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[E18] Known Battle Errors


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Have you found an error that crashes the game or makes it unplayable? We appreciate you reporting it! Please take just another minute to confirm that the issue you're reporting isn't known already:

 

Known Battle Errors

  • Z Moves ignore the Animations Off setting and always play animations, potentially lagging.
  • Land's Wrath does nothing when selected.
  • Sucker Punch can hit through seed-created Shield effects.
  • Z Moves ignore Focus Sash (and possibly Sturdy?) 
  • Nature Power sometimes choose a target other than the one selected in Doubles
  • Imposter didn't change Ditto's sprite in Holy Field vs Ariados; appears to have functionally worked properly. 
  • Status moves are not absorbed by type immunity abilities, except Leech Seed and Thunder Wave. Leech Seed's ability-specific code should be removed as well. 
  • Liquid Voice Pokemon take no action if they have a sound move 
  • End of turn damage doesn't properly activate berries on the right timing
  • Back Up files are sometimes either not made or stored in the wrong place
  • Field effects don't properly consider Roost's Flying loss-- maybe other grounded/non grounded effeccts too?
  • Stat boosts from Seeds don't affect Contrary-- reported on Inverse Field
  • Bug report from the reddit that's worth noting down
  • Gear Up/Magnetic Flux may not be properly  boosting the user
  • Heavy Slam et. all may be calculating incorrectly
  • Trick erroneously locks the user into itself when receiving a choice item
  • Terrain Moves can't overwrite each other, but should
  • An error message exists when using Phantom Force vs King's Shield
  • No Guard doesn't hit through semi-invulnerable moves, and should 
  • Z-moves interact with statuses incorrectly
  • Disguise is not properly restored by Revive
  • Illusion does not work properly in double battles
  • Some moves don't properly bypass substitute
  • Facade may not be ignoring burns properly
  • Relic Song fails to switch Meloetta's form 
  • Field Destruction should also destroy backup variable in some cases
  • Pokemon cannot relearn egg moves 
  • Magnet Pull isn't working with Alolan forms properlty 
  • Static outside of battle effect may not be working 
  • Swamp field activated Defiant twice in one turn, once at the same time as the speed reduction and once afterwards.
  • Unhatched Pokemon appear as obtained in Pokedex already 
  • Pokemon can be born with Pokerus
  • Sonic Boom should not try to inherit random typings from Rainbow Field 
  • Spiky Shield ignores Long Reach 
  • Rototiller needs a But it failed! message if there are no grass types on the field
  • In doubles, when the first Pokemon has been encored, it asks "what should pokemon 2 do?" but pressing X makes it say "what should pokemon 1 do?". Fight properly takes it to Pokemon 2's moves anyway. 
  • When changing screen size on the Load Screen's options menu, the area of the music the file is saved in will begin playing. 
  • Shadows do not properly disappear during two-turn attacks.
  • Wild Minoir start with Core, not Shell
  • Link Stone does not show Able/Not Able when used from the bag, until it has already been used on a Pokemon. It shows HP bars at first instead.
  • Battling trainers before getting a partner (like Cal) while on the bike forces player off the bike without cancelling bike music after the battle. 
  • Silvally retains field-designated types even outside of those fields
  • Oricorio's forms do not display in the Pokedex
  • If Volt Switch is used by the sole Pokemon on a side, and is blocked due to type immunity etc, the attacking sprite fades in and out for a second anyway    
  • Multi-hit moves don't display the "X hits" line if they kill before finishing
  • Fusion Bolt and Flare will need a code to use the the larger animation if activated after each other.
  • After You is not set up to use an animation 
  • Future Dummy and Doom Dummy do not properly use animations
  • Sky drop target fades in and says it was freed from the effect before being dropped in and damaged
  • Ineffective attacks can miss vs pokemon, displaying the wrong message
  • Intimidate vs Defiant/Competitive display messages in the wrong order
  • Pokemon can become invisible after a two turn attack gets absorbed
  • Pokedex shows male on scroll, female on select-- should show whichever one was looked at last
  • Scrolling through pokedex shows base form, not the last viewed
  • Additionally silvally's form on the pokedex only shows the normal form no matter what
  • Cancelling wh ile changing forms in pokedex operates incorrectly-- see section in here for details 
  • Meowstic has an extra form listed in pokedex form select
  • Minior's Meteor form is missing from the Pokedex, and instead its last core is erroneously named "Meteor"
  • Height and weight changing in multiple form doesn't work in pokedex
  • As of generation 7, the Pokedex doesn't show "male" and "female" if the two forms are identical, nor is there a need for a genderless distinction.
  • Megas do not properly update Pokedex entries
