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Michael_

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Posts posted by Michael_

  1. Ashen Frost has received a myriad of updates since the last post, and we are now at version 1.1.1. Apologies to those who check the thread, I keep forgetting to update it!

     

    If you are not on version 1.1.0, please redownload the game (to be on version 1.1.0, you must have downloaded the game on January 10th or later). If you are on version 1.1.1, you can just apply the provided patch file.

     

    Changelog:

    Spoiler

    Bug Fixes:

    • Fixed possible sequence break during Lafayette party in Case 19
    • Fixed possible sequence break from reading the inscriptions during Case 17
    • Fixed exploit allowing Mordecai to rejoin with Arturo after reaching the vault in Case 20
    • Fixed freeze caused by the bank call when you have run out of time on your loan
    • Fixed possible softlock while trying to enter Thistle Valley from Thistle Cavern
    • Fixed occasional crash when attempting to swap maps
    • (Once again) fixed crash with honey tree encounters
    • Fixed battle UI correction by punk mid-battle dialogue 
    • Fixed AI error caused by having an egg in the party when it tries to simulate a fake battle
    • Fixed error caused by liquid ooze interaction with Leeching Root
    • Fixed exploit allowing for unlimited prizes to be collected from the lottery
    • Fixed Kadabra in Wintergreen Park not respawning
    • Fixed flying sprite inconsistency with Mordecai
    • Fixed being able to increase above max EV count in certain scenarios
    • Pizza Guy now has his own pizza-themed team

     

    Changes:

    • Frozen Thunderstorm now strikes in a consistent pattern and warns the player which side is being struck by lightning on the previous turn
    • Forfeiting now resets all battle items that may have been used up during the fight
    • Decreased all EXP candy prices in the training center
    • Fainting from the level grinder no longer reduces happiness
    • Added an instant egg hatcher to the training center and daycares
    • Lowered encounter rates everywhere

     

    General:

    • Fixed all reported typos
    • Fixed all reported collision errors
    • Fixed all general eventing errors
    • Fixed all reported AI errors
    • Fixed all reported tileset errors
    • Updated/improved some item/evidence sprites
  2. 1 hour ago, psa10 said:

    Do you expect any future updates to be compatible with the save files from this new release? Don't want to have to restart again

    Yes, all future updates will be compatible with the save file from this release as there will be no more major revamps going forward

  3. After almost two years of work, Ashen Frost has released its Case 20 + Revamp update.

     

    Previous save files are not compatible with this version. However, a save file at the end of Case 19 containing some of the most popular mons on player teams has been provided.

     

    If you encounter any bugs, feel free to make a report here or in our Discord server!

     

    Thanks to everyone who has supported us! We hope you all enjoy Pokemon Ashen Frost!

     

    • Like 3
    • Upvote 1
  4. 42 minutes ago, Cagnita said:

    Any news about the next update? I'm so looking forward to play it. Definitely the best original story out there.

    Don't check this place often but essentially, the game is going through a big overhaul right now.

     

    Completely redoing the graphics and in-game systems, adding more relevance to the older areas after their case sections are finished, rewriting some parts of the story and updating case logic to better reflect changes made in latter cases, etc. Case 20 is also completely finished, aside from testing and some tweaking/balancing. After that, there'll be one more update containing the finale. Unsure of whether or not the postgame will be included there as well. 

     

    A decent amount has been posted on the Twitter: 

     

     

    As well, the game has a trailer now: 

     

     

    There's a lot more stuff posted on the Discord server as well.

     

    Really, the timeline is kinda unclear for when the next update releases. There's been a hard deadline set for February 2023 but it can happen anytime in between that.

     

    If you want any more info, feel free to ask! And thank you for the kind words about our game!

    • Like 2
  5. On 8/19/2022 at 1:30 PM, axbyzanm said:

    Hope yall finish this game if yall have the time. This game is a real hidden gem and my favorite out of all the other excellent games on this site.

    The game is still in active development, nothing to worry about! The next big update will be out hopefully sooner than later!

     

    And thanks for the high praise as well! We appreciate the kind words!

  6. 14 hours ago, lemon said:

    Did you manage to fix the issue? I'm having trouble with this as well.

