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Typos and Tile Errors in Episode 15!


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I looked through the other people who left theirs as best I could before posting this one but forgive me if its already been done.

This desk can be walked into after going down the elevator to 7th street.

hz3wwe9.png

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  • 2 weeks later...

Dunno if its been mentioned, but taka's aerodactyl in the optional boss fight in the water treatment plant still knows acrobatics, a move that is illegal on aerodactyl.

This is a known thing and will be fixed in a future update/episode.

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BOOKS!!!!???

attachicon.gifdrfsf.PNG

Press it 27 times:

attachicon.gifwefrgetrz.PNG

Gmae freez...

LOL xDDDDD

BEST BUG EVER

Not a tile error as this is an event not a tile. It is a thing included by Ame and hated by most others. She claims she'll remove it at some point but I think it is probably here to stay.

There is also something about it being a PSA from the reborn staff to not try to be educated and read. If I recall correctly the only way to fully fix it is by using back up saves...

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yes but game freez if u dont go in front of a books....so it is ester egg i guess

Btw i have discoverd some battle bugs:

1. when u have duble battle, have only 2 pokemons and if 1 faints and u revive it it will battle but with out sprites or hp bar

2. when use moves like fly and bot use sky drop or 2 turn move like that, dies from burn or poisnt while using it and your pokemon will be in air for ever and battle will never end.

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yes but game freez if u dont go in front of a books....so it is ester egg i guess

Btw i have discoverd some battle bugs:

1. when u have duble battle, have only 2 pokemons and if 1 faints and u revive it it will battle but with out sprites or hp bar

2. when use moves like fly and bot use sky drop or 2 turn move like that, dies from burn or poisnt while using it and your pokemon will be in air for ever and battle will never end.

Yeah, those last two bugs are annoying but known.

Check out the Known Bugs list for a full list of discovered bugs.

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Some of these screenshots were taken within RPG Maker XP, so my player isn't visible in those. This was done to compare some instances. For example, in the Water Treatment Center - Opal Water Grid map:

xbYkBK7.png

A tile is missing from the right side of this turbine(?). It's missing on all four instances of the map (Toxic water, drained toxic water, clean water, drained clean water)

A bit of a small nitpick, one that normally just wouldn't be noticed otherwise. The tiles when you shift between Opal Ward and Lower Peridot Ward are different. Compare these two images back to back and you'll see that the floor tile used between both maps is different.

HvjHRRS.pngMbnK3lR.png

You'll notice that the Lower Peridot Ward has darker tiles on the warp, but Opal Ward has the same tiles. It's very subtle, and I only noticed because of a random happenstance.

Meanwhile, at Aprhodyll...

NPe9mBa.pngDuuzC1x.png

As you can see, the player is standing on top of the rock. This, however, isn't an issue of the tile not having the right passability settings - it's because of map transitions. If a tile the player is supposed to be under is on the western border of the map, the player just wont be under it at all. This is because RPG Maker was never intended to handle map transitions like that, and Pokemon Essentials has no real way to fix it (outside of a 3rd party plugin that does somewhat fix it). This is what the rock looks like when the player isn't on top of it.

c5iysYt.png

Also at Aphrodyll, near the topmost part of the map...

dlSUzyK.png

The bike is clipping through the tiles. This is because the bike tile is marginally larger than the standard overworld sprite, and the tile the front-wheel of the bike collides with doesn't have a priority set to go above the player's level I... think. You may need to make a new tile for this specific instance, or make it so you can't go behind this tile the player is currently behind, considering they can't go behind the tile on the same level as it on the right side of the mountain, pictured here:

DRZ96BG.png

There are a few more nitpicky things I noticed but I don't want to go super nitpick mode, since they wouldn't be visible to the normal person and they really only stand out to me because I'm absurdly detail oriented and observant of maps.

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At Lapis Ward, in Aqua zone, you can't exit directly from the same frame you enter:

(for exemple, in this screenshot, if i go left, i can't exit. I have to change my position to leave this zone)

wbCEJzQ.jpg

At the end of the crystal cave, under the great upstair, next the the door(i haven't finish the game so i don't know how to call it), there is a shift of the tile:

brW4ilK.jpg

When you talk to the boss of Meteor Team, when he speak about Saphir, Ruby, Emerauld and Amethyst, the animation didn't follow the color as the boss speak. When he talk about Ruby, the red crystal on the gate light up, same for the sahir/blue one, but when he speak about the emerauld, the purple one light up and finally when he talk about amethyst it's the green one that light up. (sorry for my bad english)

ZXupaL8.jpg

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  • 2 weeks later...

Four more tile errors from today's playthrough.

This one is in the Water Treatment Center. I forget the specific grid, but it's the one where you give Titania food. The event tile is clipping through the railing (Presumably because the railing has a higher priority setting. Setting the switch tile to "Always on Top" should fix it, assuming it isn't set to that).

51RjaJV.png

This has the player's head clipping through the pipes. The ideal resolution would be to make it so the bottom segment of those pipes just can't be walked over at all.

IjkvDOv.png

This has the player's head clipping through the railing. Modifying the properties of the tile above it in the tileset should make it so the player doesn't clip out of it.

1p0aqg4.png

This one speaks for itself honestly - the player is able to walk on the water from the open railing to the right. The permissions of the tiles specifically adjacent to it need to be so the player can't walk on it period.

LGbPuKl.png

...There are a lot more I've noticed, but they're so microminiscule that I feel like I'm being nitpicky even now with these ;_;

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Nitpick away. The treatment center has been hell to make because of issues like these, and I want them ironed out.

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