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Ayumu

Make your own Pokemon moves and comment on others.

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Ooooh, this looks fun!

 

Lightning Loop

Type: Electric

Category: Status

PP: 5

Power: —

Accuracy: —

Target: All Pokemon

Effect: Summons the Lightning Loop field effect (not a terrain or room). At the end of every turn, all non-Electric-Type Pokemon take Electric-type damage equal to their max HP. If Electric Terrain is active, this effect activates twice a turn. Pokémon with an ability that draws in Electric-Type moves like Lightning Rod cannot draw in damage done to their ally. Their ability activates for every time the effect activates, so for Lightning Rod your Sp. Atk gets a boost twice. If no Pokemon use an Electric-type move, the Lightning Loop dissipates.

 

TL;DR: Every Pokemon except Electric-types take 1/8 of their HP in damage every turn, this gets a boost when Electric Terrain is active, and the Loop stops when nobody uses an Electric-type move.

 

Description: The user arcs lightning around all Pokemon on the apbattlefield, creating a Lightning Loop.

 

Pokemon that can learn the move:

Alolan Raichu (evolution)

Tapu Koko...?

 

 

Redirection

Type: Psychic

Category: Status

PP: 10

Accuracy: —

Power: —

Target: Any Pokemon except self

EDIT 2: Priority +3

Effect:  The target of the target’s move is changed to a random target on the field. It can hit itself with moves that make contact. If the target hits itself, text says “(Pokemon) hit itself in its madness!” EDIT: “(Pokemon) hit itself in a strange frenzy!” EDIT 3: If the target’s move normally target’s itself, the move fails.

Description: The user overflows the target’s mind, making their target random.

 

Edited by Taco!

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H m m... I’m not done.

 

Minify

Type: Normal

Category: Status

PP: 10

Power: —

Accuracy: —

Target: Foe or Ally

Effect: The target’s evasion sharply rises, and they gain the Minify condition, which doubles damage done by physical attacks. Physical moves used by the target do 50% damage.

Description: The user uses a mysterious power to shrink the target, sharply raising their evasion and making them more vulnerable to physical damage. Their physical attacks are weaker, too.

 

Maximize

Type: Normal

Category: Status

PP: 10

Power: —

Accuracy: —

Target: Self

Effect: If the user has the Minify condition or is under the effects of Minimize, these effects are lifted and their evasion returns to normal. Otherwise, the user gains the Maximize condition and their evasion falls by 2 stages. Minimize’s effect means certain moves deal double damage to you. These moves do half damage instead. 

 

 

Maxify

I’ll add it as soon as I have time to. P

 

 

Uhh, bye!

 

 

 

 

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Posted (edited)

(Imagine Not Replying To A Post Made 5 Years Ago)

Iron Maiden

Spoiler
Type: Steel
Attack Type: Physical
Attack Speed: 2 Turns (Turn 1: Charging Turn; Turn 2: Attacking Turn)
Base Power: 110
Accuracy: 80%
PowerPoints: 5 ( Max 8 )
Learning Type: Egg Move/ Move Tutor
Learned By: Any Pokemon With Spikes -> Move Tutor (Unlocks After Beating The 6th Gym)
                   Any Pokemon With Spikes And Steel Typing --> Egg Move
Move Desc: The Pokemon Summons An Iron Maiden From The Sky Above With A Loud ((GONG)); The Enemy Is Trapped In The Iron Maiden Until Leaving The Field 
(Stops From Switching Out And Deals Thorns Damage (1/12 of Max HP Per Turn))

Psychic Strings

Spoiler
Type: Psychic
Attack Type: Status
Attack Speed: 1 Turn
Base Power: --
Accuracy: 95%
PowerPoints: 25 ( Max 40 )
Learning Type: Move Tutor / Natural Progression
Learned By: Any Middle Stage Evolution Psychic Type --> Move Tutor
                    Shuppet / Banette --> Lvl 25 / 40
Move Desc: The Pokemon Makes The Opponent It's Puppet, Causing The Opponent To Disobey It's Trainer 25% Of The Time This Move Is In Effect.

