Taco! 0 Posted February 3 Share Posted February 3 (edited) Ooooh, this looks fun! Lightning Loop Type: Electric Category: Status PP: 5 Power: — Accuracy: — Target: All Pokemon Effect: Summons the Lightning Loop field effect (not a terrain or room). At the end of every turn, all non-Electric-Type Pokemon take Electric-type damage equal to their max HP. If Electric Terrain is active, this effect activates twice a turn. Pokémon with an ability that draws in Electric-Type moves like Lightning Rod cannot draw in damage done to their ally. Their ability activates for every time the effect activates, so for Lightning Rod your Sp. Atk gets a boost twice. If no Pokemon use an Electric-type move, the Lightning Loop dissipates. TL;DR: Every Pokemon except Electric-types take 1/8 of their HP in damage every turn, this gets a boost when Electric Terrain is active, and the Loop stops when nobody uses an Electric-type move. Description: The user arcs lightning around all Pokemon on the apbattlefield, creating a Lightning Loop. Pokemon that can learn the move: Alolan Raichu (evolution) Tapu Koko...? Redirection Type: Psychic Category: Status PP: 10 Accuracy: — Power: — Target: Any Pokemon except self EDIT 2: Priority +3 Effect: The target of the target’s move is changed to a random target on the field. It can hit itself with moves that make contact. If the target hits itself, text says “(Pokemon) hit itself in its madness!” EDIT: “(Pokemon) hit itself in a strange frenzy!” EDIT 3: If the target’s move normally target’s itself, the move fails. Description: The user overflows the target’s mind, making their target random. Edited February 3 by Taco! Quote Link to post Share on other sites
Taco! 0 Posted February 3 Share Posted February 3 H m m... I’m not done. Minify Type: Normal Category: Status PP: 10 Power: — Accuracy: — Target: Foe or Ally Effect: The target’s evasion sharply rises, and they gain the Minify condition, which doubles damage done by physical attacks. Physical moves used by the target do 50% damage. Description: The user uses a mysterious power to shrink the target, sharply raising their evasion and making them more vulnerable to physical damage. Their physical attacks are weaker, too. Maximize Type: Normal Category: Status PP: 10 Power: — Accuracy: — Target: Self Effect: If the user has the Minify condition or is under the effects of Minimize, these effects are lifted and their evasion returns to normal. Otherwise, the user gains the Maximize condition and their evasion falls by 2 stages. Minimize’s effect means certain moves deal double damage to you. These moves do half damage instead. Maxify I’ll add it as soon as I have time to. P Uhh, bye! Quote Link to post Share on other sites
Karkaton 0 Posted April 14 Share Posted April 14 (edited) (Imagine Not Replying To A Post Made 5 Years Ago) Iron Maiden Spoiler Type: Steel Attack Type: Physical Attack Speed: 2 Turns (Turn 1: Charging Turn; Turn 2: Attacking Turn) Base Power: 110 Accuracy: 80% PowerPoints: 5 ( Max 8 ) Learning Type: Egg Move/ Move Tutor Learned By: Any Pokemon With Spikes -> Move Tutor (Unlocks After Beating The 6th Gym) Any Pokemon With Spikes And Steel Typing --> Egg Move Move Desc: The Pokemon Summons An Iron Maiden From The Sky Above With A Loud ((GONG)); The Enemy Is Trapped In The Iron Maiden Until Leaving The Field (Stops From Switching Out And Deals Thorns Damage (1/12 of Max HP Per Turn)) Psychic Strings Spoiler Type: Psychic Attack Type: Status Attack Speed: 1 Turn Base Power: -- Accuracy: 95% PowerPoints: 25 ( Max 40 ) Learning Type: Move Tutor / Natural Progression Learned By: Any Middle Stage Evolution Psychic Type --> Move Tutor Shuppet / Banette --> Lvl 25 / 40 Move Desc: The Pokemon Makes The Opponent It's Puppet, Causing The Opponent To Disobey It's Trainer 25% Of The Time This Move Is In Effect. Trick-Or-Treat Spoiler Type: Ghost Attack Type: ?? Attack Speed: ?? Base Power: ?? Accuracy: ?? PowerPoints: 15 ( Max 24 ) Learning Type: Natural Progression Learned By: Any Pokemon Based On Halloween, Having Ties With Different Dimensions, Or Is A Ghost Type Pseudo-Legendary Or Legendary (NOT SEMI-PSEUDO) Move Desc: The Pokemon Reaches Into A Halloween Bucket Of Surprises And Does One Of The Following: Heal Self Heal Opponent A Small Continuous