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Everything posted by JacobBasque
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How does the game currently know which moves sharpness boosts? Is there a way too check?
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How does the new move Unown power work? Is it always 2x super effective damage or is it 4x if the opposing pokemon has 2 types?
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I can't get it to work with all gen even when I put the corresponding trainertypes.dat
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I talked to Rosetta again accidentally being a button masher & when she asked me if I didn't want to do it I replied "no" because in my dumb brain I was thinking double negative = I still want to do it so I couldn't get the archives key. But I debugged it in once I got to the underground library because I didn't want to put in all this work for nothing. Will this mess up my game in the future? I'm going back & finishing all the side quests I forgot atm. Sorry if this sounds dumb I'm just really pissed at myself I've been trying to do everything right so far & idk what to do.
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Use the sunkern switcher & switch it to vanilla mode. Eventually you'll be able to switch back. For now I think that's the only work around to my knowledge.
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When I go to battle Aster & Eclipse with Victoria after beating Solaris. I tried fixing it myself but can't figure out what's wrong.
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Does anyone else have koraidon's orichalcum pulse not proc the attack boost?
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Just recently downloaded 4.5a all gen reborn I really liked the newly added mega samurott so I edited it's shiny to match Desolation's shiny samurott; along with that I fixed some half pixels though it still might not be 100% pixel perfect but it also might be I'd say there's like 50/50 chance; anyhow I'm going to continue to check & fix anything that isn't pixel perfect & I'll re-upload to this post if there is anything to be fixed. Replacing the screw ups with the fixed ones. Edit: Fix 1; didn't take me long to find some mistakes.
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I've been trying to add hydrabond from all gen reborn to my custom mega hydreigon but when I go to click an attack I get this message I checked where it says the error is but there doesn't seem to be any error only in game
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Go to the Graphics -> Battlers folder & rename the picture of the recolored sprite with the co-responding sprite in the battlers folder (For example a shiny recolor of Pidgeot would be named & replace 018s (for the front sprite) & 018sb (for the back sprite) whereas a mega Pidgeot recolor would be 018s_1 & 018sb_1 respectively; as for making your own custom megas you would go into Scripts -> PokemonMultipleForms then scroll down to where the megas are located & here you can give it your own customized stats; height; weight; secondary type; etc.. here's an example of what I did to add a mega Haxorus in rejuvenation. Another thing I would add is while downloading the sprites from here use a seperate folder & then rename & replace them afterwords.