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Post Comments posted by Edo
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On 10/17/2020 at 2:49 PM, Edo said:
well, I tried to scratch together the ideas I had some time ago, hope you'll find them useful
Magneton Crest - gets Levitate + Battery (effect applies to itself as well) (and yes, I mean Magneton,
not its unsightly evolution)Gothitelle Crest - uses the opponent's lower defensive stat for damage calculation
Kricketune Crest - Metronome-like damage boost if a move is repeatedly used, also speed x 1.5
Golisopod Crest - Emergency Exit is replaced by Mold Breaker
Cacturne Crest - Sand Stream ability + 30% damage boost during sandstorm
Sunflora Crest - sets sun on switch in, heals 1/8 during sun
Dunsparce Crest - Gets Simple
Luxray Crest - 1.2x speed and gets Galvanize
Comfey Crest - reduces damage taken on your side (Friend Guard, affects holder too), and after fainting applies Healing Wish to the pokemon sent in afterwards
wanted to add some stuff since some concepts felt a little underwhelming
Gothitelle Crest - always uses opponent's lower defensive stat for damage calculation, and uses Gothitelle's SpDef stat as SpAtt stat
Dunsparce Crest - Gets Simple and Unaware (because only Simple was basically the same as Empoleon's crest)
and add some new ideas:
Mr. Mime Crest - Screens last 10 turns, and have additional effects
Reflect: reflects 1/8 of damage received to opponent. Light Screen: heals own team's side by 1/16 total HP each round
(since Mr Rime will be a thing, Mr Mime surely needs a crest to make up for not having an evolution)
Froslass Crest - Def and SpDef scale with Speed, raise damage against pokemon affected by status conditions by 1.3x
Froslass has an amazing repertoire of status moves, but is too frail to make much use of them, so this crest would turn Froslass into a great
supporter/tank - the resulting bulk would be similar to e.g. Ferrothorn or Toxapex, but those two still have better typing and a free item slot, so a
second crest effect is necessary to make up for that.
(Also, since Glalie has a very offensive mega, it would be a nice way to balance that out.)
Klefki Crest - The opponent's held item loses its effect when facing Klefki (like permanent Magic Room for the mon opposite of Klefki; affecting both opponent's
mons would probably be too strong), and Light Clay and Amplifield Rock effects are included as well. (as it knows both Screen moves and several
moves that are affected by Amplifield Rock)
Avalugg Crest - Damage from special moves is reduced by 50% (Ice Scales ability), varying-power moves always do max damage (Avalanche, Gyro Ball, Heavy Slam
and Stomping Tantrum in this case)
Starmie Crest - Summon Gravity on switch in, damage-boost proportional to Starmie's health (around 30-50% boost at 100% health)Spinda Crest - All pokemon on the field (including Spinda) get one random stat lowered by one stage at the end of each round. (combo with Contrary)
Additionally, the opposing pokemon's ability is disabled.
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2 minutes ago, Outside Indoorsman said:
Er, I'm posting again? Is that okay, or should I just add these to my original post?
you dont know if the devs already went through the posts, and they wouldnt notice if you edited your post, so better post again for new ideas
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well, I tried to scratch together the ideas I had some time ago, hope you'll find them useful
Magneton Crest - gets Levitate + Battery (effect applies to itself as well) (and yes, I mean Magneton,
not its unsightly evolution)Gothitelle Crest - uses the opponent's lower defensive stat for damage calculation
Kricketune Crest - Metronome-like damage boost if a move is repeatedly used, also speed x 1.5
Golisopod Crest - Emergency Exit is replaced by Mold Breaker
Cacturne Crest - Sand Stream ability + 30% damage boost during sandstorm
Sunflora Crest - sets sun on switch in, heals 1/8 during sun
Dunsparce Crest - Gets Simple
Luxray Crest - 1.2x speed and gets Galvanize
Comfey Crest - reduces damage taken on your side (Friend Guard, affects holder too), and after fainting applies Healing Wish to the pokemon sent in afterwards
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Wow, the town looks beautiful. And I love those little details like Ren's mom leaning onto the table. I must say, your work is impressive as always, Jan and Zumi. Can't wait to play the new Rejuvenation
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Crest Suggestions! (CLOSED)
in Records
Posted · Edited by Edo
nah, it's good as is in my opinion. The idea is to turn Spinda into a buffer/debuffer mainly, not an attacker. Buffing a Contrary partner can be really strong.
And the stat decreases put pressure on the AI, since it often switches out mons when too many stats were decreased. This can make it hard for the AI to build momentum. So Spinda kinda needs to keep its low stats to still be killable by mons with stat decreases, for fairness' sake. And there's still many ways to help keep it alive, like defensive EV investment, or moves like Fake Out, Follow Me, etc...
And the ability disabling is another nice way of debuffing, especially when their strategy relies on their ability.
this reminds me so much of the trading card game mechanics where explosion moves damage mons on the bench, pretty interesting idea