    Go into the scripts folder. From there, find the folder called "Third Party Scripts" and delete the file called "010_RichPresence.rb." This is just a bandaid fix for non-Windows users for now 

  7. After just under a year of development, Case 15-19 are now here!

    1631395323007.png



    Important notes to returning players:

    Spoiler
    • Do not reload within the Aurora Wolves HQ. This building has been completely revamped and it'll probably only end up messing with your save.
    • Please equip all mods on your Pokemon before playing the new demo. The items will change and will be in the incorrect bag pocket upon returning to your save, which will only end badly.
    • There's like, four backsprites and a couple portraits missing due to the fact that I deemed them unimportant to include at this time. (I mean, who cares, they're literally backsprites.) I'll probably release a graphical update in the coming days/weeks with these graphics.
    • The game now runs on a 24-minute day timer as opposed to an actual clock. The game's time can be change within any Pokémon Center.
    • To begin Case 15, talk to this NPC in Syl's Dining Room as Sylvester.
    https://cdn.discordapp.com/attachments/681350811694923826/886029860965847061/unknown.png

     

    Please report any bugs found here or in the bug reporting channel on our Discord. And that's about it, to both returning and new players, I hope you enjoy Ashen Frost!

    • Like 3
  8. 9 hours ago, Eagleby18 said:

    After finally finishing I can safely say this is my second favorite fangame behind Reborn.

     

    However, I still have some issues.

      Reveal hidden contents

    So first of all it should be noted that I played this game on "Competitive" mode the whole way through.  I expected a hard time, and got what I expected.  But there are two points where the difficulty spiked like nothing I've ever seen, and those are the first two fights against Lucile (well actually the only two fights against her, but I'm sure that won't be the case when the game's finished).  Compared to those two fights, everything in the game felt like casual mode!  Even the optional loss against Maisy was easier!  Even the easter egg fights against level 100 Pokemon were easier!  Seriously, here's a screenshot of me beating the one at the end of the demo!  Why was Lucile so much harder, you ask?  Because their difficulty scaled way higher than the actual available resources (kinda... that's another problem I have that I'll get to later).  The "Pokemon mod location guide" claims that the second Lucile fight is an optional loss, but... I didn't think to take a screenshot but I SWEAR I got a game over from losing to it.  Also I realize now that the Magcargo mod would have really helped for the second fight, but since I can't see the future I chose the Noctowl mod.  Maybe don't lock something that important behind a permanent choice like that?

     

    Speaking of the second Lucile fight being an optional loss (supposedly), why do you get a special reward for winning it, but not for winning the fight against Maisy?  Or beating Hart in his little "detective competition"?  Or beating the Ace Attorney segment of the game with Arturo without failing?  I was already weirded out that the game had these clearly harder story options, that all ended the exact same, but gave you nothing for your effort.  It's even weirder that one of them DOES, but the others just DON'T.

     

    Now for something that doesn't relate to battles.  The only time I had to look at the walkthrough to progress was in case 14, and while it's true I was missing something I feel like it wasn't entirely my fault and was poor game design.  After a cutscene with Sylvester falling into a river it switches to Mordecai in the dining room with Rosewell, who says some stuff that makes me think I need to go talk to Arturo.  I go to Arturo's office and the receptionist says something like "he went off somewhere".  I run all over the underground and see a cutscene of Adamant in the pawn shop, where Mordecai says "this looks like trouble, I need to find Arturo".  Even more affirmation that I need to find Arturo.  So I run around the entire game looking for him, but to no avail.  I finally give up and look at the walkthrough, and guess what?  I WASN'T supposed to go look for Arturo yet!  I was supposed to go to the room right NEXT to where I started and talk to Luciano first, which sends me on a COMPLETELY DIFFERENT SEQUENCE OF EVENTS THAT HAS NOTHING TO DO WITH ARTURO.  It's only after those events that I can actually speak to Arturo and progress the story!  How about, I dunno, start me off in the room with Luciano?  Instead of in the room with a guy who tells me to go do stuff I can't actually do yet?

     

    Speaking of the walkthrough folder, I didn't even open it until that point in the game because I didn't want spoilers.  Which means I didn't find out until the game was almost over, that I could use trade-evolution-items on Pokemon like they were regular evolution stones!  This means I actually had access to Pokemon who could have really helped against both of Lucile's fights, but had no idea!  Maybe put an NPC in the game who actually tells the player this?

