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Alemi

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Everything posted by Alemi

  1. Released Update 2 consiering the Status Moves, left the old one in case there are any problem I oversaw in this one, but it shouldn't. If I missed something, or some move isn't being pointed correctly, plase tell me.
  2. Don't report bugs to the devs if you are using mods. If you have issues with this mod use this thread to report it or contact me by Discord. The rar comes with the proper folder structure, just throw the contents into the game folder. You don't need the old versions unless the current one is giving you issues that an old one didn't. I made this mod separated from the QoL Mod Compilation Pack because I don't want people adding it by mistake if they just add all. This mod adds a QoL present in recent games, the one that shows the effectiveness of our moves. We can already check the types of the enemy, so this is saving us time from checking that fi you don't know the types and having to check what works better. Some people love this, others hate it, which is why I am providing it separate from everything else. Of course, bonus effects from the fields are also shown but that’s already available in non-modded Rejuv. The graphics to show the bonus of the fields differ with this mod to being able to show everything while looking good though. There are five indicators: Ineffective, 1/4, 1/2, x2, and x4, which is shown with colors and symbols very similar to how buffs and debuffs fields were shown. Now fields are shown with a big + or - of green or red color on the left side instead. On double battles you are shown both enemies, with the icons on left or right matching the opponent in question. If you think this mod can be improved further because something isn't being shown properly, please tell me. I know I can get more into specifics to get it better. Download Update 2: ShowMoveEffectiveness Mod Update 2.rar Old Versions: ShowMoveEffectiveness Mod.rar
  3. New cheat added. Mining. Now you can mine from the Cheat Menu without restrictions.
  4. The Rar has the correct folder structure just uncompress it on the game folder. Last version should have it fixed, if not, tell me and I will check again. Some points of the game lock you in a certain time, time will progress again if you advance in the story. ___________________________________________________________________________________________________ Updates return to the forum thread. Update 20 has been released.
  5. No mods of this modpack can permanently affect your save, so you can add or remove them without issues. On a new update, the current ones may not work as expected and need to be updated, so you can either play without the mods that don't work after update or wait for an upate on the modpack. That said, unless there is a major overhaul in the code like from V13 to v13.5 most things shouldn't break, but it would be too much luck that nothing broke on V14. Note: Mods that add pokemon/items that aren't otherwise available on the code will alter your save, so you will require the mod to be updated if the game updates to continue playing the same save. Nothing of such is in the modpack.
  6. For anyone with issues with the ItemReplaceRestore, try to use this version of the Options_MasterMod and tell me if it works. I don't have the issue nor can replicate it personally. I know that by deleting the modularitiy this bug can be solves based on people I helped on Discord, but that is quite dirty and may harm future mods, so if this works, it would be better. Options_MasterMod.rb
  7. Same as to speed up outside battle. You can alter the frames in the script to make it go faster if you wish.
  8. Weird, the NPC is an RPGMaker event while the mod adds an option to the party menu. Both call the relearner, but the relearner itself is untouched in the Party_Command_MasterMod, and the mod in no way affects the RPG Maker Event.
  9. No, the capture mod isn't an on and off thing, if you have the mod in the folder the mod is always on, so it is working as expected, the only extra thing in options is the one to restore/replace items. You can try having the game in another directory or another hard drive if you have 2, maybe it is a pc permission issues not being able to access the folder properly.
  10. Are you sure it isn't working? There had been people thinkign it didn't work while it was working, they just didn't know. Check your party, does the Relearn option appear when selecting a mon?
  11. If nothing is working you don't have them in the correct folder for certain.
  12. If you checked everything I told the previous user, I don't undertand why it doesn't apear for you. I have been checking and it always appears for me... I tested several ways but I can't replicate why it doesn't appear for as reported as it is always working for me.
  13. If it is a bug, report it, but maybe you are missing something to progress. Is a converted save or a new one?
  14. The option should be appearing in options then... Do you have the game updated to the last version through the updater?
  15. I am personally against such a cheat since it provokes loads of errors.
  16. If you are using my modpack, you can activate it witht he DebugOn.rb in the main post, it you aren't using my modpack, you can get it from Haru's GBA cheat
  17. Alright, now it works, I don't know why the image didn't load earlier. I don't see anything wrong, is the route of the folder correct? The Mods folder should be in the Data folder. The added option should be at the bottom of the option menu.
  18. Do you have the files placed on Data/Mods? If you have and doesn't work, do you have any mods not from this modpack installed? Show me a screenshot of your Mods folder.
  19. As of now, only one mod is adding something in options and thus requires this master mod, the ItemReplaceRestore, and it works.
  20. Using pasword outside the start of the games requires Data Drives, this mod lets you add passwords without a Data Drive.
  21. The folder strucure should be correct in the rar, but they shall end up in Data/Mods
  22. If you place the folders in the rar in the base folder of the game, the mods are working, check what each mod does to know what they are doing. For example there should be an option to relearn moves when selecting a mon in the oarty menu.
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