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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by TripleHHH
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Hi Blue,
Here are a list with some bugs or weird issues I found while playing:
- Slowpoke is Fire/Psychic not matching the wiki. Slowbro and Slowking seem correct. I have no idea if that is a bug or not, as its level-up movepool has only Psychic and Fire moves, only learning Water moves after evolving.
- NOT TESTED WITHOUT MODS: Mimikyu doesn't lost HP when Disguise is busted. Do you know which fight have Mimimkyu to see if that is mod behaviour?
- Normal Fennekin didn't evolve to Alt Braxien when evolved to with Dread Plate, but normal Braxien did evolve to Alt Delphox. Is that intented? I checked the PokemonAltForms.txt and there is only entry for the Delphox, even though there are _1 sprites for Fennekin and Braxien on the Graphics folder.
- I had crashes while leveling up Happiny. It happened when I level-up, even without Oval Stone, during Night or independent of level-up.Spoiler

-Also had problems leveling up Alt Sneasel even without any evolution item.
Spoiler
- Had problems with the Gen 8 fossils. I was able to generate Eggs for the fossilized forms that were given to me on the Museum, but when I tried to breed a unfossilized version of them with the Earth Plate and Splash Plate the game would crash when the Daycare man gave me the Eggs. I tried to breed the fossilized version from the unfossilized version with a Stone Plate, but in both cases the Plates stayed on the parents and only produced a unfossilized egg.
Spoiler

- Wild Mr. Mime in Hidden (Sloppes?) are marked as Form 2. They end up spawning with the right abilities, type and moveset, but use the wrong sprite with the normal Mr. Mime. Tried to fix it changing to Form 1 with Debug mode, but it changed its type to psychic/Fairy and it had no moves. End up fixing it by renaming sprites related to 122_1 to 122_2 on the Graphics folder.
- NOT TESTED WITHOUT MODS: Vulpix on Secluded jungle have Flash Fire and Drought, but have correct moveset. Ninetales are spawnning as intended.
Spoiler
- NOT TESTED WITHOUT MODS: I found some weird Ponyta behaviour on Valhallen Labyrith. They would spawn without any sprites and would only struggle. I couldn't find any of them after removing the mods, but not sure if its a glitch caused by the mods or I just not lucky enough to replicate the behaviour
Spoiler

- Softlock possibility on Secluded Jungle if you arrive there before having acess to Surf
Spoiler
- Trying to learn ROCK or FAIRY on the COOLTRAINER dialogue on Rocket Hideout would crash the game. The BUG or GROUND options work correctly, but if I had the mods on they would both give the Rhybombee egg. Removing the mods allowed me to get Riperior Egg, but it would still crash on slecting ROCK or FAIRY.
Spoiler
I think that was the most serious bugs. There still a couple of minor ones, some clipping and typos, but weren't that important. I also need to take screenshots of them and test if I can replicate them without mods.
This is not a bug, but more of balance issue I think. When you updated Loppunny moveset you removed Return as the the evolution move. GF removed it because they axed the move entirely, but it's such a fundamental part of this Pokemon (Bunneary is the only non-legendary with base 0 hapiness and also only evolve with high which then also allows it to learn Return). It would also allow to bring back Ice Punch as Alt Lopunny evolution move, as currently it can only learn it with the move relearner, and that point it probably would be above level 40 and learned Icicle Crash, and before level 40 it's stuck with just Ice Shard as STAB.
Also thanks for the access to a Daycare after being isolated on Agate Circus, and its shortcuts. Digging the new music, especially the Undernet main area, and exploring the new areas.
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Hi Blue,
I found a weird bug while starting the new game. For reference I downloaded the full v6.0 and overwrote with each new patch including the v6.3.
- When my Caterpie reached lvl.7 it tried to evolve, which I canceled, but after I canceled it tried to evolve again. Then after all battles (even if it didn’t after earned any exp, like run for a wild encounter) it would try to evolve. So I saved and removed all my mod folder to see if any of them was the culprit, but the issues continued. So I put the mods back and start using Debug to test. This weird continued to the other levels. It wouldn’t change the form (still form 0, the Bug/Flying Butterfree) after evolving (I didn’t have the plate). It also affect other Pokemons, after using Debug to set to lvl 19 my Poochyena and Scorbunny they also tried to evolve after running from battle.
Some oddities that I found while looking at the new sprites at the Graphics folder. I’m not sure if all of them are still there on the new updated versions.
