traax
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Posts posted by traax
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Is there any kind of documentation for the 13.5 changes? For example, I was looking for the giga drain move tutor in the ranger hq but apparently he is not there anymore.
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On the island were the team xen base was. Its accessible from the docks by boat. From there on its pretty straight forward.
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15 hours ago, Tsungi said:
There's two kind of frustrating things you don't have to worry about much with the others but that they do hint at earlier:
when you push against a statue you will always move the ladder even if the statue is against a wall or flowerpot, but not if the ladder is against the table in the opposite room. So you need to maneuver around the table first, then push against the statue to move the ladder into place after that.Thank you, this was very helpful.
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I am kinda stuck at the last ladder puzzle (at least i guess its the last) in Angies tower, the one were the statue is in the southern room with many flower pots and were you can see an animation in the northern one. I have no idea how to get the statue to the red dot.
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Can confirm, I have gotten this message after catching a prism jigglypuff:
[The wild Jigglypuff lost 1 HP, now has 27 HP]
************************** Round 2 *******************************
**Exception: undefined method `+' for nil:NilClass
["Rejuv/RejuvCustomScripts:1038:in `incrementBlackPrisms'", "Rejuv/RejuvCustomScripts:1101:in `onCatch'", "Battle:192:in `pbThrowPokeBall'", "ItemEffects:3573:in `block (3 levels) in <main>'", "PBEvent:129:in `trigger'", "Items:302:in `triggerUseInBattle'", "Rejuv/Achievements:339:in `triggerUseInBattle'", "Battle:1909:in `pbRegisterItem'", "Battle:3673:in `block (2 levels) in pbCommandPhase'", "Battle:3609:in `loop'", "Battle:3609:in `block in pbCommandPhase'", "Battle:3599:in `each'", "Battle:3599:in `pbCommandPhase'", "Battle:3517:in `block (2 levels) in pbStartBattle'", "PBDebug:4:in `logonerr'", "Battle:3516:in `block in pbStartBattle'", "Battle:3511:in `loop'", "Battle:3511:in `pbStartBattle'", "Field:1200:in `block (2 levels) in pbWildBattle'", "Field:696:in `pbSceneStandby'", "Field:1199:in `block in pbWildBattle'", "Field:1047:in `pbBattleAnimation'", "Field:1198:in `pbWildBattle'", "Field:1753:in `pbBattleOnStepTaken'", "Field:1774:in `pbOnStepTaken'", "Game_Player:514:in `update'", "Walk_Run:100:in `update'", "Scene_Map:104:in `block in update'", "Scene_Map:101:in `loop'", "Scene_Map:101:in `update'", "Scene_Map:68:in `block in main'", "Scene_Map:65:in `loop'", "Scene_Map:65:in `main'", "Main:40:in `mainFunctionDebug'", "Main:24:in `mainFunction'", "Main:72:in `block (3 levels) in <main>'", "Main:71:in `loop'", "Main:71:in `block (2 levels) in <main>'", "(eval):8:in `eval'", "(eval):8:in `block (2 levels) in <main>'", "(eval):4:in `each'", "(eval):4:in `block in <main>'", "000:script yeetifier pro:3:in `eval'", "000:script yeetifier pro:3:in `block in <main>'", "000:script yeetifier pro:3:in `open'", "000:script yeetifier pro:3:in `<main>'", "-e:in `eval'"] -
No idea how long I have underestimated shell smash mega blastoise. What a mon...
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Is Marshadow supposed to have simple as its ability?
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These new boss/pulse fights are really awesome. Tricky but really well made.
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That first Solaris fight is interesting. That Camerupt surely will piss some people off though.
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Bro, that first Tangrowth fight is nasty....
Edit: I noticed something different. Have you mady any UI changes? The game does not show me a mons typing(s) anymore.
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2 hours ago, Fervis said:
starting v4.0a you have a new save folder for AllGen and Eevee version
usually your game is stored in /savedgames/pokemon reborn
its now /savedgames/pokemon allgen!
you can either start a new game and save once (so that the new folder is generated) or choose "open save folder" in the file selection then you will be directed to the new save folder
Thanks for clarifying. I have another question, does Dragon Darts work accordingly in doubles or is it still bugged?
Edit: Nevermind, I tested it and it does work on both opponents in doubles, great work!
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I have installed the eevee version and the game does not recognize my old save games anymore. Not the end of the world because I wanted to start a new game anyway but I probably could not have continued my last run.
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17 hours ago, Saslen said:
Yes. When in doubt, check Department Store 10F. Cinderaceite, specifically, is in the "Mega-Dyna Stones 3" selection from the woman just left of the elevator.
Thanks for your help, I completely forgot there was a stone seller.
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Which dynamax stones are actually in the game? The documentation is not really helpful with that. Is the Cinderaceite in the game?
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Some of these gen 8/9 mons are absolute demons. The powercreep of the last two gens is not just noticeable because of the specific mechanics, who are luckily not in the game. But mons like Rillaboom (trivializes 2 of the last 3 gym leaders and basically removes everything that is physically frail and does not resist grass with priority), Annihilape becomes hilarious after you get bulk up and there are so many more who are incredible strong like Skeledirge, Meowscarada, Kingambit and so on.
Rillaboom really may need a closer look because you dont even need to choose it as a starter, as you can get it in the first half of the game and as soon as it learns Grassy Glide it becomes incredible strong. Especially because it also works as a field changer, which is basically a new role for Reborn mons and that alone makes it incredible viable. But combining this with an incredible powerful move like Grassy Glide (they changed it to 60 bp for a reason) and amazing coverage and utility like Knock Off, Hammer Arm, High Horsepower and Fake Out makes Rillaboom one of the strongest mons in the game and in my opinion, availably way to early.
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You should probably think about re-positioning galarian Zigzagoon. Obstagoon is insanely powerful, just straight up carry your team through the entire early-midgame good. Especially because the flame orb and stab facade are available fairly early and even poison it before major battles without the orb is not really an issue. It really is way to good for this point in the game and honestly, I dont see it becoming weak in the late game at all. Obstruct is also comically good in this game.
Just to give you an example, Obstagoon soloed Kiki for me, except for Lucario. A mon that has a four times weakness to fighting can absolutely trivialize this fight. Flame Orb + Obstruct + Facade are kinda hilarious. (Fuck the Hitmonlee!)
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Florinia does not have a mega Torterra in the Fiore gauntlet anymore. Is this how it is supposed to be?
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Expanding Force only hits one opponent in double battles, not sure if this is intended.
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On 7/6/2023 at 10:56 PM, damage2023 said:
This has nothing to do with the mod, as I have this issue for several updates even with the regular version of Reborn.
But how did you get Battle Bond on Greninja?
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Fern has still a Fraxure in the Byxbysion fight, is this on purpose?
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13 hours ago, Chrisna Satria said:
Here you go,
I really appreciate your effort, unfortunately, I dont understand anything about programming.
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7 hours ago, Chrisna Satria said:
or just edit the battle move effects,
i can make it, if you want
without touching the animation on debug mode
Sounds good bro, but why not helping Fervis and debating that with him directly?
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2 hours ago, Chrisna Satria said:
what pokemon did u used?
It was actually the AI using it against me. Cant tell for sure which mon it was but if I remember correctly, it was not a Hisuian Decidueye.
AllGen Reborn Mod
in The Mod Market
Posted
Toxtricities mega evolution does not work for me.
edit: You can ignore this, I made a mistake.