Attack (Fire Spin, Curse, etc) One Of The Three Starter Exclusive Moves Judgment Trick: A One Hit KO Move With 100% Accuracy, The User Summons A High-Ranking Demon From The Distortion World To Instantly Faint The Opposing Pokemon Treat: The User Summons A High-Ranking Angel From The Clouds Above To Grant Mercy On The Player Character, Fully Healing One Pokemon In The Party Cryo-Coffin Spoiler Type: Ice Attack Type: Special Attack Speed: 1 Turn Base Power: 95 Accuracy: 70% Powerpoints: 10 ( Max 15 ) Learning Type: Move Tutor Learned By: Ice Types With A High Defense Stat Move Desc: A Large Chunk Of Ice Rises From The Earth Below; When The Front Slides Open, Chains Launch From The Dark and Freezing Inside, Catching Up Any Unlucky Pokemon Faced With This Attack Edited April 14 by Karkaton Everything Broke Quote Link to post Share on other sites
Maelstrom 312 Posted April 17 Share Posted April 17 Echo chamber Spoiler Type- Normal Attack Type, BP- N/A User alters the acoustic setup of the field around the combatants. A sound move that alters stats has its effectiveness increased by one stage (ex., howl increases attack by 2 stages, screech decreases defense by 3 stages). An attacking sound move will hit normally, but at the start of the next turn, before either combatant can attack but after any combatant switch is initiated, the opponent will be hit by a reverberation for 25% of the original attack's power, ignoring evasion or type advantage/disadvantage, but negated by sound proof. Explosion/Self destruct deals 25% more damage and removes the field effect. PP- 10 Learned by- rock, steel, ground types and others capable of dexterous manipulation of tools and/or heavy objects. Use: counter evasion, counter focus sash. counter protect. partial scrappy effect. Quote Link to post Share on other sites
Q-Jei 800 Posted April 20 Share Posted April 20 Tri Radiance Spoiler Type: NormalCategory: SpecialPP: 5 (max. 8 )Power: 120Accuracy: 70% The user strikes with a tricolor beam which has a 50% chance of either paralyzing, freezing, or burning the target. Each ailment has a 16.67% chance of being inflicted. Learnset: All the Pokemon who can learn Tri Attack either by leveling up or TM/TR can learn Tri Radiance. Boil Spoiler Type: FireCategory: SpecialPP: 20 (max. 32)Power: 70Accuracy: 100% The user rapidly heats the target and has a 10% chance of burning it. This move is super effective on Water types. Learnset: Spoiler By leveling up: Flareon Moltres Magcargo Entei Camerupt Groudon Magmortar Heatran Heatmor Volcarona Reshiram Delphox Volcanion Turtonator By breeding: Charmander Vulpix Growlithe Houndour Torkoal Pansear Litleo Quote Link to post Share on other sites
ThatGuyOverThere 16 Posted April 24 Share Posted April 24 All Out Attack Type: Fighting Category: Status PP: 99 All of the user's stats are raised by 6 and they take 1 recoil damage. Pokemon that can learn it: Shedinja If any other Pokémon try to use All Out Attack (I.e. with Snatch or Assist), they will instead use Splash 1 1 Quote Link to post Share on other sites
Developers smeargletail 155 Posted April 26 Developers Share Posted April 26 Anti-Hex Type: Fairy Catagory: Status PP 8 makes ghosts immune to dark type moves, which would be good for doubles ^^ Pokemon that can learn it: Hatterene, G-Rapidash, Florgous line and Carbink because why not Quote Link to post Share on other sites
Baumina 5 Posted April 26 Share Posted April 26 (edited) Hide away Type: Dark Category: Status PP: 20 (32) Switches the user with the Pokemon that is the last in your party whose ability will be changed to Illusion Learned by: All speedy Dark types as Egg moves Edited April 27 by Baumina Quote Link to post Share on other sites
