Dragon116 13 Posted June 14, 2016 Share Posted June 14, 2016 I was looking through the code of the game (trying to see how the battle is conducted), and when I got to mean look, I noticed there is only 1 variable to indicate the effect of Mean Look, and it's used to store the index of the user in the subject's effect list. The potential bug here is that if the user switches in and out and back in again, there is nothing (at least as far as I could tell) that would indicate the subject is free from Mean Look since there is nothing to indicate the user is trapping anyone, which means the game can't tell the subject it's free. I saw that multi-turn trapping attacks like Bind and Wrap have two variables, one to indicate the presence of the attack, and another to indicate the user of the attack. Just something I thought would be good to point out, and hopefully get some information on it so I can understand how it works. Link to post Share on other sites
mde2001 236 Posted June 15, 2016 Share Posted June 15, 2016 Have you been able to produce this as in issue in game? If not, if you could try to give that a go, although I understand that could be difficult to do. I can try to give it a go later if you can't produce it. Hopefully Marcello will see this thread, as he's probably the guy who can say if this would be an issue, just by looking at it. Link to post Share on other sites
Dragon116 13 Posted June 15, 2016 Author Share Posted June 15, 2016 The only way I could think of checking is by forcing the AI to switch every 3 turns (so you could set and switch in and out without it switching out), and I'm not sure how to do that. It's possible the subject is being released when the user is switched out through some other code that I haven't figured out/seen yet. Link to post Share on other sites
Developers Marcello 436 Posted September 11, 2016 Developers Share Posted September 11, 2016 I've taken a look at this and the way this is implemented there is no problem like you've described, it is clearing the mean look properly on a mon's switch out with no worries about that if a mon comes back in. If you're interested/curious about the specifics of how it works, feel free to send me a PM and I'm happy to explain. Link to post Share on other sites
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