Administrators Amethyst 2466 Posted July 12, 2015 Administrators Share Posted July 12, 2015 This actually has nothing to do with Nuzlockes, I just wanted to use that name. But it does have everything to do with rogue linebreaks. You've probably seen them: random places in the text where there will be a few words on a line, probably mid-sentence, an awkward line break, and potentially one or two words on another weird line break right after. For some god awful reason. This problem has been around since the start of the project, coming from Essentials, and even now we don't really know why it's happening, or even where. It baffles logic, because those linebreaks don't exist in our message inputs. Changing messages don't always seem to affect them. And even stranger, the linebreaks appear to vary from save file to save file. In the past, I asked people to stop reporting them because we haven't had a method to combat them. Well, we still don't have that method, but if we can find a pattern between them we might be able to pin them down and knock them out. What I'd like everyone to do is dump their linebreak errors here, en masse. Please use screenshots to do so, and post yours even if someone else has posted the same one (so that we can see if it's consistent between different saves). Also, please only post screens from E15.1. Spoiler tags are preferable. Thanks! Link to post Share on other sites
Busti 17 Posted July 12, 2015 Share Posted July 12, 2015 I wanted to note that these line breaks are heavily influenced by the font chosen. I go with the smallest font, because these breaks happen far less often that way. Yet sometimes, breaks happen with that font that do not occur with others. Link to post Share on other sites
Administrators Amethyst 2466 Posted July 12, 2015 Author Administrators Share Posted July 12, 2015 We had that theory but our last tests didn't show that it was specifically linked to the font... nonetheless, I'm aware it might be an influenced, but I can tell the fonts based on appearance. Link to post Share on other sites
Sheep 27 Posted July 12, 2015 Share Posted July 12, 2015 How about repeats? Have you already noted all of the ones previously reported down, or do you want them reposted? Link to post Share on other sites
Administrators Amethyst 2466 Posted July 15, 2015 Author Administrators Share Posted July 15, 2015 Repost, please, but only if they're definitely in the currently release Link to post Share on other sites
Zoryn 0 Posted October 3, 2015 Share Posted October 3, 2015 What I'd like everyone to do is dump their linebreak errors here, en masse. Please use screenshots to do so, and post yours even if someone else has posted the same one (so that we can see if it's consistent between different saves). Also, please only post screens from E15.1. Spoiler tags are preferable. Is this thread even still alive, should I post here or start a new thread or not at all? I've had 10+ random linebreaks (only have 1 documented ) and don't know if you want this posted anywhere. Link to post Share on other sites
DashingStorm 3 Posted October 3, 2015 Share Posted October 3, 2015 Please post any and all line-breaks you encounter. Link to post Share on other sites
Zoryn 0 Posted October 3, 2015 Share Posted October 3, 2015 Alrighty, I'll be editing this post with all line-breaks I find in my play-through from here on out. Edit: My system for... purposes: Windows 10 64x Professional AMD Radeon R9 270X (Driver version 15.9 Beta) Intel i5-4690k @ 3.50 GHz (Speedstep Enabled I believe - basically what a stock BIOS would have it) C:\ is an SSD, E:\ is an HDD with 7200RPM (Game is running off of E:\ and saving to C:\ because... reasons) I had started my save on the below version and have kept it on that version. Game Readme Header: Pokemon Reborn X-- Episode 15: Never After --X 6/8/15- 15.1 Public Release Edit (Again): Brought my save to my school to test it there and seemed to be able to replicate all of the line-breaks, so it may be save related? (No, I'm not a student - I'm with the IT Dept. at a school) When I have the time I'll pull up a hex editor and see if I can find anything within my save, as I'm pretty sure RPG Maker stores all cell text in your save (it did for Zeta/Omicron and pretty sure this is using the same base code) So I decided to do some looking at my save in a hex editor and it DOES store the data of dialog, check the spoiler: Note: for the image about this scroll down in my images until you see the one marked with save 384 ANNA: ...Nostra says that the control room is on the ;i;ijo;;["other side of this place. <-- That's what it literally translates to byte-by-byte. The only thing I can think of is that some data is getting in there somewhere (the " ;i;ijo;;[" ") and that's what's causing the line breaks. The data looks a little different when put into Notepad++, which attempts to interpret each unknown byte instead of simply culling it. That looks like this: Why this is save-specific is beyond me but I'll do some testing with editing the dialog in hex. For confirmation that the data is stored in the save: Annoyingly, it would seem that removing the unknown data simply results in a CTD on trying to load the save because of an end of file error. I would assume that the save data is storing those extra bytes as a way to break-up its data (possibly because it can only read in so many blocks at a time?) AFAIK this game is done entirely in RPG Maker and Ruby, which is beyond my level of knowledge, and maybe you all have already found these things to be true, but I felt that anything I add can't hurt. This problem has been around since the start of the project, coming from Essentials, and even now we don't really know why it's happening, or even where. It baffles logic, because those linebreaks don't exist in our message inputs. Changing messages don't always seem to affect them. And even stranger, the linebreaks appear to vary from save file to save file. This makes me strongly believe that the linebreaks are caused by the save, and while I