Nails 2 Posted May 17, 2015 Share Posted May 17, 2015 If you use spikes and stealth rock when an enemy mon will die to the first tick of damage their sprite will stay up on the field. Might have only happened because I killed aya's dragalge like that and she didn't have any more pokemon to send out (2nd to last pokemon). The 0 hp dragalge wasn't targetable. What should've happened Stealth Rock end of turn damage hits Venusaur + Dragalge Dragalge faints Spikes end of turn damage hits Venusaur What actually happened Stealth Rock end of turn damage hits Venusaur + Dragalge Spikes end of turn damage hits Venusaur Dragalge remains just sitting there with 0 hp I accidentily hit reset instead of screenshot after this, but I did confirm that it wasn't targetable before i reset. Link to post Share on other sites
Jericho 114 Posted May 17, 2015 Share Posted May 17, 2015 Can you replicate this, or is only a 1 time thing? Link to post Share on other sites
Nails 2 Posted May 17, 2015 Author Share Posted May 17, 2015 Idk, I won the battle vs aya and I don't think there's another wasteland field double battle. My team wasn't strong enough to put her in a position where i could spend a few turns testing stuff without losing, though I tried to get to a point where I could but I couldn't. I can't see why it couldn't be replicated though, it seems like the battle code jumps over the check for if a pkmn dies if there is another round of "hazards rise out of the wasteland" damage to proc. And since the last round of hazards didn't get the kill the mon stayed out. But maybe it was because it was aya's second-to-last pokemon. Link to post Share on other sites
DashingStorm 3 Posted May 17, 2015 Share Posted May 17, 2015 It actually tends to happen that when you're in a double battle, whenever 1 Pokémon is left, the last Pokémon that fainted on the opposing team will actually stay on screen (under your own HP bar) For instance, it's a fairly known thing that when you battle the 3 Scraggy and 1 Scrafty in the Obsidia Slums, whenever the first 2 Scraggy faint, the third one is sent out, alongside the Scrafty. If either the last Scraggy or the Scrafty faints, its sprite will sink (as if fainted), but remain hanging under your HP bar. It can't be targeted and is essentially a non-existing sprite, no harm there. Link to post Share on other sites
Nails 2 Posted May 17, 2015 Author Share Posted May 17, 2015 on a similar note i just koed serra's last pokemon with spikes which gave the following sequence Link to post Share on other sites
DashingStorm 3 Posted May 18, 2015 Share Posted May 18, 2015 How in the world.. O_O I- Don't even know what to say to that.. Link to post Share on other sites
Nails 2 Posted May 20, 2015 Author Share Posted May 20, 2015 Basically it looks like koing pokemon with entry hazards was miscoded in the battle script (maybe just for fringe cases like the ones I mentioned?). I haven't seen anything that really effects gameplay much other than being kinda funny, but maybe there's some OP strategy (read: glitch abuse) I haven't discovered yet. Link to post Share on other sites
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