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Y'all were right about Charlotte being ridiculously hard, I ended up over-leveling my pokemon so that they could just tank the hits and relying solely on faith that they'd obey enough of my orders to win, surprisingly my Whiscash was the OG for the battle and obeyed nearly every order and won it for me. Despite the Pokemon being 10+ levels higher than the cap, she still knocked out most of my Pokemon. That's insane. Even the one that I tried to cheese it with by taking it to level 100 (took forever, by the way.), although I basically just used that one as a stand-in to use healing items instead of attacking.
Like, I'm honestly baffled as to how anyone can beat her normally with the pokemon at the level cap. Did I do something wrong? Is it because I don't understand how EVs and IVs work? I literally couldn't knock out even three of her pokemon before my entire team was wiped out. I noticed that with the pokemon I've used since I got the level mods, on the EV/IV tab they all have like, 0-5 out of whatever number for each stat. I assume that's bad? I assume the level mod is what destroyed that? I don't know what it means though and I don't know how to make it go up without stat boosting items and I'm really worried I've ruined my ability to complete the game without having to cheese it like I was forced to with Charlotte.- Show previous comments 9 more
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Yeah, you don't need to level for the EVs to come into effect. Figured that out while I was training a celesteela in Pokemon Spork.

I beat Radomus first try (and in a funny fashion, at that), lost a couple times to Luna largely because of Type disadvantage (I'm on a Mono-Psychic run, okay?), and have lost to Samson because having your team's average level be 6 lower than a boss's non-ace average is a recipe for utter disaster, especially when his ace is seven levels higher than that and he's the only one of us getting Field bonuses. Turns out that Type advantage doesn't matter quite so much when a 13 level deficit is involved.

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Well, I'm glad to know I can still fix the pokemon's EVs despite them being at the level cap. I'm fighting every pokemon now rather than fleeing, this has been actually been a really good learning opportunity. They really don't teach you this stuff in Trainer's School, do they?
Or maybe I just never payed attention -
https://bulbapedia.bulbagarden.net/wiki/Nature#List_of_Natures
Here's what each of the Natures does. For capturing Pokémon just remember that a red stat means it's boosted and blue means it's lowered.
For Serperior you'll want a Nature that boosts either Speed or Special Attack. I'd recommend Speed since Contrary Leaf Storm should boost SpAtk enough after just one use. Usually you'd pick Attack as the lowered stat, but with Reborn limiting what moves you can get I'd actually recommend one of the Defense stats to be lowered, at least until you can get Dragon Pulse. That way Leaf Blade is still a valid option if you can't or don't want to use Leaf storm and Hidden Power doesn't cut it.
tl;dr I'd recommend Mild (+SpAtk/-Def) or Rash (+SpAtk/-SpDef) for now and Modest (+SpAtk/-Atk) once you can get Dragon Pulse on it.
Absol has kinda mediocre Speed so I'd focus on maxing that; it really wants to outspeed as many enemies as it can since its Defenses are so weak. Special Attack is its least useful stat so that one can be lowered safely. => Jolly Nature
Stats are instantly adjusted whenever your Pokémon earns EV.
EV and IV are technically secret mechanics so for the longest time they've only ever been at most alluded to in the games. So yeah, they definitely didn't teach that. XY was the first time in the games checking and training EV became easily accessible thanks to Super Training.
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