Autumneverlast 0 Posted June 29, 2015 Share Posted June 29, 2015 Two different bugs to report here, neither one high priority. First: If you attempt to throw a pokeball at a wild pokemon and it fails to catch the pokemon, then the pokemon uses Sucker Punch, the game will throw an error at you. This does not crash the game and the Sucker Punch fails (as it should), but an error message pops up. Second: If you have a Zoroark use U-turn while disguised as a pokemon, the pokemon that it switches to will also disguised as the same pokemon as Zoroark. Example: I send Zoroark out disguised as my Mamoswine. I then switch to my Noivern via U-turn. Noivern looks like Mamoswine. Picture of that exact situation below. Like I said, neither glitch is high priority, but both are consistent and reproducible. Best of luck! Link to post Share on other sites
DashingStorm 3 Posted June 29, 2015 Share Posted June 29, 2015 I'm fairly certain the Illusion thing is known to be glitchy (a lot). The Sucker Punch thing.. Don't get me started on how every so often Sucker Punch is fixed and then tends to break again randomly. It confuses Ame as well. Link to post Share on other sites
Autumneverlast 0 Posted June 29, 2015 Author Share Posted June 29, 2015 I'm fairly certain the Illusion thing is known to be glitchy (a lot). The Sucker Punch thing.. Don't get me started on how every so often Sucker Punch is fixed and then tends to break again randomly. It confuses Ame as well. I know Illusion's pretty glitchy (I have another thread from back when I got my Zorua wondering about how the AI handled it, plus partner doubles it basically gives up and does its own thing), just wanted to get a humorous side effect (cuz who doesn't like a Mamoswine with Air Slash and Boomburst?) of that out there for people to see, plus set a little ground work for eventual improvement. As for Sucker Punch, this is (hopefully) an easier issue to find and fix, while also being one that's less urgent than a full on crash. It's consistent, which is probably more than can be said about any other random crashings, and is probably something that can be tracked down in the code without too much trouble (*knocks on wood*). If not, it's also not a big deal. Best of luck! Link to post Share on other sites
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