Sonikku 37 Posted August 27, 2015 Share Posted August 27, 2015 Just something small, these two tiles are surfable The game crashes when you check this tile Link to post Share on other sites
Polaris 3 Posted August 28, 2015 Share Posted August 28, 2015 Don't know if this has already been reported. So if it has, apologies in advance. (He says "town" instead of "city"). Link to post Share on other sites
CaptainKriss 0 Posted September 5, 2015 Share Posted September 5, 2015 So apparently you can walk here http://prntscr.com/8cvse7 Link to post Share on other sites
Sheepish 0 Posted September 5, 2015 Share Posted September 5, 2015 I looked through the other people who left theirs as best I could before posting this one but forgive me if its already been done. This desk can be walked into after going down the elevator to 7th street. Link to post Share on other sites
sound of silence 4 Posted September 15, 2015 Share Posted September 15, 2015 Dunno if its been mentioned, but taka's aerodactyl in the optional boss fight in the water treatment plant still knows acrobatics, a move that is illegal on aerodactyl. Link to post Share on other sites
DashingStorm 3 Posted September 15, 2015 Share Posted September 15, 2015 Dunno if its been mentioned, but taka's aerodactyl in the optional boss fight in the water treatment plant still knows acrobatics, a move that is illegal on aerodactyl. This is a known thing and will be fixed in a future update/episode. Link to post Share on other sites
cynx 0 Posted September 19, 2015 Share Posted September 19, 2015 BOOKS!!!!??? Press it 27 times: Gmae freez... LOL xDDDDD BEST BUG EVER Link to post Share on other sites
mde2001 236 Posted September 19, 2015 Share Posted September 19, 2015 BOOKS!!!!??? drfsf.PNG Press it 27 times: wefrgetrz.PNG Gmae freez... LOL xDDDDD BEST BUG EVER Not a tile error as this is an event not a tile. It is a thing included by Ame and hated by most others. She claims she'll remove it at some point but I think it is probably here to stay. There is also something about it being a PSA from the reborn staff to not try to be educated and read. If I recall correctly the only way to fully fix it is by using back up saves... Link to post Share on other sites
cynx 0 Posted September 20, 2015 Share Posted September 20, 2015 yes but game freez if u dont go in front of a books....so it is ester egg i guess Btw i have discoverd some battle bugs: 1. when u have duble battle, have only 2 pokemons and if 1 faints and u revive it it will battle but with out sprites or hp bar 2. when use moves like fly and bot use sky drop or 2 turn move like that, dies from burn or poisnt while using it and your pokemon will be in air for ever and battle will never end. Link to post Share on other sites
mde2001 236 Posted September 20, 2015 Share Posted September 20, 2015 yes but game freez if u dont go in front of a books....so it is ester egg i guess Btw i have discoverd some battle bugs: 1. when u have duble battle, have only 2 pokemons and if 1 faints and u revive it it will battle but with out sprites or hp bar 2. when use moves like fly and bot use sky drop or 2 turn move like that, dies from burn or poisnt while using it and your pokemon will be in air for ever and battle will never end. Yeah, those last two bugs are annoying but known. Check out the Known Bugs list for a full list of discovered bugs. Link to post Share on other sites
cynx 0 Posted September 20, 2015 Share Posted September 20, 2015 ok tnx Link to post Share on other sites
Polaris 3 Posted September 26, 2015 Share Posted September 26, 2015 First, here's a typo: And second, here's a tile error (you can walk behind the tree and completely skip the trainer): EDIT: I found another typo: Link to post Share on other sites
SuspiciousP 0 Posted September 30, 2015 Share Posted September 30, 2015 Acid Move Description: Should read 'It may also lower targets' special attack' instead of 'I may also lower targets' special attack' (Could not work out how to upload screenshot so it's here: http://imgur.com/aQszMEb ) Link to post Share on other sites
SgtNoobly 6 Posted October 1, 2015 Share Posted October 1, 2015 After beating Fern to learn about how to get to the posion gym he misspelled great Link to post Share on other sites
DerxwnaKapsyla 46 Posted October 6, 2015 Share Posted October 6, 2015 Some of these screenshots were taken within RPG Maker XP, so my player isn't visible in those. This was done to compare some instances. For example, in the Water Treatment Center - Opal Water Grid map: A tile is missing from the right side of this turbine(?). It's missing on all four instances of the map (Toxic water, drained toxic water, clean water, drained clean water) A bit of a small nitpick, one that normally just wouldn't be noticed otherwise. The tiles when you shift between Opal Ward and Lower Peridot Ward are different. Compare these two images back to back and you'll see that the floor tile used between both maps is different. You'll notice that the Lower Peridot Ward has darker tiles on the warp, but Opal Ward has the same tiles. It's very subtle, and I only