haven't been able to remove the breaks from a save with a hex editor, I was able to skip past the entire part of dialog that contained them, meaning that there is some form of pointer within the dialog that tells it where to go next. The best explanation I could give is that this pointer of sorts is telling it where to go, and it then thinks it should be a new piece of dialog, or require a new line. Once I finish the game I'll do further testing and try to find someone that isn't part of the story to do more testing on. PS: I can confirm that it's not an intentional part of the game. I opened up RPG Maker and found a few of the events and can assure that it's not meant to be there and there is no reason for it to be code-wise. I used the exact files that these linebreaks appear in and there is no obvious source of them from RPG Maker. Edit: There's getting to be a ton so shoving them in a spoiler Fake day-care couple: This random couple: Victoria in the caves under the grand staircase thing: (Note: this one didn't immediately advance to the next line like the other 2, it required a button input to proceed after 'forgot') Not 5 minutes later she did it again, this time with the 'skipping the previous line' thing: (Note: I had saved right before talking to her and it would appear it is persistent across the F12 reset, closing/re-opening the game, and completely exiting and re-entering the cell/zone/area [i went back outside to the Lapis Ward]) (Personal note: save #183) And this is new, it happened twice in the same dialog: Random girl on the fighting island: (PS: The character is of the 'neither' gender, so the dialog isn't correct for any that care about it) Grunts in Yureyu (or however it's spelled) Well it's been a while - Meteor grunts in Tanzan (loved the ones that were slaughtered ) Same cell hurray: (Personal note: save 384-ish) This person: Whoever this guy is: Cain being... himself: Luna in the gym of chess: This magic book that talks: Cain uhm... still being.. himself? THIS MOTHERF*CKING *SSHOLE: And that concludes my play-through in 46:06. Have to say: wonderful game, interesting story, very few issues. Can't wait for E16, and even more-so the game's completion. Link to post Share on other sites
Odybld 70 Posted October 23, 2015 Share Posted October 23, 2015 To be fair, I had mine ready some months ago, then vacation on an island without pc of wifi happened, then developent stuck on animations, then Ame was out for a while... Some of them are in the previous post, I think not all of them though. Clockwise ofc. Link to post Share on other sites
star-kin 1 Posted November 21, 2015 Share Posted November 21, 2015 i'll edit this post once i find more Link to post Share on other sites
Cobalt996 10 Posted December 3, 2015 Share Posted December 3, 2015 Will edit as more are found (and I know there are many, many more). Current place in story, count: Entering Agate, 58. WT Facility: -No text breaks found on Medium viewer. Only used large at the beginning, so... EDIT: Shade interview on TV: Just to see if there is rhyme to the appearance, the Beryl Ward Library has a lot of linebreak issues (the field effect books) Might update down here while going through all font/screen combinations. Also putting in... "misplaced" LB's, where it prompts you to advance text, but has relevant text that fits on the previous line. Large: Unimported (13 books) BIg Top: Underwater and Water Surface (Whirlpool desc): Rainbow Field (misplaced) Holy Field (misplaced) Wasteland Field (misplaced) Burning Field (misplaced) Murkwater Surface: Swamp Field: It doesn't all fit on the previous line, but... It reads very poorly without another LB Superheated Field (misplaced): Grassy Field: Crystal Cave (Misplaced, followed by a rogue LB): Mist Field (Misplaced on previous line, then rogue, then missing): Link to post Share on other sites
Kaneki 0 Posted December 27, 2015 Share Posted December 27, 2015 These are what I've encountered so far. In front of Byxbision Wasteland’s gate. Inside Yureyu. Also, I would prefer that to be ‘centerpiece’. Edit: The house teleported in Chrysolia Forest. In an interview. In a commercial. -- Also, I am inside the TV. Lol. At Voclain(?) Estate. Link to post Share on other sites
Cobalt996 10 Posted January 1, 2016 Share Posted January 1, 2016 So... how do you want them? All of them are in Large viewer, with unimported text, non-binary character, and 4-character name, for the record. Link to post Share on other sites
Administrators Amethyst 2466 Posted January 6, 2016 Author Administrators Share Posted January 6, 2016 Uh. Lordy. Put 'em on Mediafire for me or something if you please. Link to post Share on other sites
Cobalt996 10 Posted January 6, 2016 Share Posted January 6, 2016 Well, here it is, then. Removed the thirteen pertaining to Beryl Ward Library, 2F. http://www.mediafire.com/download/iq6rv4ofjhshre3/Line_Breaks_Reborn.zip Link to post Share on other sites
Bruma 3 Posted May 13, 2016 Share Posted May 13, 2016 Satanic Ritual I've had a bunch of these, and wish I'd known to report them here earlier. I also thought I should mention that I once encountered this bug, loaded, and didn't have it the second time. Usually that doesn't happen, though. Link to post Share on other sites
Sheep 27 Posted July 29, 2016 Share Posted July 29, 2016 I recently found a bunch of screenshots from E15 that I took ages ago and forgot to upload. I didn't make it all the way through the game but these are the ones that I didn't see anywhere else in the thread (though I didn't check the 75 in the mediafire link). This first one is a bit weird because I'll also be submitting this dialogue to the typos thread in a minute, but in that picture it doesn't have this issue. You figure it out. No idea what that's a part of sadly. It was too long ago. Link to post Share on other sites
Notti 0 Posted September 7, 2016 Share Posted September 7, 2016 Linebreak in Daycare Link to post Share on other sites
Recommended Posts
Archived
This topic is now archived and is closed to further replies.