Shiftry:
Extra abilities: Aerilate & gale wings.
(drought/drizzle also seem like fun & viable abilities for shiftry to me)
Parasect:
Extra abilities: Bad Dreams & Analytic.
Gains a 1.3x boost in both defense & special defense.
Parasect now resists both Fire & Flying type moves.
Xatu:
Future sight causes all moves that target xatu to miss for a single time only.
At the end of each turn, sp. def is increased by 1 stage.
Sunflora:
Gains a 1.5x boost in both defense & special defense.
In sunlight, HP increases by 1/8 of its maximum HP.
Solar power doesn't cause Sunflora to lose any HP.
Swalot:
Belch can be used even if Swalot hasn't eaten a berry and always poisons the enemy.
Gains 1 stack of stockpile permanently.
Persian:
Extra abilities: Tough Claws & Rough Skin. (Rough Skin acting like a quick counter attack)
Increases attack by 1 stage upon battle entry.
Poliwrath:
All water moves uses the user's attack to calculate damage.
All normal-type moves are now fighting-type.
Girafarig:
Extra ability: Parental bond.
The second hit always has a 30% chance to flinch.
Really tried to make these mons more viable while also trying to focus on the pokédex entries
Crest Suggestions! (CLOSED)
in Records
Posted
Shiftry:
Extra abilities: Aerilate & gale wings.
(drought/drizzle also seem like fun & viable abilities for shiftry to me)
Parasect:
Extra abilities: Bad Dreams & Analytic.
Gains a 1.3x boost in both defense & special defense.
Parasect now resists both Fire & Flying type moves.
Xatu:
Future sight causes all moves that target xatu to miss for a single time only.
At the end of each turn, sp. def is increased by 1 stage.
Sunflora:
Gains a 1.5x boost in both defense & special defense.
In sunlight, HP increases by 1/8 of its maximum HP.
Solar power doesn't cause Sunflora to lose any HP.
Swalot:
Belch can be used even if Swalot hasn't eaten a berry and always poisons the enemy.
Gains 1 stack of stockpile permanently.
Persian:
Extra abilities: Tough Claws & Rough Skin. (Rough Skin acting like a quick counter attack)
Increases attack by 1 stage upon battle entry.
Poliwrath:
All water moves uses the user's attack to calculate damage.
All normal-type moves are now fighting-type.
Girafarig:
Extra ability: Parental bond.
The second hit always has a 30% chance to flinch.
Really tried to make these mons more viable while also trying to focus on the pokédex entries