     

    Also speaking of those guides, the "Obtainable Pokemon" list is incomplete.  Maractus is on the "by location" list but not the "by ID" list, and Mudbray/Mudsdale are not on either list even though I know for a fact they're in the game.  There's probably more mistakes like this that I don't know about.

     

    I find it honestly baffling (and very frustrating) that neither ability capsules, nor everstones are anywhere to be seen in the game.  Having only one but not the other would be fine by me, but having neither means I spend WAY too long soft-resetting for a Pokemon who has not only the right ability, but a decent nature and not-horrible IVs.  And in Competitive Mode, you really need to do that.

     

    Speaking of having the right ability, this isn't so much a problem as it is a question:  I noticed that hidden abilities appear on Pokemon normally in the wild, but way less often than their normal abilities.  Does the same apply to eggs, or can I only breed hidden abilities from Pokemon who already have them?  I don't want to spend hours breeding Eevees if hidden abilities are impossible on them (they're only available through eggs).

     

    Also, this might seem petty but I resent that instead of a jukebox in the menu, you have a ton of "little" jukeboxes throughout the game that play different tracks.  It's annoying, I've already forgotten where most of them are, when you do find them they only last as long as you stay in the room, and I'm pretty sure they don't even have all the music in the game between them (I never found one with Leonardo's battle theme which I really want.  What theme is that?).  Just put a jukebox in the menu like Reborn.

     

    Finally, a few bugs I found:

    -Rarely, when changing player characters I found the sprite didn't change and was still the previous character.  Nothing I did seemed to fix it so I soft reset and did the transition again.  I observed this in 2 spots, when finishing the ditto quest (going from Truffles to Sylvester) and during the Ace Attorney Segment (going from Mrs. Scottsborough to Mordecai)

    -Talking to this Koffing crashes the game.

    -Going to this spot as Mordecai gets you stuck.  Yes, I went here while fruitlessly searching for Arturo.

     

    Thanks for playing the game! Glad you enjoyed it.

     

    Now, to address your points: 

    Spoiler

    - Lucile being a lot harder than every other fight in the game is already known. For the next demo, I'm taking steps to try and both make boss fights more consistent and to feel like they sit on the relatively same plane of difficulty. (Also an aside but Magcargo mod isn't the only way to make Lucile easy, you can also use Wide Guard, or change the weather to something like Sand using Hippowdon. I'm gonna do something different with mods/potentially scrap the concept entirely in the next demo anyway though.)

     

    - Not getting a reward for beating Maisy was on account of me being forgetful and I've already planned to add one in the future. The Hart section is technically winnable regardless of what happens because he eventually talks himself into a circle. I can add probably something if you get the first two points right though. The Arturo situation is different, however. Depending on who you choose to defend you and the choice you make with Lucile, Mordecai's relationship with Arturo has story changes (If you don't choose him, he'll be colder to Mordecai, if you choose him and he gets kicked out, Mordecai will be colder to him, etc.)

     

    - This is a good point, I remember being a bit confused when I played through this section as well but forgot to say something. I'll bring it up

     

    - Good suggestion, it'll be done

     

    - The guides are a bit inconsistent, yeah. Mainly due to the fact that Pokemon were added later on, some were removed, etc. and we forgot to change things. It'll get fixed though 

     

    - Ability capsules are in the game, actually. If you complete the gangsters for hire sidequest, there's an additional one you can do to get an ability capsule seller to go hang out at the EV training center. Everstones, I can also add in. I'm planning on changing around the items you get for doing things anyway because there's a lot of useless stuff. Also I'd need to double check breeding, I can't recall the way it works off the top of my head. 

     

    - The jukeboxes are just an aesthetic thing, aside from the one in the EV training center that changes the music in the battle so don't have much to say here. If you're looking for all the music in one place, there is a playlist: 

    Keep in mind though that it has music from the next demo as well. And for reference, Leo's battle theme is Crisis City from Sonic. 

     

    - I'll address these bugs. Thanks for the super detailed feedback!

     

     

  9. I've updated the game once again, links above as per usual

    V. 1.6.9 Changelog:
     

    Spoiler

    - Fixed crash when a Pokemon that used a switching move goes into Zoroark
    - Fixed Doctor fight to use the correct team on Casual mode
    - Added missing Quick Guard and Obstruct code
    - Adjusted Pokemon levels in Casual mode

     

    [EDIT] Fixed a rounding error that would cause the game to crash due to scaling if a Pokemon was level 1 on casual mode. If you already have 1.6.9 downloaded, just get the scripts from this link.