ThatGuyOverThere 16 Posted April 26 Share Posted April 26 Here are some moves for real this time Overcharge Type: Electric Category: Special Contact: No Power: 115 Accuracy: 60 PP: 10 (15) Target(s): One Description: The user blasts the target with an absurd amount of electricity. This move is super-effective on electrified Pokemon. It's not just Electric types. It's also super effective on Pokemon with any sort of 'electric' ability (i.e. Volt Absorb, Motor Drive, Lightningrod, Plus, Minus, etc). This move is not stackable with the target's Electric typing and their Electric ability (i.e. an Ampharos with Static). Pokemon that can learn it: Pikachu, Raichu/Alolan Raichu, Electrode, Gengar, Alolan Golem, Zapdos, Mew, Ampharos, Luxray, Electivire, Magnezone, Raikou, Rotom, Zebstrika, Elektross, Zekrom, Xurkitree, Zeaora, Thundurus, Tapu Koko, Amped Toxtricity, Dracozolt, Arctozolt I feel like this move is over powered, but I'm not quite sure. What do you think? Pull Under Type: Water Category: Status Contact: Yes Accuracy: 100 PP: 10 (20) Target(s): One Description: The user grabs the target and pulls them underwater, damaging them at the end of each turn for 1 - 4 turns. This move is best used on a target that's using Dive. The target is afflicted with the 'drowning' effect, a volatile status condition which makes the target take damage equal to 1/5 of their max HP at the end of each turn. Both the user and the target can still move like normal during these turns. If the target was using Dive when it was afflicted with drowning, it will always be affected for all 4 turns (unless either the target or the user switches out). When freed from drowning, the text says "[Target's name] resurfaced!". If the user faints during these turns, the target will immediately be freed from drowning. Pokemon that can learn it: Poliwrath, Krabby, Kingler, Tentacool, Tentacruel, Gyarados, Dragonair, Dragonite, Totodile, Croconaw, Feraligatr, Octillery, Sharpedo, Huntail, Kyogre, Hippowdon, Sandile, Krokorok, Krookodile, Golisopod, Drednaw, Grapploct When Hippowdon, Sandile, Krokorok, and Krookodile use Pull Under, I imagine they're pulling their target into quicksand instead of water. Quote Link to post Share on other sites
Smooth 59 Posted April 28 Share Posted April 28 Arc-Virus Type: Mystery ??? Target - Singles PP - 5 Category - Status Accuracy - 100% Description - The user is consumed by an unknown etherial force beyond comprehension. Screeching it’s cry before submitting to the virus. Loses it’s name, typing, and friendship value in exchange to randomise it’s base stat between the total to 600-800 during battle. Any damage the user takes away instead decreases it’s max total hp permanently rather then regular hp. If user faints, it is erased from party. Cannot be learned Can only be taught from NPC “The Victim” Quote Link to post Share on other sites
Thiazzi 65 Posted May 8 Share Posted May 8 (edited) King's Sword Type: Steel Category: Physical Contact: Yes Power: 100 Accuracy: 100 PP: 10 (max 16) Target(s): One Priority: -3 Description: The user takes an offensive stance and waits for the opponent to hit. If the user is not hit, this attack will hit with double the power. Pokemon that can learn it: Aegislash At the start of the turn Aegislash turns to its Blade Form, which makes him vulnerable to all damaging moves. However, if Aegislash does not take damage this turn, King's Sword does double damage. Edited May 9 by Thiazzi Quote Link to post Share on other sites
Seal 109 Posted May 12 Share Posted May 12 Always felt that a lot of bulky Rock/Ground/Steel lacked recovery to make them truly viable as tanks. I made one with a bit of extra flavouring to keep it interesting. Mineral Mend Type: Steel Category: Status PP: 10 Power: - Accuracy: - Description: The user partially melts it's body to repair itself. This heals 50% of the users maximum HP and boosts it's defence but makes it more susceptible for fire damage. Indepth effect: Heals 50% of the users max HP, boosts it's defence by one and makes itself recieve double damage from fire the turn the move is used. Learners: Golem, Magnezone, Steelix, Rhyperior, Forretress, Macargo, Donphan, Probopass, Aggron, Claydoll, Bastiodon, Gigalith, Cofagrigus, Klinklang, Golurk, Chesnaught, Aegislash, Carbink, Dhelmise, Corviknight, Coalossal, Copperajah and Duraludon. Quote Link to post Share on other sites