  • The Pokedex doesn't list the viewed form at first until selecting it 
  • Intimidate text applies to dig 
  • When Illusion Pokemon faint, the text may mention the Pokemon they had copied instead.
  • Transform's message uses the new species name instead of the old one 
  • If you get an egg from the daycare for a pokémon that isn't registered in your pokédex it'll be marked as obtained when you receive it.
  • The screen border disappears when opening the PokeGear
  • When a Pokemon is KO'd passively while in a two turn attack, the next battler comes in invisible  
  • Seed messages displaying before "X was dragged out!" messages in phasing attacks like Roar, Whirlwind, etc
  • Rainbow Field's message will display even if Rainbow is already active.
  • Floating pokemon's substitute floats too and there's a shadow. There should be no shadow during substitute and it should be on the ground :C
  • Mold Breaker ignores Protean 
  • Knock Off doesn't remove the held item if the Pokemon faints
  • Flinches dont' activate on sturdy pokemon in the rocky field at all
  • Heal Block does not prevent recovery from Rain Dish
  • ffect Spore can be triggered even against a Pokemon with Overcoat
  • Belch can only be used once after eating a berry. It should be able to be used for the rest of the battle
  • Electrify affects all Pokemon in doubles
  • Electrified attacks are not properly redirected/absorbed by Lightnig Rod
  • Heal Block does not block Black Sludge from healing 
  • When a player Pokemon is killed while switching out by the AI trainer using Pursuit, the mon to be sent out is sent out right away instead of prompting the player to choose a different Pokemon to send in. ...In other words, they should be able to change their decision if their Pokemon is KO'd.
  • Disguise is not ignored by Mold Breaker
  • In Rocky Field, an attack blocked by Spiky Shield or a similar move procs the shield effect and the rock effect. Let's just do the shield effect. 
  • Stealing an item via Thief and then using Recycle to recover it allows it to be kept after the battle even when it shouldn't be.
  • Payback does not properly double against the second part of a two-turn attack 
  • In the Rocky Field, if Bounce misses it does not cause recoil from the field 
  • Magic Bounce still activates if the Pokemon is semi-invulnerable a la Fly. This also creates an animation bug.
  • The Player cant uset he PC's deposit function because they only have one Pokemon, even if there are eggs in their party that they should be able to deposit.
  • Transform should not allow the Pokemon to copy the effects of held items like Eviolite, if they would not normally apply to Ditto, but currently does
  • Pokemon can be caught while semi-invulnerable 
  • Using U-Turn etc vs Emergency Exit should not let the turner to switch out.
  • Healing Minior with a potion causes the form to switch too early 
  • Flame Burst splash damage hits semi-invulnerable targets in doubles
  • Electrify and Ion Deluge do not properly change Z-Move types
  • Inferno Overdrive does not properly activate Powder
  • Inards Out improperly counts all hits of a multi-hit move
  • Ditto improperly copies the type of hidden power
  • Having no target in doubles does not interrupt Rollout streak
  • An issue with trainer Pokemon restoring PP on switching exists. It has been fixed in Essentials 17. 
  • Breakneck Blitz does not properly calculate damage with variable power moves like Return 
  • Redirection abilities do not affect allies 
  • Gluttony activates some berries on the wrong timing 
  • Z-moves are activating attacking flying moves with gale wings with the wrong priority
  • Parental Bond has a handful of incorrect interactions
  • Imposter chooses targets in doubles incorrectly
  • Transform works on Illusion pokemon incorrectly
  • Choice Band lets a user choose another move when PP runs out
  • Cotton Candy (and Revive?) does not work on Shedinja
  • Volt Switch's effect still works even when the move is absorbed 
  • Future sight errroneously hits semi-invulberable targets
  • Swamp Field's speed drop doesn't apply right after switching in
  • Queenly Majesty/Dazzling do not apply to allies
  • Frisk's mechanics are outdated
  • White Herb activates with improper timing vs Intimidate
  • Multihit moves can proc berserk multiple times
  • Dancer has erroneous interacctions with petal dance/confusion/sleep
  • Future Sight can miss on initial use erroneously
  • Sleep Talk/Choice Band/Comatose interacts with Last Resort incorrect
  • Hoopa unbound form doesn't revert properly 
  • Disguise doesn't activate on the turn baton pass is used 
  • Dire Hit may not be boosting crit rate enough 
  • Toxic Orb doesn't activate when susbtitute is up.
  • Self Destruct in Electric Terrain doesn't consume a Normal Gem 
  • Swift Swim updates mid-round with the wrong timing 

 

 

    (Updated 8/9/17)

     

    If you don't see your error listed above, then please consider making a topic for it here! When making a topic...

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    Thank you for taking care with this process to help us out!

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