- Butterfree shinies are a shiny Beedrill sprite
- There is a redundant regular shiny Geodude and Graveler labeled 74s and 75s (without the 0 at the start; there is already a 074s/075s)
- Alt Gengar don't have sprites. Since it is based on old style Gengar, wouldn't the shiny of Regular Gengar fit perfectly?
- All the non-shinies Larvitar-line _1 sprites are a copy of the _4 sprites (I think it's the space one). This also includes the Mega T-Tar sprite that looks like normal Space T-Tar
- There is a 374Eggs_2.png (green Alt Beldum Egg) besides the 374Egg_2.png (the Alt Beldum Egg that looks like the intended one)
- The shiny Alt infernape seems a copy of the normal shiny Infernape. Looks unintended as neither the Alt Chimchar nor the Alt Monferno have any shinies sprites
- Missing 461f_1.png, the front female Alt Weavile. Given that 461fb_1, 461fs_1 and 461fsb_1.png were included, and the set for Sneasel is completed with a 215f_1.png, I found odd that only one was incomplete.
- The front sprite for Alt Liepard, 510s_1.png, is incorrectly named 520s_1
- There isn't a 615sb_1 (Shiny Cryogonal back) . Since the front sprite was included I didn't know if was intended or forgotten
- The alt Dedeene shiny was incorrectly named 702bs_1 instead of the 702sb_1. I didn't know if this actually breaks anything, just noticed that it didn't matched the other naming pattern.
- There is a redundant sprite named 826_1s. I think it’s just a copy of 826s. The 826s_1 sprite is already included.
- I think there is something wrong with the non-Mega Appletun (842) sprites. On the shiny, the color of the top leaves change sides between the front and back. This doesn't happen on the non-shiny front/back sprites
- I think the following sprites are redundant: 876mb, 876ms and 876msb. They are copies of the Male
Galarian MeowsticIndeedee sprites, which are already included and not marked with a "m".- The 882 sprites don't have a alt form sprite. I just wondered if they actually weren't finished or just forgotten to be included, given that all the other fossil were included.
- The 888b_2 and 889b_2 are front sprites, even though they have the "b" letter. In fact, I don't understand why the _2 forms exist. Didn't the legendaries, only look like that during the animation of their signature moves on the official games and then immediately revert back?
- There is also a different between the colors of 889s_1 and 889s_2 that doesn't happen to 889_1 and 889_2.
Now about some of opinions about the balance from previous experience with the mod and from what I read on the Makeshift Altdex:
- Maybe change the bug Buzz on Alt Excavalier for Megahorn? I don't know how its sprite supposed to look so that the move makes sense on it, but based on Karrablast design, that it learns Smart Strike by level-up and has Long Reach (which I assume is the horn? Or the ability refers to the lances?) I think so.
- Also about Long Reach, since Alt Bug/Dark Drapion cannot befenit as much as the other forms from the Poison Plate+Sniper interaction, I thought about maybe change its ability to Long Reach. Physically can makes sense with that weird limbs, and it would make another Pokemon be able to use that Plate Interaction. Also maybe some change some of its level-up Poison-moves to STABs, like First Impression, Lunge, Skitter Smack and Throat Chop, since its Pokedex entry says it prides itself for not using poison but it still has more poison-moves than dark ones on its level-up list.
- Dazzling is really sub-par on Alt Serperior, specially compared to the power of Contrary+Leaf Storm power. Maybe Multiscale as the alternative ability? Let it either guarantee to be able to set up with Coil (or maybe let it learns DD later) or use one of its amazing support movepool like Glare, Sub, Seed, etc. Also it would allow another Pokemon to benefit from Dragon's Den on next episode Reborn.
- Something that I thought about Alt Politoed, since its type combination garantes to deal s.e. damage to poison-types maybe could incorporate more on its theme? Maybe change Dazzling for Immunity or Poison Heal, describing as evolving to predate on poison-types on its habitat? This change is also a suggestion because I think Dazzling is a really underwhelming ability, unless there is a interaction with Plates or Field that I'm ignoring, something that happened with me on previous playthrough with Alt Greninja, which I thought very underwhelming until I learned on Discord about Storm Throw+Technician.
