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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Post Comments posted by Elucidative
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All of your (and everyone else's) hard work is very appreciated! Your health is more important than getting new verisions out a month earlier. One thing that I've found really helpful to stay sharp and motivated during these tough times is to try to find the willpower to get regular exercise. The hardest part is making the decision to do it, but after you start doing it then it's a breeze. You don't realize how sluggish your mind and body are until you get the blood flowing. And even if you want to look at it from a raw mathematical standpoint, the increase of efficiency and productivity during the rest of the day as a result of exercise far outweighs the time spent exercising. Speaking of which, typing this out has made me decide to go for a run right after I'm done with this post.
As far as puzzle ideas go, I'll admit this is taken from Pokemon XD, but I always thought the Battle CDs concept was cool. If you don't know what those are, they're simulated battles where you're given a specific Pokemon/couple of Pokemon, and you have to battle a specific Pokemon/couple of Pokemon in a singles or doubles battle. These battles require a you to figure out the right strategy/sequence of moves in order to win, and it essentially turns the battles into puzzles to find the right solutions. What's great about these are that they require you to use mechanics that you don't normally see, such as using Gust to hit a Pokemon during the Fly turn. Here is example of one of them (this was before Ghost-types were immune to Shadow Tag):

Making these battles occur on all sorts of fields would add a lot of variety. You could easily come up with creative puzzles, such as requiring the player use a move to change the field as the "solution" to win the battle.
Again, thanks for all of the work, and I'm off to go on that run!
Edit: Making a late edit here so this might not even be seen but here's an example of a cool puzzle you could do.
Your pokemon: https://pokepast.es/aedffbfac3828006
Your opponent: https://pokepast.es/f2aa387f6b433283
Field: Cave Field
Solution:
SpoilerOn both turns, have Togetic use Follow Me and have Aron use Bulldoze. On the second turn, Aron's second Bulldoze will collapse the cave, KOing all Pokemon. However, Aron has Sturdy and it will still be intact due to both Togetic using Follow Me, allowing it to survive the cave collapse.
This is not too difficult of a puzzle, but it is a great way of demonstrating a lot of the field mechanics.
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I think this is a great update! The quest cards are fantastic. With all of the potential sidequests in Rejuvenation, this is a nice way to keep track of what you're doing and overall looks pretty professional and clean. And the notifications of how good of an option you chose is a very appreciated touch. I was definitely one of those people who wanted to really make sure I was making the correct choices in that regard. It also makes sense that an action that can have a noticeable effect on the future state of the game would have some indicator that it is such an action.
Suggestion: in the title of the quest cards, also list where they're from. For example, instead of "Quest 01: Snatched Pokemon!", maybe put "East Gearen Help Quest 01: Snatched Pokemon!". I know this is longer and you'd have to shrink the font size a little for it to fit on one line, but it's less vague, and helpful if somebody is doing quests from multiple towns' Help Centers simultaneously.
Question 1: are these only going to be for the Help Center quests? Or is there going to be one for every sidequest (as there are plenty of sidequests that don't stem from the Help Centers)?
Question 2: because there are quest cards, I'm guessing there's going to be a new Quest Log in the CyberNav, correct? If so, would it list only quests you've accepted so far, or would it also list other potential quests (not limited to the Help Centers) that the player could start?
Thanks for all of your work and again this looks amazing!
Crest Suggestions! (CLOSED)
in Records
Posted
Maractus: Automatically sets a layer of Spikes when Maractus is hit by an attack (or contact attack)
Cramorant: Gulp Missile is always active