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[Resolved] Lagging in areas with Tangrowth


That_Certn_Flygon

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Nope. That's simply because there's a lot of stuff to show, too many vines wiggling around and all.

the FAQ said that you can get a program that speeds up the game to help increase the amount of frames you get in laggy areas... funny because I just came from there

EDIT:

My game is really laggy on the overworld; how do I fix this?

Weaker computers will always, to an extent, suffer frame drops from the program itself. Other users report that usingthis program set to RMXP can smooth out their game experience with the drawback of their in-game playtime becoming warped.
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Actually, weak computer is not the reason of lag. As a reminder a standart computer is more than 100x more powerful than a gameboy adavance, so i don't understand why i get lag in this game...

There is a difference between something being played on a cartridge for game boy advance and these games.

You will always experience some lag in RPGMakerXP games (specifically pokemon essentials) if your computer is weaker it will just be worse. Maps with lots of events cause lag and that is just a fact with these games.

You can't fairy compare this game's lag to a main series game.

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Actually, weak computer is not the reason of lag. As a reminder a standart computer is more than 100x more powerful than a gameboy adavance, so i don't understand why i get lag in this game...

Just because this looks like a Game Boy game, doesn't mean it is

To emphasize, that point in the FAQ does exist for a reason. Regardless of scenario, that tool is the best defense against lag that we have. It's not perfect, but I do recommend giving it a try
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I do have a suggestion for permanently fixing this, and it shouldn't require too much work (At the absolute worst, it would mean you'd have to rewrite warps and reconfigure events dependent on the map for after the Pulse machine). The idea would be to create a map that is for during the Pulse segment, and then a map for after the Pulse segment. The after segment would have all the specific events (The trees, the pulse machine itself, etc) just outright not on it. This should probably cut down lag a lot, but I wouldn't know that unless I deleted the events to check (And I'm not about to modify the game without permission).

That being said, I can understand a reason why that wouldn't be done - looking at the data folder reveals that there's already about 500 maps in use. Making maps to reduce lag in every instance they show up could take up so many more slots in RPG Maker's already limited (999 maps total) database, and there's no telling how many maps we'll need when Episode 16 comes out (Since most of Reborn City will be redone I'm assuming), let alone the rest of the game's untouched areas.

Still, I just thought I'd offer a suggestion. It's probably been thrown around before, but... eh.

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