noticed because of a random happenstance. Meanwhile, at Aprhodyll... As you can see, the player is standing on top of the rock. This, however, isn't an issue of the tile not having the right passability settings - it's because of map transitions. If a tile the player is supposed to be under is on the western border of the map, the player just wont be under it at all. This is because RPG Maker was never intended to handle map transitions like that, and Pokemon Essentials has no real way to fix it (outside of a 3rd party plugin that does somewhat fix it). This is what the rock looks like when the player isn't on top of it. Also at Aphrodyll, near the topmost part of the map... The bike is clipping through the tiles. This is because the bike tile is marginally larger than the standard overworld sprite, and the tile the front-wheel of the bike collides with doesn't have a priority set to go above the player's level I... think. You may need to make a new tile for this specific instance, or make it so you can't go behind this tile the player is currently behind, considering they can't go behind the tile on the same level as it on the right side of the mountain, pictured here: There are a few more nitpicky things I noticed but I don't want to go super nitpick mode, since they wouldn't be visible to the normal person and they really only stand out to me because I'm absurdly detail oriented and observant of maps. Link to post Share on other sites
Nereid 0 Posted October 6, 2015 Share Posted October 6, 2015 An other tile glitch in the poison gym: Link to post Share on other sites
Nereid 0 Posted October 8, 2015 Share Posted October 8, 2015 At Lapis Ward, in Aqua zone, you can't exit directly from the same frame you enter: (for exemple, in this screenshot, if i go left, i can't exit. I have to change my position to leave this zone) At the end of the crystal cave, under the great upstair, next the the door(i haven't finish the game so i don't know how to call it), there is a shift of the tile: When you talk to the boss of Meteor Team, when he speak about Saphir, Ruby, Emerauld and Amethyst, the animation didn't follow the color as the boss speak. When he talk about Ruby, the red crystal on the gate light up, same for the sahir/blue one, but when he speak about the emerauld, the purple one light up and finally when he talk about amethyst it's the green one that light up. (sorry for my bad english) Link to post Share on other sites
xHeartlessKiddx 0 Posted October 17, 2015 Share Posted October 17, 2015 During the Whismur encounter, the text makes the Whismur say Whim, Whimwhim, Whimsur! Small typo but instantly noticed by my OCD. Screencap provided: Link to post Share on other sites
xHeartlessKiddx 0 Posted October 19, 2015 Share Posted October 19, 2015 This post was originally another bug but has since been resolved. Link to post Share on other sites
DerxwnaKapsyla 46 Posted October 20, 2015 Share Posted October 20, 2015 Four more tile errors from today's playthrough. This one is in the Water Treatment Center. I forget the specific grid, but it's the one where you give Titania food. The event tile is clipping through the railing (Presumably because the railing has a higher priority setting. Setting the switch tile to "Always on Top" should fix it, assuming it isn't set to that). This has the player's head clipping through the pipes. The ideal resolution would be to make it so the bottom segment of those pipes just can't be walked over at all. This has the player's head clipping through the railing. Modifying the properties of the tile above it in the tileset should make it so the player doesn't clip out of it. This one speaks for itself honestly - the player is able to walk on the water from the open railing to the right. The permissions of the tiles specifically adjacent to it need to be so the player can't walk on it period. ...There are a lot more I've noticed, but they're so microminiscule that I feel like I'm being nitpicky even now with these ;_; Link to post Share on other sites
Administrators Amethyst 2466 Posted October 22, 2015 Administrators Share Posted October 22, 2015 Nitpick away. The treatment center has been hell to make because of issues like these, and I want them ironed out. Link to post Share on other sites
Mäddla 0 Posted October 22, 2015 Share Posted October 22, 2015 I also got one, a tree sprite Looks like the top of another tree somehow found its way into that one Link to post Share on other sites
Vinny 27 Posted October 22, 2015 Share Posted October 22, 2015 There's a little mix up with Sneasel's shiny sprite: This is the female Sneasel in the graphics folder And this is the male one, and the feather is smaller ~ Link to post Share on other sites
Lostelle 43 Posted October 24, 2015 Share Posted October 24, 2015 Not sure if this is known, but there are some teal colored specs of something on this tile. Link to post Share on other sites
DerxwnaKapsyla 46 Posted October 31, 2015 Share Posted October 31, 2015 A friend sent me this to paste here Link to post Share on other sites
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