Node15 33 Posted May 12 Share Posted May 12 (edited) Adaptation Type: Normal Category: Status PP: 30 Power: - Accuracy: - Target: Any Pokemon on the field Description: The target adapts to their situation by changing their ability and then raising a stat. More detailed description: If the target has a status condition then the move suppresses their old ability and replaces it with an ability that cures the status condition. i.e. Water Veil for Burn, Limber for Paralysis, etc. the targets old ability will come back when the Pokemon is switched out. Depending on the Status Condition the user will get a certain boost. i.e. +Attack for Burn, +Speed for Paralysis, + Sp. Attack for Poison, +Defense for Sleep, + Sp. Defense for Frozen, + Accuracy for Confusion. Also I had another idea for how this would work in Reborn and Rejuvenation with the field effects but essentially depending on the field, the user will get a certain ability, i.e. Grass Pelt for Grassy Terrain, Technician for Factory Field, Flash Fire for Burning Field, and ect. Pokemon that could learn this Move: Any Pokemon (Simply cause I can't think of any specific pokemon.) Edited May 13 by Node15 1 Quote Link to post Share on other sites
Maelstrom 312 Posted May 13 Share Posted May 13 On 4/20/2020 at 4:16 AM, Q-Jei said: Tri Radiance Reveal hidden contents Type: NormalCategory: SpecialPP: 5 (max. 8 )Power: 120Accuracy: 70% The user strikes with a tricolor beam which has a 50% chance of either paralyzing, freezing, or burning the target. Each ailment has a 16.67% chance of being inflicted. Learnset: All the Pokemon who can learn Tri Attack either by leveling up or TM/TR can learn Tri Radiance. Scorch Reveal hidden contents Type: FireCategory: SpecialPP: 20 (max. 32)Power: 70Accuracy: 100% The user rapidly heats the target and has a 10% chance of burning it. This move is super effective on Water types. Learnset: Reveal hidden contents By leveling up: Flareon Moltres Magcargo Entei Camerupt Groudon Magmortar Heatran Heatmor Volcarona Reshiram Delphox Volcanion Turtonator By breeding: Charmander Vulpix Growlithe Houndour Torkoal Pansear Litleo If it's supposed to be SE against water types, I'd suggest the move name be Boil. 1 Quote Link to post Share on other sites
SJMistery 0 Posted May 20 Share Posted May 20 Flight of the First Dragon (Z-move, base Outrage and/or Fly, Dragonite-exclusive) BP:180, Dragon*, physical Special effect: Applies Flying type damage if target is a Fairy Type. Floral Field (Z-move, base Aromatherapy, Meganium-exclusive) BP:N/A, Grass, status Special effect: heals status and HP of the whole team including the user, activates a 10 turn Safeguard and Grassy Terrain, and grants +1 to all stats to the user and allies in double battles. Crushing Fangs (Z-move, base Liquidation, Feraligator-exclusive) BP:190, Water, physical Special effect: sets the enemy's def stat to -1, and his evasion stat to -6 before attacking ( this effect can't be negated by Sheer Force, but you get the damage boost). Volcanic storm (Z-move, base Eruption, Typlosion-exclusive) BP: 220, Fire, special Special effect: Activates a 10 turn sun, 50% of the damage dealt is returned as health. Tidal Wave (Z-move, base Water Sprout, Wailord-exclusive) BP: 220, Water, special Special effect: Activates a 10 turn rain, fully heals the user. Soul of the Desert (Z-move, base Earthquake, Flygon-exclusive) BP:160, Ground, physical Special effect: Activates a 10 turn sandstorm, applies a Smack Down effect. Lights of the South (Z-move, base Blizzard, Aurorus-exclusive) BP: 200, Ice, special Special effect: Activates a 10 turn hailstorm, super effective on Water-type pokemon. (hail change: doubled damage, +50% defense on ice type pokemon.) Time Dilation (Z-move, base Trick Room, Azelf-exclusive) BP: N/A, psychic, status Special effect: Activates a 10 turn Trick Room and dual screens, and switches out automatically Future Vision (Z-move, base Trick Room, Mesprit-exclusive) BP: N/A, psychic, status Special effect: Activates Protect, switches to friendly pokemon, and then fully heals HP, PP and status of a the target pokemon (entry hazard damage never triggers). Past World (Z-move, base Trick Room, Uxie-exclusive) BP: N/A, psychic, status Special effect: All enemy pokemon receive a -2 stat drop on every stat as well as the Tormented and Taunt status, and switches out automatically. Genesis Supernova change: Psychic Terrain lasts 10 turns, applies a Miracle Eye effect on target before attacking. Quote Link to post Share on other sites
Display name 58 Posted May 23 Share Posted May 23 (edited) JETSTREAM Power 40 Type: flying Special +2 priority Accuracy 100% Pp 20 Description: The user shoots a thin fast moving stream of air that will strike the target first Edited May 23 by Display name Quote Link to post Share on other sites