Trick-Or-Treat

Spoiler
Type: Ghost
Attack Type: ??
Attack Speed: ??
Base Power: ??
Accuracy: ??
PowerPoints: 15 ( Max 24 )
Learning Type: Natural Progression
Learned By: Any Pokemon Based On Halloween, Having Ties With Different Dimensions, Or Is A Ghost Type Pseudo-Legendary Or Legendary (NOT SEMI-PSEUDO)
Move Desc: The Pokemon Reaches Into A Halloween Bucket Of Surprises And Does One Of The Following:
Heal Self
Heal Opponent
A Small Continuous Attack (Fire Spin, Curse, etc)
One Of The Three Starter Exclusive Moves
Judgment
Trick: A One Hit KO Move With 100% Accuracy, The User Summons A High-Ranking Demon From The Distortion World To Instantly Faint The Opposing Pokemon
Treat: The User Summons A High-Ranking Angel From The Clouds Above To Grant Mercy On The Player Character, Fully Healing One Pokemon In The Party

Cryo-Coffin

Spoiler
Type: Ice
Attack Type: Special
Attack Speed: 1 Turn
Base Power: 95
Accuracy: 70%
Powerpoints: 10 ( Max 15 )
Learning Type: Move Tutor
Learned By: Ice Types With A High Defense Stat
Move Desc: A Large Chunk Of Ice Rises From The Earth Below; When The Front Slides Open, Chains Launch From The Dark and Freezing Inside, Catching Up Any Unlucky Pokemon Faced With This Attack

 

Edited by Karkaton
Everything Broke

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Echo chamber

Spoiler

Type- Normal

Attack Type, BP- N/A

User alters the acoustic setup of the field around the combatants. A sound move that alters stats has its effectiveness increased by one stage (ex., howl increases attack by 2 stages, screech decreases defense by 3 stages). An attacking sound move will hit normally, but at the start of the next turn, before either combatant can attack but after any combatant switch is initiated, the opponent will be hit by a reverberation for 25% of the original attack's power, ignoring evasion or type advantage/disadvantage, but negated by sound proof. Explosion/Self destruct deals 25% more damage and removes the field effect.

PP- 10

Learned by- rock, steel, ground types and others capable of dexterous manipulation of tools and/or heavy objects.

 

Use: counter evasion, counter focus sash. counter protect. partial scrappy effect.

 

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Tri Radiance

Spoiler

Type: Normal
Category: Special
PP: 5 (max. 8 )
Power: 120
Accuracy: 70%

The user strikes with a tricolor beam which has a 50% chance of either paralyzing, freezing, or burning the target. Each ailment has a 16.67% chance of being inflicted.

Learnset:

All the Pokemon who can learn Tri Attack either by leveling up or TM/TR can learn Tri Radiance.

 

Scorch

Spoiler

Type: Fire
Category: Special
PP: 20 (max. 32)
Power: 70
Accuracy: 100%

The user rapidly heats the target and has a 10% chance of burning it. This move is super effective on Water types.

Learnset:

Spoiler

By leveling up:

Flareon

Moltres

Magcargo

Entei

Camerupt

Groudon

Magmortar

Heatran

Heatmor

Volcarona

Reshiram

Delphox

Volcanion

Turtonator

 

By breeding:

Charmander

Vulpix

Growlithe

Houndour

Torkoal

Pansear

Litleo

 

 

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All Out Attack

 

Type: Fighting

 

Category: Status

 

PP: 99

 

All of the user's stats are raised by 6 and they take 1 recoil damage.

 

Pokemon that can learn it: Shedinja

  • Hmm 1

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Anti-Hex

 

Type: Fairy

 

Catagory: Status

 

PP 8

 

makes ghosts immune to dark type moves, which would be good for doubles ^^

 

Pokemon that can learn it: Hatterene, G-Rapidash, Florgous line and Carbink because why not

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Posted (edited)

Hide away

Type: Dark

Category: Status

PP: 20 (32)

Switches the user with the Pokemon that is the last in your party whose ability will be changed to Illusion 

Learned by: All speedy Dark types as Egg moves

Edited by Baumina

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Here are some moves for real this time 🙂

 

Overcharge

 

Type: Electric

 

Category: Special

 

Contact: No

 

Power: 115

 

Accuracy: 60

 

PP: 10 (15)

 

Target(s): One

 

Description: The user blasts the target with an absurd amount of electricity. This move is super-effective on electrified Pokemon.

 

It's not just Electric types. It's also super effective on Pokemon with any sort of 'electric' ability (i.e. Volt Absorb, Motor Drive, Lightningrod, Plus, Minus, etc). This move is not stackable with the target's Electric typing and their Electric ability (i.e. an Ampharos with Static).

