baldr 32 Posted February 1, 2016 Share Posted February 1, 2016 I've a PC box that is about half-full with pokemon randomly placed everywhere with some spaces. When I access a pokemon summary and use the up and down keys I can go from summary of one pokemon to another to compare them. This however works wrong in some cases because if I press down X times and then up X times I usually don't end up on the same pokemon where I started. I hope it makes sense. Link to post Share on other sites
mde2001 236 Posted February 1, 2016 Share Posted February 1, 2016 This is probably just caused by lag and it not always registering your movements on the keyboard. PC boxes are laggy as is and there are just times when the game won't register you pressing a button. I'm not really sure if anything can be done about this. The less pokemon in a box you have the less lag you'll have is the only advice I can give you. Link to post Share on other sites
baldr 32 Posted February 1, 2016 Author Share Posted February 1, 2016 Actually that's not it. Even if I move slowly it still happens. The pokemon changes every time just not in any predictible order. Link to post Share on other sites
DashingStorm 3 Posted February 1, 2016 Share Posted February 1, 2016 You never end up where you start. The arrow is just set to stay where you initially opened a Pokémon's summary. Link to post Share on other sites
Cobalt996 10 Posted February 1, 2016 Share Posted February 1, 2016 If you fill them Left-to-Right, then Top-to-Bottom, it'll work perfectly, but if you have/need staggered spacing... yeah. No clue what you'll get. It's easier to use other boxes, especially since too many full/near-full boxes can lag/crash the game, iirc. Link to post Share on other sites
baldr 32 Posted February 1, 2016 Author Share Posted February 1, 2016 Yeah I'm aware. I was reporting an issue in case the box is not completely filled and has spaces randomly all over. Link to post Share on other sites
Developers Marcello 436 Posted September 11, 2016 Developers Share Posted September 11, 2016 This is known and has been fixed for E16. Link to post Share on other sites
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