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Elucidative

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by Elucidative

  1. I would like to entertain the idea of a method to enable/disable level caps on Casual difficulty only. If this isn't feasible from a technical standpoint, then instead I would like to entertain there being no level cap, again for Casual difficulty only. Before you say this is ridiculous or pointless, please hear me out.

     

    I realize that Casual is already significantly easier than Normal, with boss fights only having 4 Pokemon, lower levels, weaker Pokemon, and less competitive sets. I also understand that level caps are an integral game mechanic to prevent tons of overleveling and to set a "pace" for the game. And I realize that Casual not the most popular of the difficulty choices.

     

    For the record, I think the devs did a great job with Casual. They went above and beyond to even make alternate difficulty levels. The whole point of it was to make Rejuvenation accessible to a wider audience, and Casual certainly nailed that. So seriously, great job. I just think removing (or adding the ability to remove) level caps on Casual would further aid in that goal.

     

    A lot of people have never played Pokemon before or play Pokemon extremely casually, and for this reason, they still find Casual to be quite difficult. You, the person reading this post, is (almost certainly) astronomically better at Pokemon than the average person, which is why it can be hard for us to put ourselves in others people's shoes (for instance, look at all of the top comments on this video - I know the average Rejuv player is better than the average Pokemon player but you get my point). Essentially, I know that there are still a number of people who find Casual to be too difficult, and I feel that Casual should err on the side of "too easy" rather than "too hard", based on what it's supposed to be in the first place. I know that the devs already did this, and I also know that we can't accommodate everyone. I just think the mode as it is, with this extra feature, would make it perfect.

     

    Edit: Making a very late edit here, but perhaps a better idea would be to add another difficulty level below Casual that is just the same as Casual, with no level caps. (And actually, you could also use this concept to make a difficulty harder than Intense, which would just be Intense with reduced level caps, to cater to the "Intense is too easy" crowd. I am pretty sure this would not be difficult to do at all from a technical standpoint.)

    • Like 2
  2. Related to the above, I experienced a very weird situation with Silvally Crest in the G/Z fight.

     

    I was on regular 12.2 with debug. In particular, I was using Falirion's personal scripts file that has 12.2, the strength bug fix, debug, and mod support.

     

    I was using Rift Aelita as my Pokemon (in my attempt to solo run Rejuv. Not sure if me using this whack mon has anything to do with it but might as well mention it). On Turn 1, Zetta spent the turn using the Silvally crest. A text box popped up saying "Zetta used Silvally crest" and then he didn't use an attack on that turn.

     

    This happened a while ago so my memory might be a bit foggy, but I jotted down notes about this fight right immediately after it finished and that's what my notes say, and those notes match what I remember happening.

  3. I'm sure a decent number of people are aware of this, but it's very relevant to this thread. There are lots of little hints and nuggets over at Jan's Tumblr, where he answers fan-submitted questions. Just today, there were a couple responses from him that are quite topical:

     

     

    image.png.de3216413af07898f0d048c7e5749442.png

     

    Perhaps this question was even motivated by the "Is the Interceptor the MC or the human being behind the computer screen" discussion that happened recently in this thread.

     

     

    image.png.2c069489bc2dbe3487518f42d6c26671.png

     

    A lot of people independently come to the conclusion that in the origin story that Nymiera tells you in her house, the Man and the Woman are Vitus and Nymiera, but this confirms it (the Woman part, at least) and adds a bit more flavor to Nymiera's character. (Also, it wasn't until I was replaying the game recently that I realized it was "Nymiera" and not "Nymeria".)

     

     

    I know that Jan knows that his responses are being watched carefully. He needs to not spoil anything major in his answers, but in addition to this, he has had many oppotunities to answer questions in such a way that would cause people (see: the people posting in this thread, which is a group that I am now a member of) to spiral down the Theory Rabbit Hole as he sits back and laughs. If I were in Jan's position, I certainly would have been tempted to take some of those opportunities.

    • Upvote 2
  4. 20 minutes ago, Edo said:

    Really good guide, love it. Gives some pretty good tips one might not consider, like Power Trip on Empoleon which seems pretty broken.

     

    Typhlosion also has a very interesting option with Nature Power, since the move it turns into can be either physical or special, so Typhlosion can always cover both.

     

    By the way, you can teach egg moves with the second move relearner in Sheridan village, no need to breed. Thus it's really easy to get some of the sets.

     

    Also, it's nice that you made the EV spreads so detailed and considered other mons (e.g. still outspeeding others), but Rejuv often exceeds the 252 limit, especially on Intense, so it might sometimes not work out.

    Didn't realize that about the egg moves, thanks! That is fantastic and I'll edit all of the sets. And I think Nature Power is worth a mention. Good point about some opponents having illegal EV spreads, but unfortunately that's hard to account for. 

  5. 23 minutes ago, AAAAAAAAAAA said:

    It's nice to see a guide so that people have a better idea of what to run on crested mons, but I also have some suggestions for some of the crests that may be helpful

         You could also run swords dance Ariados for even more power instead of sticky webs, surely ariados isn't that fast and against offensive it struggles to set swords dance but after one or 2 boosts with either screens or sleep support is definitely devastating, plus you always have the option to run tspikes or webs in another pokemon

        Recover is an amazing move on crest beheeyem, since it pairs perfectly with the crest and helps you beat foes with super effective moves after you disabled that move, giving a lot of longevity to it, I personally used it over terrains since beheeyem can't hold an amplified stone and I don't like terrains but still recover is great on it and should definitely be considered

       Deddene could run volt switch for people that play on set mode, I know they aren't the majority but its definitely an option

       Empoleon has the bulk and typing to do a double dance set with sd and agility, probably running liquidation and power trip since steel stab isn't that useful

       Oricorio definitely can use roost in their sets due to its passable bulk, specially electric and fire ones with their good typings

       Hypno gets nasty plot which is definitely a viable setup option, signal beam could potentially take down dark types but most of them are fast physical attackers which hypno hates

       Stantler gets sucker punch by RM, which can potentially be better than throat chop due to its average speed and most slower targets being put to sleep

     

    This is all I had to help, I hope I wasn't being rude 😄

    Thanks for the reply!

     

    - Yeah, Swords Dance is worth it if you have other Sticky Web support. If not, you need Sticky Web on Ariados because it's such a good move for your team overall.

    - I completely agree with you that Recover is a fantastic move, but I have fewer recovery moves on these sets compared to competitive sets due to the fact that this in-game, and you can use potions. Same for Roost on Oricorio.

    - Agree about Dedenne and Empoleon

    - Nasty Plot was an oversight on Hypno, but what you said about Signal Beam is why I didn't include it. Sure, you hit them, but they often outspeed and KO you anyway. 

    - Didn't realize that the RM could teach transfer-only moves

    - Ice Punch is weaker than Ice Fang on Feraligatr due to the Crest boost.

     

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