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Weird bug during fight with Julia


Alozan

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So while I was fighting Julia, I went to the bag to use a potion on my braxien, but after selecting potion, i decided it would be better to use my super potion instead, so i quickly went back to instead select my super potion, and i got an error message (didn't really pay attention to it, wish i did, might try to duplicate to see error message). The game still ran, but after using my super potion, i noticed that the battle screen including the pokemon and their HP bars had gone black. The bottom part of the screen where you choose what to do was still visible, and once the pokemon got hit by an attack, they were visible again, but the background and HP bars were still missing, even after both pokemon fainted. This bug may have been caused by me quickly canceling after selecting the potion, but it could also be a bug in the battle script or something. This bug isn't very major; the game still ran fine, but it was annoying to have to go to the pokemon screen to see my pokemon's HP and not being able to know how much my attacks were doing to the opponent.

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I'm relatively sure this visual glitch occurred when you quickly swapped between the item screen and status screen, because the game needs a few frames (give or take two seconds) to load up the screens, and while transitioning, quickly cancelling may cause this to happen due to an improperly loaded screen.

Can't say I've seen this one being reported just yet, but it's a good catch nevertheless.

Reminder; Slow and steady wins the race ~

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Yeah this has happened to me once. But most of the times my game just freezes after the error message. It happens every time I select to use a healing item, and when in the party screen I press X to cancel it, I get the error

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  • 2 weeks later...

Used search bar to find this. I had this happen when accidentally selecting a super potion but trying to back out to grab a paralyze heal. Closed the error but I grabbed the error log.

Exception: NoMethodError

Message: undefined method `hp' for nil:NilClass
PokeBattle_ActualScene:2709:in `pbCanUseBattleItem'
PokeBattle_ActualScene:2674:in `pbItemMenu'
PokeBattle_ActualScene:2648:in `loop'
PokeBattle_ActualScene:2696:in `pbItemMenu'
PokeBattle_Battle:3274:in `pbItemMenu'
PokeBattle_Battle:3361:in `pbCommandPhase'
PokeBattle_Battle:3320:in `loop'
PokeBattle_Battle:3408:in `pbCommandPhase'
PokeBattle_Battle:3309:in `each'
PokeBattle_Battle:3309:in `pbCommandPhase'
I managed to get status bar back by switching pokes out but the background remained black for the remainder of the match.
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The answer to your issue is that you exited and entered the Bag menu too fast, which caused this error to appear. It's pretty harmless, but it appeared because the game wasn't able to load the transition between wanting to use a potion and going back to the bag items, therefore overlapping eachother and creating a "glitch".

Give the game a few seconds to load each screen and you won't have these errors. :]

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