    • Like 2
  10. Updated once again, links above as always!

    V. 1.6.8 Changelog:

    Spoiler

    - Fixed Regenerator
    - Fixed Neutralizing Gas - ability effect and description
    - Added Marco backsprite
    - Updated Luciano backsprite
    - Updated Eloise backsprite
    - Fixed priority in certain areas
    - Added incense salesman to mall after Case 3
    - Cleaned up outdated code

     

    • Like 2
  11. 47 minutes ago, GreyLord101 said:

    I'd like to add that I've also been stumped by the Cascade Capers case like the above poster. Stuck at about the same place as them with regards to finding 

      Hide contents

    Juno.

     

    Regardless, I want to add that this is perhaps one of the most polished and creative pokemon fangames out there. You should really be proud of yourself. Great work here.

     

    Spoiler

    You can find Juno by climbing up the vines on the east side of the house

     

      

    Ah, I didn't see the edited message from before, sorry about that

     

    On 11/6/2020 at 5:22 AM, CryoSparks said:

    Lol sorry to be back so soon.

     

      Reveal hidden contents

    I'd like to add that I've also been stumped by the Cascade Capers case like the above poster. Stuck at about the same place as them with regards to finding 

      Hide contents

    Juno.

     

    Regardless, I want to add that this is perhaps one of the most polished and creative pokemon fangames out there. You should really be proud of yourself. Great work here.

    Spoiler
    • Double battles being removed was intentional
    • Case 10 is addressed in the above spoiler
    • The cursor isn't yours, it's Hart's cursor - he's asking YOU the questions
    • TMs might be duplicated, yeah, I'll look into it
    • The Applin is unobtainable
    • Adamant's cutscene just changes some dialogue later on - its unrelated in the long run though

     

  12. Spoiler

    Helium is in the locked back room -> you'll need to find a way to unlock all the doors in the lab first 

    2 minutes ago, GreyLord101 said:

    I'm having a bit of trouble with the:

     

      Reveal hidden contents

    Serenity Labs Sidequest.

     

    I've looked everywhere and I can't find:

     

      Reveal hidden contents

    Helium. I assume she's in the greenroom, but can't find her there or anywhere else. Could just be being dumb though haha!

     

     

  13. 20 hours ago, CryoSparks said:

    So after a hectic October, finally got around to continuining the game! Some thoughts and/or probably issues

     

      Reveal hidden contents

    Currently at the blizzard bay/casino case (Disclaimer: These are just some suggestions and comments! hahaha ^_^")

     

    Music taste is impeccable as always. I hear some Mewmore tracks as well!
     

    Many characters are introduced and sometimes not all of them get the kind of introductory spotlight that would make me think "Oh, this guy's important. I better remember his name/mug." It wasn't a problem in earlier cases, but it became apparent around the Python/Monty case, I've had instances wherein I went... "who?? Have I met this guy already?" Idk what can be done. Maybe make Syl have an expanded intro as we meet the character for the first time? Or have a bio in the menu for important people that appear across cases. One thing the Ace Attorney games does is making the characters/witnesses plenty unique through their exaggerated appearance or personalities. And that game has limited exploration and NPC interaction, compare AA to this where we talk to a -lot- of people... I think it would help here if their sprites are more unique, but I can understand it would somehow clash with Noir-esque vibe this game is going for.  So maybe a bio thing like what we had in FRLG for the gym leaders would be nice?

    I love that we meet the characters after the cases! Something I'd love to have seen in the AA games. Though I feel these characters can be expanded further aside from how they are doing. Unless.. there IS something that happens in the future cases for them. 

    Bugs (I think):
    You can bypass the lock on depositing Truffles by catching a mon and letting truffles go to the PC

    Game crashes when I speak to the lottery guy again after the lotto numbers are revealed.

    Is the "Level 50" supposed to have your mons at their natural level and not bumped to 50? Or is this intentional?

     

    Other than the above, I'm having a blast with the game! ❤️

     

     

    Spoiler

    Glad you're enjoying the game so far! I can definitely look into coding a character menu for the game. I'm thinking about revamping how the case menu works to begin with for the next demo so there's always potential there. The only thing is that I can see it causing problems with compatibility between those who already have made saves into the game due to the constantly updating character descriptions. I can think of a few ways to circumvent that though.

