DJ Mewdeon ft Dan Punk 43 Posted December 30, 2014 Share Posted December 30, 2014 because they (apparently) have no EVs, This is completely false. Additionally, EV control was added to the game so she can set EVs if she so desires. AI still is easy to beat Pokemon is not a difficult game, sorry. Except when Ame makes every hidden power type any opponent has fire, while I'm doing my mono steel run. That's annoying >.> As has been said plenty before, not all of them have HP Fire. This continues to be the case. I'm under the impression that Ame doesn't have much, if any, control over the quality of the AI. I also don't think that having the "best" AI is a priority considering that "best" is hard to define. I'd just prefer that the AI be consistent. Hi my name is AI QC and I write scripts. I've been working on this project for awhile but I have a lot on my plate in terms of battle scripts that need to be written and RPGMaker being a program that enjoys not working more often than I'd like. A lot of moves just straight up don't have any AI code at all. I'm working on it, and I'll make it better. If you guys have some sort of grand suggestions, I've probably already heard them but I'll listen to whatever you have to say. The AI can't really be "improved" from what I have heard. This is false and the rest of your post is somewhat irrelevant to the thread but I'm sure Ame appreciates it on some level. Yep i also read somewhere that she cant do many things with Ai. It's ok if she can't; I can and will. Link to post Share on other sites
dondon151 9 Posted December 30, 2014 Author Share Posted December 30, 2014 Hi my name is AI QC and I write scripts. I've been working on this project for awhile but I have a lot on my plate in terms of battle scripts that need to be written and RPGMaker being a program that enjoys not working more often than I'd like. A lot of moves just straight up don't have any AI code at all. I'm working on it, and I'll make it better. If you guys have some sort of grand suggestions, I've probably already heard them but I'll listen to whatever you have to say. Oh, my mistake. I'm just curious why AI behavior has such a large random component. Link to post Share on other sites
Mortally Divine 5 Posted December 30, 2014 Share Posted December 30, 2014 This is completely false. Additionally, EV control was added to the game so she can set EVs if she so desires. Pokemon is not a difficult game, sorry. As has been said plenty before, not all of them have HP Fire. This continues to be the case. Hi my name is AI QC and I write scripts. I've been working on this project for awhile but I have a lot on my plate in terms of battle scripts that need to be written and RPGMaker being a program that enjoys not working more often than I'd like. A lot of moves just straight up don't have any AI code at all. I'm working on it, and I'll make it better. If you guys have some sort of grand suggestions, I've probably already heard them but I'll listen to whatever you have to say. This is false and the rest of your post is somewhat irrelevant to the thread but I'm sure Ame appreciates it on some level. It's ok if she can't; I can and will. EVs was talking about main series, not this one. I'm under the impression you answered as if I was meaning reborn The main series of pokemon isn't difficult, there's no need to be (sarcastically?) sorry about it. I've already replied to ame herself telling me not all are HP fire, I am already aware not all of them are fire type, thank you Link to post Share on other sites
bluebomberdude 0 Posted January 2, 2015 Share Posted January 2, 2015 Well the newest version of essentials came out, and the creator said he fixed a lot of AI bugs he created with his previous update to essentials, so that should improve the AI for episode 15. Let's just hope that updating reborn to the newest version won't push back the release date too much this time. Link to post Share on other sites
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