K-e-N 0 Posted May 28 Share Posted May 28 Savage Whip (signature move of poocheyana line) Type : Dark Power : 55 ( + 0.5 with status effect) PP : 15/15 (Max 20/20) Category : physical (direct contact) Accuracy : 100 Description : the user angrily whips his tail 1 to 5 times on the target which might lower the target's attack (guaranteed 2 hits) Learnt by levelling up : Poocheyana and Mightyena (Lvl 35) Learnt by TM : every other Pokemon with a tail Quote Link to post Share on other sites
ThatGuyOverThere 16 Posted June 3 Share Posted June 3 Shadow Berserk Type: Shadow PP: --- Category: Status Description: The user goes into a blind rage and thinks of nothing but destroying its enemies. All of the user's stats are raised by two, except for its Def and Sp. Def, which are lowered by two. The user cannot switch out of battle and can only use attacking moves as if affected by Taunt. Signature move of Shadow Falinks. Once Falinks is purified, Shadow Berserk will be replaced by No Retreat. (I hope Shadow Pokemon return someday) Quote Link to post Share on other sites
Candy 1688 Posted June 8 Share Posted June 8 Candy Drop Type: Fairy Category: Physical PP: 10 Power: 80 Accuracy: 90% Description: User throws a load of hard candy on the opponent. It has 10% chance of confusion (aka sugar high). Learnset (via level up): Swirlix line, Vanillite line, Milcery line Learnset (via move tutor): all fairy types and some rock types 2 Quote Link to post Share on other sites
SilverAngelus 926 Posted June 8 Share Posted June 8 Aqua Whip Type: Water PP: 10 Power: 90 Accuracy: 95% Description: The user harnesses the power of water and shapes it into a long whip to lash onto a target. May cause flinching. Users by level up: only Piplup. Pls no judge, I thought up this move as a kid when I was watching D/P anime and always thought a move like this would be great for Dawn's Piplup. Don't ask what was going on in my mind I now dedicate it to @Maqqy 1 Quote Link to post Share on other sites
bobirobi20 1 Posted June 8 Share Posted June 8 Just found this topic and it seems fun so: Disaster Sense Type:Dark PP:5 Status Move The user uses its abilities, to sense any super effective and self-destructive moves of the opponent. Afterwards sharply boosts attack, or special attack, depending on which of the enemy's defensive stats is lower Users: A signature move of Absol. Quote Link to post Share on other sites
J-Awesome_One 1328 Posted June 8 Share Posted June 8 Spectral Fangs PP: 15 Type: Ghost Power: 70 Accuracy: 95% Description: The user chomps onto the opponent with ghostly fangs. Has a (20%) chance to lay a curse on them. Quote Link to post Share on other sites
Sin! 17 Posted June 10 Share Posted June 10 idk If i want these moves in an attack, or an item form. Fire Blade PP: 15 Type: Status Acc: n/a Next move has 50% chance to burn (stackable w/ other effects/abilities) and increases move power by 10 Thunder Blade PP: 15 Type: Status Acc: n/a Next move has 50% chance to paralyze (stackable w/ other effects/abilities) and increases move power by 10 Poison Blade PP: 15 Type: Status Acc: n/a Next move has 50% chance to poison (if next move Toxic's that effect overrides poison) (stackable w/ other effects/abilities) and increases move power by 10 Ice Blade nope. noooope. waay too OP. --- If I made this an item, it would only affect the first attacking move. Quote Link to post Share on other sites
MintMan 30 Posted June 11 Share Posted June 11 Enveloping Wings; Flying types give up their entire HP bar to set up light screen+reflect. An offensive momentum minded flying type exclusive setup move. Probably would be a bit absurd considering its like a better version of memento but I'd probably distribute it very thinly among flying types. Quote Link to post Share on other sites
Display name 58 Posted June 24 Share Posted June 24 Purify Pp 10 Learnable by Most water types Effect The user removes any impurities from the water for 3 turns the Pokémon does not take super effective electric damage Reasoning Truly pure water doesn’t conduct electricity as it has no ions. status move Quote Link to post Share on other sites
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