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Cut - possible bug?


DemICE

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So in a forest, cut deals double damage and is supposed to deal additional grass damage. But apparently it converts the whole attack into grass, so for example a beedrill laughs at it while outside the forest, it dies from it.

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I may be misunderstanding your question, but I think that's how Cut works in a forest. For example, take Surf in a Short-Circuit Field. If you were to use Surf on a Claydol in this field, it would be converted into an Electric type attack and Claydol is immune thanks to it's typing. If you used it on a Swellow, it would do additional damage AND be super effective.

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yeah well by "additional grass damage" and "x2 power" from my point of view, it should mean that it does 50 power of normal damage, and another 50 *additional* power of grass damage, so it would not miss out on power from its unmodified attack, and would do a bonus damage depending on the opponent's typing. similar story for surf or any other "additional xxx type damage" move in a field

otherwise the correct description for the current situation would be "cut deals x2 damage and its type is converted to grass"

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I'm moving this to troubleshooting because it isn't a bug the Ame needs to see, nor is it known so I'm just going to throw it in here.

Taciturn has pretty much covered why it isn't a bug.

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so the possibility that everyone treated it as a normal feature but Ame intended it to be like i mentioned, and has not noticed it doesn't work that way, doesnt exist?

Because lets face it. A wave (surf) gets electrified, and suddenly ground types don't get hit by the wave instead of just ignoring the additional electric damage? It feels wrong.
I would understand it though, if what im mentioning might actually be very hard to code, so it was just left this way

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Cut in particular is a more vague explanation because it begins as a normal type move which doesn't deal super effective damage against anything.

If you look at the move flying press which deals both fighting and flying type damage in the normal games, you'll see it is super effective against normal, ice, dark, grass and fighting, while it is resisted by electric, poison, fairy, psychic and flying. It also doesn't effect ghosts.

These moves are based on a similar concept, where a combination of the super effective damage and not very effective damage in combined. If normal was 4x super effective against beedrill then neutral damage would be dealt to it, but as it deals normal damage, and grass deals 1/4 damage the move deals 1/4 damage. So in the case of flying press, rock is effected neutrally because it has 2x damage from the fighting bit, and 1/2 damage from the flying.

Any immunities are also applied whether or not the other type is super effective, for example surf on electric terrain gains additional electric damage and therefore won't hit ground types.

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Yeah from a mathematical point of view it is right. and i get why it works that way.
My speculation feels more logical to me though and i hope someday Ame takes this idea and implements it, as long as the coding is not hard :P

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Well since Cut in the forest is intended be normal AND grass, grass would override normal offensively, because normal is neutral on every type, but Rock and Steel respectively, while unaffecting ghost types. So an example I can provide is: If you used Cut in the forest field on a ghost type like Mismagius. It wouldn't be affected. This is because a single type can't reverse immunities, like the instance with Claydol.

Beedrill will laugh at a forest cut because Normal is neutral and Grass is resisted 4x. I don't think it's a bug, I just think that Grass is dominant over Normal.

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