- Thank you for removing that crippling abilities from Partner Pikachu and Eevee. I do think that maybe the Pikachu may be too powerful at the point that you get it, but I don't think its glass cannon stats are too unbalanced to late game (and probably all the BS that E19 reserve for us). I was thinking if you could add a condition to nerf the Light Ball on that specific Pikachu form for balancing reasons (say to x1,5) and add another item that actually boost to its full potential later in the game. Maybe tie in with the Eevee event, I didn't finished that quest but I know that a later part of it involve hats, maybe a Cap for Pikachu? Although I dont't know how hard it would to add and program it or if there is another cap for the number of items like the abilities
And to finish on a more positive note, about some designs of v0.6 (and thanks to all artists that contributed to his version and all previous):
- Loved Noctowl, Delphox and Clawtizer redesigns
- Loved Alt Accelgor
- Riperior is blessed. Finally I will be able to use that pokemon without having to face that cursed thing that is Rhybombee. Also it looks better than the normal Rhyperior (which I think is a downgrade from Rhydon).
So that was it. Hopefully I will have more time this week to play and explore all the new areas. I finished my first run of Reborn which this mod way back but I forgot to write my thanks and give feedback/report bugs at the time. Hopefully this post can help you.
Again thanks Blue (and for everybody else put effort on this project) all your work! Take care and hope everything is alright with your hand.
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7 hours ago, Hammerbro24 said:
@Smooge really enjoying this mod so far! However, there are a few things that have happened. It's said that the SWM Modular Modpack can work, however it says it's incompatible because it's in 18.2. Also, anyway to stop experience gain at the level cap? Kinda annoying to use Common Candy's after every trainer fight. I've seen other people who played the game with the SWM Modpack and have gained no experience. Just a few things I've had questions about.
Did you try the v59 version (on the first post of the SWM page) that is compatible with 18.1?
About exp cap, there is one of the Additional Options on Aironfaar's Mod Box, probably compatible since it was released long time ago, before the new E18.3+ changes.
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Nice post and thanks for the link to the Crest Effect Guide! I would like to add my opinion about 2 crests:
- About Infernape crest, I think that running Close Combat on a defensive set undermines the whole point of the crest. And so us not using all of the amazing support options in its movepool, which at this version of the game is understandable, the only way that Chimchar is obtainable is via starter choice, so whoever pick it is probably using it as a offensive glass cannon through the whole game. This Pokemon has access to 3 setup moves in Calm Mind, Nasty Plot and Bulk Up (the TM already available right?), something that is really rare on both Rejuv and Reborn where set-up TMs are rarely distributed, while being able to recover with Slack Off. It's capable of cripple, trap and do residual damage on physical opponents with Will-O-Wisp and Fire Spin. If the Substitute TM is available it can also try to use Sub + Focus Punch after a couple Bulk Ups make so that the opponent can't break the Sub with a single hit, doing more damage than CC while not having its defenses dropped. It also has access to both physical and special STAB priority with Mach Punch and Vacuum Wave TM if choose to run defensive EVs instead of Speed EVs on the set-up sets. Another moves that could be mentioned are: Fake Out, Quick Guard, Helping Hand (the last 3 more useful to Double Battles), Stealth Rock, Endeavor, Encore, Taunt and Power-Up Punch. The main downsides is the lost of the item slot to run those options and the fact that its abilities doesn't help most of those options.
- About Meganium set, another option is make the Meganium a physical wall and add Counter (via Egg Move Tutor) as one its options do deal damage. It also learns Heal Pulse, complementing its role as a good partner for Doubles Battles.
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According to Zumi on the dev team Q&A the end of Act 2 will be on the V14, so we are still in Act 2.
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On 5/13/2020 at 10:30 PM, FriarTruck said:
Great, another Beldum situation where I will become paranoid if there is other really inconspicuous hidden events/features.
Also does anyone knows how it should be installed? The only dowload that I found on the first post is for .rar that only have a Audio and Data folders inside without any instructions. Should I dowload a new Reborn 18.2 and rewritten it with the contents of the patch or I supposed to have a Memeborn 1.12 (which I have a backup) and rewrite that? Also since it came with a new Audio folder, does the Reborn Battle Music Pack already included?
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12 hours ago, FriarTruck said:
Could I have some help finding Swablu? I've become very intimate with the Peridot ward
IIRC it should be perched on Seacrest's roof, all you need to do is interact with it. I tried to picture but I couldn't find it anymore, maybe it's because the weather or because I already captured one..
12 hours ago, FriarTruck said:Isn't that the Bergmite?
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12 hours ago, BurntCornNuts said:
What would you guys say is the worse/hardest puzzle in reborn optional or mandatory
for me it was that magic squares puzzle you gotta do to get the darkinium z and gardevoirite that I only ever did with a walkthrough
For me it's the Chrysolia Spring's boulder puzzles.