 

Pokemon that can learn it: Pikachu, Raichu/Alolan Raichu, Electrode, Gengar, Alolan Golem, Zapdos, Mew, Ampharos, Luxray, Electivire, Magnezone, Raikou, Rotom, Zebstrika, Elektross, Zekrom, Xurkitree, Zeaora, Thundurus, Tapu Koko, Amped Toxtricity, Dracozolt, Arctozolt

 

I feel like this move is over powered, but I'm not quite sure. What do you think?

 

Pull Under

 

Type: Water

 

Category: Status

 

Contact: Yes

 

Accuracy:  100

 

PP: 10 (20)

 

Target(s): One

 

Description: The user grabs the target and pulls them underwater, damaging them at the end of each turn for 1 - 4 turns. This move is best used on a target that's using Dive.

 

The target is afflicted with the 'drowning' effect, a volatile status condition which makes the target take damage equal to 1/5 of their max HP at the end of each turn. Both the user and the target can still move like normal during these turns. If the target was using Dive when it was afflicted with drowning, it will always be affected for all 4 turns (unless either the target or the user switches out). When freed from drowning, the text says "[Target's name] resurfaced!". If the user faints during these turns, the target will immediately be freed from drowning.

 

Pokemon that can learn it: Poliwrath, Krabby, Kingler, Tentacool, Tentacruel, Gyarados, Dragonair, Dragonite, Totodile, Croconaw, Feraligatr, Octillery, Sharpedo, Huntail, Kyogre, Hippowdon, Sandile, Krokorok, Krookodile, Golisopod, Drednaw, Grapploct

 

When Hippowdon, Sandile, Krokorok, and Krookodile use Pull Under, I imagine they're pulling their target into quicksand instead of water.

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Arc-Virus 

Type: Mystery ???

 

Target - Singles 

PP - 5

Category - Status 

Accuracy - 100%

 

Description - 

The user is consumed by an unknown etherial force beyond comprehension. Screeching it’s cry before submitting to the virus.

 

Loses it’s name, typing, and friendship value in exchange to randomise it’s base stat between the total to 600-800 during battle. Any damage the user takes away instead decreases it’s max total hp permanently rather then regular hp.

If user faints, it is erased from party.

 

Cannot be learned 

Can only be taught from 

NPC “The Victim” 

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Posted (edited)

King's Sword

 

Type: Steel

 

Category: Physical

Contact: Yes

Power: 100

Accuracy: 100

PP: 10 (max 16)

Target(s): One

Priority: -3

 

Description: The user takes an offensive stance and waits for the opponent to hit. If the user is not hit, this attack will hit with double the power.

 

Pokemon that can learn it: Aegislash

 

At the start of the turn Aegislash turns to its Blade Form, which makes him vulnerable to all damaging moves. However, if Aegislash does not take damage this turn, King's Sword does double damage.

Edited by Thiazzi

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Always felt that a lot of bulky Rock/Ground/Steel lacked recovery to make them truly viable as tanks.
I made one with a bit of extra flavouring to keep it interesting.

 

Mineral Mend

 

Type: Steel

Category: Status

PP: 10
Power: -

Accuracy: -

 

Description: The user partially melts it's body to repair itself. This heals 50% of the users maximum HP and boosts it's defence but makes it more susceptible for fire damage.

 

Indepth effect: Heals 50% of the users max HP, boosts it's defence by one and makes itself recieve double damage from fire the turn the move is used.

 

Learners: Golem, Magnezone, Steelix, Rhyperior, Forretress, Macargo, Donphan, Probopass, Aggron, Claydoll, Bastiodon, Gigalith, Cofagrigus, Klinklang, Golurk, Chesnaught, Aegislash, Carbink, Dhelmise, Corviknight, Coalossal, Copperajah and Duraludon.

 

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Posted (edited)

Adaptation

Type: Normal

Category: Status

PP: 30 

Power: -

Accuracy: -

Target: Any Pokemon on the field

Description: The target adapts to their situation by changing their ability and then raising a stat.

 

More detailed description: If the target has a status condition then the move suppresses their old ability and replaces it with an ability that cures the status condition. i.e. Water Veil for Burn, Limber for Paralysis, etc. the targets old ability will come back when the Pokemon is switched out. Depending on the Status Condition the user will get a certain boost. i.e. +Attack for Burn, +Speed for Paralysis, + Sp. Attack for Poison, +Defense for Sleep, + Sp. Defense for Frozen, + Accuracy for Confusion.

Also I had another idea for how this would work in Reborn and Rejuvenation with the field effects but essentially depending on the field, the user will get a certain ability, i.e. Grass Pelt for Grassy Terrain, Technician for Factory Field, Flash Fire for Burning Field, and ect.