    As for your bug reports:

     

    Ashen Frost v. 1.6.4 is now released! Links up above as always!

     

    Spoiler
    • Added salesman who sells power items after all EV trainers are found
    • Updated Sylvester's backsprites
    • Fixed crashing error with Snubbull in Ellsemere Alley
    • Fixed level scaling in Lonardo Casino
    • Fixed crashing error with lottery event
    • Fixed oversight that allowed Truffles to be deposited while in battle
    • Fixed piano events in Sylvester's Apartment
    • Fixed Tourist encounter theme not playing

     

    • Like 2
    • Thanks 1
  14. Another night, another update - V. 1.6.1:
     

    Spoiler

    - Added more shiny sprites
    - Tidied up some maps
    - Reorganized teams
    - Coins are now received for winning in the Battle Roulette
    - Added a fast travel option to Mt. Trebel that unlocks with the end of case 11
    - Added the ability to change the battle theme that plays in the EV training centers
    -  Updated Pancham, Scraggy, Bisharp, Pyroar, Dwebble, Garbodor, Vikavolt and Litwick overworld sprites
    - Fixed animation error with Phantom Force disappearing
    - Corrected some typos

     

  15. Version 1.6.0 is now out - this update provides a bunch of new fixes and amendments to bugs. As always, changelog below, links above:

    Spoiler

    - Fixed softlock during Case 11's jumping segment
    - Fixed softlock during Case 12's Rococo Retreat segment
    - Fixed areas where music wasn't playing when it should be
    - Rewrote Battle Roulette - removed doubles mode, made roulette teams only give valid team compositions, fixed reputation ratios, variable clearing
    - Fixed broken piano events
    - Rewrote daycare script
    - Fixed status icon display - now shows Pokerus and fainted icons
    - Updated EV/IV summary screen to be more organized
    - Updated bag screen for clarity
    - Added small paths between staircases outdoors for better clarity during night
    - Dialed back some levels in Cafe District
    - Updated outdated map names
    - Fixed incorrect item icons

     

  16. I've updated the game to 1.5.9. Links above as always~
     

    Spoiler

    Changelog:
    - Corrected a bunch of map names
    - Fixed TM list in Casino
    - Fixed softlock errors in Case 2/Serenity Sidequest
    - Terrain seeds now show an animation when consumed

    - Fixed Volturn animation error where Pokémon would randomly fade out
    - Fixed Pokémon TM/move tutor moves
    - Fixed Body Press effect

     

  17. Another big update today - Changelog:

    Spoiler

    Version 1.5.7:

    - Fixed all errors reported in #af-bug-reports-and-help

    - Fixed TM/Move Tutor movesets for all Alolan/Galarian forms

    - Fixed Aurora Wolves sidequest

    - Fixed Stolen Key sidequest

    - (Hopefully) fixed Battle Roulette crash

    - Fixed error whereupon losing to a trainer with a custom animation would not cause the screen to black out

    - Fixed error where if a revive is used on a fainted Pokemon in doubles while you only have one Pokemon left alive in your party, said revive Pokemon can be attacked into, despite not being sent out

    - Updated all Luciano overworld sprites

    - Updated Roaming Tracker functionality

    - Fixed link to Move Relearners, tutors and deleters doc

    - Added in more custom shiny sprites

     

  18. It's time for another update - I'll actually include a changelog this time

    Spoiler

    Changelog:

    - Fixed all issues, typos, tiling errors that were reported on Discord server

    - Swapped out PDF files for URL files that directly open the google doc feels - easier editing

    - Added Mudsdale to Olde Riverviewe - Changed Delcatty Mod's effect - Normal-type moves deal super effective damage to Ghost, Rock and Steel-types as opposed to every type now

    - Updated Zoroark, Galvantula, Druddigon and Mienfoo's overworld sprites

     

  19. Updated the game once again. This update fixes a bunch of issues found, updates some old documentation and such! Download up above!

     

    3 hours ago, Display name said:
      Reveal hidden contents

    Hey Is leo supposed to beat you with articuno when you play as mordecai in the last case

     

    Spoiler

    Yes, it was agreed upon beforehand that the Zapdos fight doesn't make sense to be winnable because of the fact that Zapdos is very much drained - this may be changed in the future though!

     

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