At least the magic squares are actually a puzzle that you need to think far ahead. The boulders on Chrysolia Spring are pretty straightforward with the main problem the time consumed maneuvering the boulder around the bodies of water, said bodies of water sometimes as small as a single title but requiring you to go all the way around and everytime you need to transpose one of them to move the boulder the game requires you to confirm if you are really sure you want to Surf. Basically a more boring and time-consuming version of the Crustle puzzle.
All this for the incredible rewards of a Flame Orb (the only one I ever used in battle), Magmarizer (only useful to get the Magmortar dex entry to obtain the Piopole), Cameruptite and TM43 Flame Charge. Like, really Ame? Thirteen badges for Flame Charge???
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11 hours ago, Trufa said:
I'm using Redux and SWM on their latest versions, this may be the issue, but I'm not sure. Hope you can help

Yeah that's probably the reason. I think Redux is based on E18.1 and Waynolt added that on the Changelog that v60 updated the SharedPC for the E18.2. I played Redux with the SharedPC from a old version (I think it was v52, lost a lot updates) a long time ago and I don't remember have any problems.
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15 hours ago, LeoYT said:
Everyone in the comments keeps saying he made the wrong decision. This was the one decision that he made correctly.
Is there any right one though? I remember reading something that there is a "right" path where you maximize your relationship with Anna and Shade (exposing Corey, not giving Ruby ring, not battling Taka), but did Amethyst or anyone else on the dev team comfirmed that there will be a "true" ending with more content or multiple endings?
I think I end up picking the Zekrom path on my first playthrough. Admitelly is mostly just to piss off Titania, but now I know that you can reduce your relationships points with her even futher if you pick Reshiram path and talk to her on Agate.
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5 hours ago, Abyssreaper99 said:
His team composition for this field is ass so he has himself to blame. I can't wait to see him rage in the gauntlet against Samuel Olaris
Sir, aren't you impressed by this team that includes, but is not limited to, a NFE pokemon, a ice-type without any ice move and a Nasty Plotter with only physical moves? I for one am flabbergasted he didn't swept her.
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4 hours ago, Draconis said:
So it just occurred to me, do we know where Saki's gym is?
I don't think we even know where she is or she even has the same personality. But about her gym isn't she supposed to be the one using the West Gearen Power Plant where we fought Erik? I remember Erik saying that Volta is supposed to be the substitute for Saki but she also need to leave so he end up there, also there is a scientist on the plant complaining that the place needed to rearrenge the place beacuse the Blakeory heir simply decided to be a Gym Leader.
And speaking of Volta,
On 1/5/2020 at 3:50 PM, Zumi said:Meet our new Volta!


Next time you get lost in the game just find the most nearby TV, and Volta will be there to tell you all about the latest happenings so you can find your way back to where you need to go! We hope you will appreciate the addition of the hints system. It's going to be a bit of work to write them all out considering how long the game itself is, but we hope it'll help some of you in the future!
Probably late but I would like to praise (congratulate?) Zumi's new design and all the works she, Jan and everybody else on the dev team for this new tip system and the implementation of the new Gen 8 stuff. Also hoping for some intereactions with her and maybe a sidequest. Even that as a minor character Spector was one of my favorite fights on the game, and I'm really can't wait to meet Kreiss and the new Normal Gym Leader.
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2 hours ago, Juice said:
why didn't he read on what the glitch field does?? LOL
Someone actually RTFM? Unthinkable! Also does he even have the glitch one? I thought it was the reward for purging the virus on the Ametrine City, but rewatching last episode he only got the Department Store Sticker.
Also shout-out to the person on the commentaries that explained the special types moves as the types of the eeveelutions + the Dragon type. I always forget and have to google to it when I find this field.
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Hi @DreamblitzX,
First I would like to thank for the effort on making/porting those mods. They were really helpful QoL changes, especially for my occasionally frustating Intense mode run.
Second I would also like to report that the FabulousTransformation mod also breaks some effects for the opponent, not only for the player as I first thought after reading your warning using the Crestform Chest as example. More specifically, the Rift Hippodown doesn't get their Stockpile levels which not only making them fragile but also remove the ability of using the moves Swallow and Spit Up. Removing FabulousTransformation.rb while keeping the other mods solved it for me. If additional information helps, I also didn't have a Ditto or any Pokemon with Transform in my party and neither had a shiny or crest pokemon.
