Share Posted December 8, 2016 Could you please post a screenshot of this? Link to post Share on other sites
Cyanna Cyril 15 Posted December 8, 2016 Author Share Posted December 8, 2016 Evidence of Bug: http://prntscr.com/dh0hjo Bug "Fix" http://prntscr.com/dh0i1n Basically, I found if you enter the unlit area with full screen already on, it will be offcenter of your character. But, if you switch to full screen after entering the room, it will work just fine. Possibly an entry view problem? Link to post Share on other sites
Ulquiorra 1 Posted December 9, 2016 Share Posted December 9, 2016 Already reported: http://www.rebornevo.com/forum/index.php?/topic/23138-e16dark-railnet-is-broken-on-fullscreen/ Although the note about "fix" is something new. Link to post Share on other sites
Administrators Amethyst 2467 Posted December 10, 2016 Administrators Share Posted December 10, 2016 Confirmed. We'll see what we can do but Full Screen has been less than cooperative in the past so I am somewhat concerned. Does anyone know if a new version of Essentials has fixed this? We ripped the full screen function from them but it could have been a while ago. Link to post Share on other sites
Developers Marcello 436 Posted December 11, 2016 Developers Share Posted December 11, 2016 This appears to only be happening on certain screen resolutions, as Ame is able to replicate this issue but I am not. Fullscreen is indeed less than cooperative, so for the foreseeable future we're going to have to ask y'all to put up with issues like this, I'm afraid. To elaborate a bit more specifically, this is looking to be an issue with the engine rather than with the game's code, which more or less means our ability to impact it is severely limited. Link to post Share on other sites
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