 

Pokemon that could learn this Move: Any Pokemon (Simply cause I can't think of any specific pokemon.)

Edited by Node15

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On 4/20/2020 at 4:16 AM, Q-Jei said:

Tri Radiance

  Reveal hidden contents

Type: Normal
Category: Special
PP: 5 (max. 8 )
Power: 120
Accuracy: 70%

The user strikes with a tricolor beam which has a 50% chance of either paralyzing, freezing, or burning the target. Each ailment has a 16.67% chance of being inflicted.

Learnset:

All the Pokemon who can learn Tri Attack either by leveling up or TM/TR can learn Tri Radiance.

 

Scorch

  Reveal hidden contents

Type: Fire
Category: Special
PP: 20 (max. 32)
Power: 70
Accuracy: 100%

The user rapidly heats the target and has a 10% chance of burning it. This move is super effective on Water types.

Learnset:

  Reveal hidden contents

By leveling up:

Flareon

Moltres

Magcargo

Entei

Camerupt

Groudon

Magmortar

Heatran

Heatmor

Volcarona

Reshiram

Delphox

Volcanion

Turtonator

 

By breeding:

Charmander

Vulpix

Growlithe

Houndour

Torkoal

Pansear

Litleo

 

 

If it's supposed to be SE against water types, I'd suggest the move name be Boil.

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Flight of the First Dragon (Z-move, base Outrage and/or Fly, Dragonite-exclusive)

BP:180, Dragon*, physical

Special effect: Applies Flying type damage if target is a Fairy Type.

 

Floral Field (Z-move, base Aromatherapy, Meganium-exclusive)

BP:N/A, Grass, status

Special effect: heals status and HP of the whole team including the user, activates a 10 turn Safeguard and Grassy Terrain, and grants +1 to all stats to the user and allies in double battles.

 

Crushing Fangs (Z-move, base Liquidation, Feraligator-exclusive)

BP:190, Water, physical

Special effect: sets the enemy's def stat to -1, and his evasion stat to -6 before attacking ( this effect can't be negated by Sheer Force, but you get the damage boost).

 

Volcanic storm (Z-move, base Eruption, Typlosion-exclusive)

BP: 220, Fire, special

Special effect: Activates a 10 turn sun, 50% of the damage dealt is returned as health.

 

Tidal Wave (Z-move, base Water Sprout, Wailord-exclusive)

BP: 220, Water, special

Special effect: Activates a 10 turn rain, fully heals the user.


Soul of the Desert (Z-move, base Earthquake, Flygon-exclusive)

BP:160, Ground, physical

Special effect: Activates a 10 turn sandstorm, applies a Smack Down effect.

 

Lights of the South (Z-move, base Blizzard, Aurorus-exclusive)

BP: 200, Ice, special
Special effect: Activates a 10 turn hailstorm, super effective on Water-type pokemon.

(hail change: doubled damage, +50% defense on ice type pokemon.)

 

Time Dilation (Z-move, base Trick Room, Azelf-exclusive)

BP: N/A, psychic, status

Special effect: Activates a 10 turn Trick Room and dual screens, and switches out automatically

 

Future Vision (Z-move, base Trick Room, Mesprit-exclusive)

BP: N/A, psychic, status

Special effect: Activates Protect, switches to friendly pokemon, and then fully heals HP, PP and status of a the target pokemon (entry hazard damage never triggers).

 

Past World (Z-move, base Trick Room, Uxie-exclusive)

BP: N/A, psychic, status

Special effect: All enemy pokemon receive a -2 stat drop on every stat as well as the Tormented and Taunt status, and switches out automatically.

 

Genesis Supernova change:

Psychic Terrain lasts 10 turns, applies a Miracle Eye effect on target before attacking.

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Posted (edited)

JETSTREAM

Power 40 

Type: flying 

Special +2 priority

Accuracy 100%

Pp 20

Description: The user shoots a thin fast moving stream of air that will strike the target first

 

Edited by Display name

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Savage Whip (signature move of poocheyana line) 

Type Dark

Power : 55 ( + 0.5 with status effect) 

PP : 15/15 (Max 20/20)

Category : physical (direct contact) 

Accuracy : 100

Description the user angrily whips his tail 1 to 5 times on the target which might lower the target's attack (guaranteed 2 hits) 

Learnt by levelling up  : Poocheyana and Mightyena (Lvl 35)

Learnt by TM : every other Pokemon with a tail

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