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21 hours ago, !!yxnT said:
Every time I defeat the opponent's pokemon, I get this error:
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Pokemon Reborn Memeforms
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Exception: NameError
Message: uninitialized constant PokeBattle_Battle::NOSPLITEXP
PokeBattle_Battle:3467:in `pbGainExpOne'
PokeBattle_Battle:3369:in `pbGainEXP'
PokeBattle_Battle:3363:in `each'
PokeBattle_Battle:3363:in `pbGainEXP'
PokeBattle_Battle:3334:in `each'
PokeBattle_Battle:3334:in `pbGainEXP'
PokeBattle_Battler:6008:in `pbUseMove'
PokeBattle_Battler:6137:in `pbProcessTurn'
PokeBattle_Battler:6136:in `logonerr'
PokeBattle_Battler:6136:in `pbProcessTurn'
Yeah I also found this problem. I solved it by moving the .rb files that were located on the Data folder to the Mods folder.
While we are on the topic about bug report, does the wild pokemon doing nothing on their turns intended?
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3 hours ago, DreamblitzX said:
One interesting thing I noticed: Noel perfectly demonstrated the "switch-reversal bug" that Ame talked about here by U-turning into Girafarig against mightyena.
So that's why Radomus swapped his Reunuclus for the Slowking after my Serperior already used one leaf Storm and Cain siwtched his Muk for the Nidoking while I had a Nidoqueen that used Earth Power
6 minutes ago, Launce said:Pretty sure Gym leaders send out their ace's last because they are programmed to do so. I remember reading a changelog about "Gym leaders now send out ace's last."
Well, that's kinda lame. If that's truth, pretty much defeats the point of challenging AI. Hope that's either removed on the final release or can be opted out via a password. Although I don't think the AI obeys that rule when switching, irrc when I fought Cain on Radomus Gym he switched his Alolan Muk lead after taking a Earth Power from my Nidoqueen and sent out the Nidoking, which I assume is his ace, while still having his entire team.
Also, did he really fought Noel and his Cincinno didn't flinch him a single time? Now that's very impressive luck.
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39 minutes ago, Verge Of Chaos said:
That might take a miracle since Mightyena is weak to fighting but knowing Ttar's luck, it might just happen
So, does anyone want to bet that Hitmonlee is going to kill himself with HJK?
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18 hours ago, EyesOnKindred said:
A little question...How can I get Cain, Taka, Titania and Hardy as my party members? These four are the only party members left.
IIRC, Cain is inside some building on the Wasteland as Evan20000 said.
Titania is on the North Aventurine Woods, I think near the guy that gives the Grassy Terrain Field Note. You also need a Blue Moon Ice Cream
Taka is in the 7th Street inside one those drug places (like where you fight the leader of the opposing gang for the weather TM). However I still don't know how to make him join the party.
No idea where Hardy is, still stuck on the Glass Gaunlet.
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1 hour ago, Feng Lei said:
I just returned to the city and am ready to enter Devon. And Jonathan is missing. But I have no idea where to find him at all. And researching areas I've been to many times in my various playthroughs... not my cup of tea anymore. Especially when I lack the time.
So you only need to progress with the story, he will appear on HQ after you defeat Adrienn. As fas as I know, you cannot find him earlier than that to open it for you. If you need to fight the Redux added trainers to grind, they should be in the Agate Circus, in the building on the right where you can get Vulpix trade.
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7 hours ago, Feng Lei said:
So, I tried to control myself, but it was for naught and ended up quitting Redux for a while do to work. But... I need some hints (rather significant ones) for how to unlock the hardcore building so I can fight the trainers there again. . . because it has become clear to me that I am simply not going to search the region for missing persons without clues. I am really, really bad at it, apparently. To this day all I ever found was the Shelly-lookalike, and that only after the city was refurbished. I'm just bad at noticing. And I do tend to actually be multitasking while playing, so there's that added draw from my attention as well.
Any help in this sidequest would be appreciated. Hopefully I have not missed it. I recall there was some kind of deadline point where if I didn't find someone it would be impossible to complete?
SpoilerIt has been a while since a played but where you are on the main quest? Because the only time I remember being locked out of the building was just after returning to Reborn City and I think it unlocks after you beat Andrienn.
Or do you mean the recruit people sidequest?
Pokemon Reborn Redux [Mod][E18.71 Version Released]
in The Mod Market
Posted
Did you try talk to the Goomy inside Great Hall? It should be on the northwest side of the place.