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Rage991

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Post Comments posted by Rage991

  1. This UI looks so clean! It's so sick! I love it.

    And those screenshots. I saw the tree and was instantly wow'ed.

     

    Thank you for all your hard work, Jan, and of course the same for the other devs.

    I'm glad you are not letting people who pester you about dev speed get to you. It's a sad state of the world if people actually feel that self-entitled.

    Please take all the time you need! And all the luck with the script overhaul!

  2. Wow, what a post. Ok lets do this.

    To difficulty:

    I can live with this easily. I like a decent challenge, not something that breaks my spirit and outside of a few fights in the V13 content...

    Spoiler

    Angie double fight and the Reshiram boss fight

    ...I found Normal mode to be just perfect all around. Zumi says there will be passwords to keep it roughly at that level and that is more than enough for me.

     

    Field changes:

    Well, I guess it depends on the team changes related to theses fields. I would keep the rain with Crawly to keep fire mons under control a bit more, but I trust you guys fully.

     

    Changes:

    The coolest fights in this game are the double battles, and the trickroom fights even more. Finding ways to kill the tr-setters before they can is quite fun for me, but not necessarily for others, so I get the sash drop.

     

    More Gearen event encounters is wonderful to see!

    More mystery-eggs are lovely! I personally hope they have different tables to avoid duplicates.

    Old Rod Qillfish is back, ayyyy~! (prospectively)

     

    Art;

    <3<3<3<3<3

     

    Thank you for the post Zumi! ^.^

  3. 10 minutes ago, Lucky98 said:

    Jan said on Tumblr that all Rockruffs were moved back

     

    8 minutes ago, Rdasher1124 said:

    He says all types of Rockruffs have been moved, but I'm just on his tumblr, if he says anything anywhere else, then you're probably right

    Welp.... RIP me^^ Thanks for the warning

  4. 5 minutes ago, Rdasher1124 said:

    Unfortunately for you, Rockruff has been moved further back in the game

    You sure? As I understood it only the Own Tempo Rockruff is later in the game. I think Jan once said Rockruff itself is not in the same spot anymore but "not so different that players need to worry". But I guess I'll find out. Worst Case: I play without species-clause until I have enough other teammembers.

  5. 1 minute ago, Arthesia said:

     

    Wondering if there's any recent confirmation of this? I saw this mentioned as a maybe in a post from 2019/2020 but couldn't find anything since.

     

    It would really suck to get that far in and find out that it doesn't actually change the terrain.

    Honestly, I hope the Terrain Surge - Abilities do not change the fields. It would be way too game breaking in a game thats all about field effects.

  6. 2 minutes ago, Wolflux said:

    i just hope it takes way less time for new episodes....

    It will take as long as it takes. And we should be grateful we are getting such a great game at all.

  7. 15 minutes ago, ktbhoi said:

    Is the release actually confirmed?

    On Zumi's Twitter is a Pic with puppetmasters(?) eys and the text "16.07.2021" and we know that the last package was the last hint. So I dont know what else it could be. But we'll see. :)

    • Upvote 2
  8. 1 hour ago, Leonstrall said:

    im calling it now tho ... considering the correlation between the passcodes i suspect we are going to get 1 more package

    Honestly, I am not so sure. I am not saying we won't get 1 more package. But about the correlation, wouldn't it be kind of lame to know the answer to whatever next riddle so far in advance? I mean, it's kinda too obvious, right?

  9. The Riddle in the initial post states: "Open and you will find a clue to the path forward. A trial awaits for you to solve on the way to your goal...."

    "clue to the path forward" would have been the first riddle with the password. And "A trail awaits you ON THE WAY" should be the cipher since it is on both sites. So I think this is it 🤔 .

     

    My friend and I found it a lot of fun, if also brain melting :P Very excited what this all means.

    Of course there are theories and hopes, but I dont want my words to turn to dust. 🤫

  10. 15 hours ago, hassan_119k said:

    Dude when is the game comming out!!!!!!!!

    Its been 2 years mate I AM DYING WITHOUT REJUVENATION 🥺

    Come on, mate :) . No rushing them. It'll be out soon enough for sure. Better a great, fully tested than a frustrating, buggy game experience. Just a bit more patience. Have faith 😊 . soonTM

  11. So, let me just state, that I love mineral type pokemon, especially Rock-Types, so bear with me here.^^ Also, might I suggest, that some crest are optainable or faced before the dessert instead of only in the late-game.

    Anyway! I love this game, so I hope I inspire you with these. I haven't read ALL posts, so sorry if something was already mentioned.

     

    Carbink - Doubles the Damage inflicted by Stealthrock if layed by a Carbink. Adds 35% of Sp. Defense to Sp. Attack.
    OR Carbink - Automatically activates the effect "Trick Room" for 5 turns upon switch-in. Adds 35% of Sp. Defense to Sp. Attack.
    OR Carbink - Gains Ability "Shields Down".
    Kabutops - Additionally gives it the Ability "Adaptability".
    Lunatone and Solrock - If together on the field: Gain Plus and Minus respectively (or sth. similar with Attack for Solrock^^). When using Psychic type moves, adds 50% of the Attack or Sp. Attack stat (depending on move) of the PARTNER to the Power. (dunno if that is even possible.)
    Coalossal - Becomes immune to Water-Type attacks (or at least only normal effective). Also, when hit by an opposing Attack, automatically inflicts "Tar Shot".
    Aurorus - Ice-Type moves (inkluding Normal-Type moves that have become Ice-Type) have +1 Priority. Speed increased by 1.3.
    Probopass - Sp. Attack increased by 50% of Sp. Def. Automatically uses (or simulates using) the move Gravity after being hit by a Ground-Type move.
    Aggron - Gives it the Ability "Rock Head" if Ability is "Sturdy", "Heavy Metal" if "Rock Head" and "Sturdy" if "Heavy Metal".  OR Gives it "Reckless".
    Armaldo - What "Nooooooo" said: Water Stab, pls.
    Gigalith - Gives it the Ability "Solid Rock". Also, the move "Smack Down" has +2 Priority.
    Cradily - Defense and Sp. Defense are increased by 50 % of its combined Attack or Sp. Attack (whichever is higher) and Speed.
    Rhyperior - Gives it the Ability "Solid Rock" or increases its value. (With 2x Solid Rock -> 2x super effective = 1x effective. 4x super effective = 2x super effective)
    Donphan - Becomes part Steel-Type. Speed equals HP stat OR is increased by 40-50% of HP stat.
    Golurk - Moves that take 2 turns only take 1 and have 30% increased Damage (Like Phantom Force and Dig; MAYBE Focus Punch?). Also, Sp. Attack is equal the Attack Stat.
    Hippowdon - Gains Abilities "Strong Jaw" and "Early Bird". Also, Speed equals Sp. Defense.
    Nidoking and Nidoqueen - Switches Attack and Sp. Attack. Increases Non-Stab moves Base-Power by 1.3 .
    Cursola - Becomes part Rock-Type and Switches Speed with Sp. Def, but decreases Sp. Atk by 15.

    Gogoat - Becomes part Rock-Type, gains Ability "Rock Head" and Normal-Type moves are turned into Rock-Type moves.

     

    Sorry for my Rock-Type fixation.^^ I just love this type, even if it's screwed in terms of weaknesses.

    Thank you for all your hard work and good luck on development.

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