Drayker 0 Posted June 17, 2016 Share Posted June 17, 2016 Hi ! It's me again. I think there's something wrong with flinch moves and the Rocky field. When fighting the giant Steelix, I told my Hariyama to use Fake Out. The message "The opponent was knocked into a rock" was displayed and Steelix suffered damage, but didn't flinch (even if Fake Out is a 100% flinch). Reading the field effects, I saw this : Flinched Pokemon suffer 1/16 Max HP damage (does not affect Sturdy or Steadfast PokemonAccording to this, what happened is the exact contrary of how th field should behave. If the giant Steelix had Sturdy (which I don't know, but is possible), he shouldn't have taken the bonus damage, but should have flinched. I'm pretty sure something is wrong with either the field description, or its behaviour. That's all, thanks for your amazing work on this game ! Link to post Share on other sites
CMV 16 Posted June 17, 2016 Share Posted June 17, 2016 What's the ability of your Hariyama? Sheer Force might explain it if you hadn't used Fake Out before Link to post Share on other sites
Drayker 0 Posted June 17, 2016 Author Share Posted June 17, 2016 Guts. Fake Out usually works perfectly fine don't worry Link to post Share on other sites
CMV 16 Posted June 17, 2016 Share Posted June 17, 2016 Maybe the description is supposed to say "Flinched Pokemon suffer 1/16 Max HP damage instead of flinching", strange one. I think the Steelix always has Sheer Force (at least my Gardevoir always traced that), but I might be wrong. Link to post Share on other sites
Unownzone 0 Posted August 17, 2016 Share Posted August 17, 2016 I had the same problem with my Liepard. Pokemon wouldn't get flinched by fake out when in battling in a rocky field. Link to post Share on other sites
Kuroshi 0 Posted August 20, 2016 Share Posted August 20, 2016 Yea it should say flinched Pokemon take 1/16 Max HP damage instead of flinching @Ame pls fix Link to post Share on other sites
Developers Marcello 436 Posted September 23, 2016 Developers Share Posted September 23, 2016 This is now known, the mons are supposed to take the damage AND flinch, this has now been fixed for E16. Link to post Share on other sites
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