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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by Michael_
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Spoiler
Helium is in the locked back room -> you'll need to find a way to unlock all the doors in the lab first
2 minutes ago, GreyLord101 said: -
20 hours ago, CryoSparks said:
So after a hectic October, finally got around to continuining the game! Some thoughts and/or probably issues
Currently at the blizzard bay/casino case (Disclaimer: These are just some suggestions and comments! hahaha ^_^")
Music taste is impeccable as always. I hear some Mewmore tracks as well!
Many characters are introduced and sometimes not all of them get the kind of introductory spotlight that would make me think "Oh, this guy's important. I better remember his name/mug." It wasn't a problem in earlier cases, but it became apparent around the Python/Monty case, I've had instances wherein I went... "who?? Have I met this guy already?" Idk what can be done. Maybe make Syl have an expanded intro as we meet the character for the first time? Or have a bio in the menu for important people that appear across cases. One thing the Ace Attorney games does is making the characters/witnesses plenty unique through their exaggerated appearance or personalities. And that game has limited exploration and NPC interaction, compare AA to this where we talk to a -lot- of people... I think it would help here if their sprites are more unique, but I can understand it would somehow clash with Noir-esque vibe this game is going for. So maybe a bio thing like what we had in FRLG for the gym leaders would be nice?
I love that we meet the characters after the cases! Something I'd love to have seen in the AA games. Though I feel these characters can be expanded further aside from how they are doing. Unless.. there IS something that happens in the future cases for them.
Bugs (I think):
You can bypass the lock on depositing Truffles by catching a mon and letting truffles go to the PCGame crashes when I speak to the lottery guy again after the lotto numbers are revealed.
Is the "Level 50" supposed to have your mons at their natural level and not bumped to 50? Or is this intentional?
Other than the above, I'm having a blast with the game!
SpoilerGlad you're enjoying the game so far! I can definitely look into coding a character menu for the game. I'm thinking about revamping how the case menu works to begin with for the next demo so there's always potential there. The only thing is that I can see it causing problems with compatibility between those who already have made saves into the game due to the constantly updating character descriptions. I can think of a few ways to circumvent that though.
As for your bug reports:Ashen Frost v. 1.6.4 is now released! Links up above as always!
Spoiler- Added salesman who sells power items after all EV trainers are found
- Updated Sylvester's backsprites
- Fixed crashing error with Snubbull in Ellsemere Alley
- Fixed level scaling in Lonardo Casino
- Fixed crashing error with lottery event
- Fixed oversight that allowed Truffles to be deposited while in battle
- Fixed piano events in Sylvester's Apartment
- Fixed Tourist encounter theme not playing
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18 minutes ago, Lorac said:
The game is crashing at the speed dating minigame. I go to Speedy's Restaurant, interact with the npcs, get the heart scale(s), but as soon as the Alomomola interacts with me again the game closes itself, no error messages. The dialogue options I pick don't seem to change that outcome.
Have you downloaded the latest version? This was fixed in the last reupload
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Another night, another update - V. 1.6.1:
Spoiler- Added more shiny sprites
- Tidied up some maps
- Reorganized teams
- Coins are now received for winning in the Battle Roulette
- Added a fast travel option to Mt. Trebel that unlocks with the end of case 11
- Added the ability to change the battle theme that plays in the EV training centers
- Updated Pancham, Scraggy, Bisharp, Pyroar, Dwebble, Garbodor, Vikavolt and Litwick overworld sprites
- Fixed animation error with Phantom Force disappearing
- Corrected some typos -
Version 1.6.0 is now out - this update provides a bunch of new fixes and amendments to bugs. As always, changelog below, links above:
Spoiler- Fixed softlock during Case 11's jumping segment
- Fixed softlock during Case 12's Rococo Retreat segment
- Fixed areas where music wasn't playing when it should be
- Rewrote Battle Roulette - removed doubles mode, made roulette teams only give valid team compositions, fixed reputation ratios, variable clearing
- Fixed broken piano events
- Rewrote daycare script
- Fixed status icon display - now shows Pokerus and fainted icons
- Updated EV/IV summary screen to be more organized
- Updated bag screen for clarity
- Added small paths between staircases outdoors for better clarity during night
- Dialed back some levels in Cafe District
- Updated outdated map names
- Fixed incorrect item icons -
3 hours ago, DrAkimoto said:
Hello, I'm kinda stuck, I'm still in the section near your office, before case 2. I'm trying to complete the penthouse ghost side mission, but seem to be having issues. I talked to both the ghost and women and gotten their testimonies, which don't show up in the sidequest Clues folder. So when I went to confront the scientist I had no evidence despite seeing multiple photo albums and having two testimonies. Am I just not able to complete this yet? Or am I missing something else?
The penthouse sidequest eventually ties in Case 3's main plot, you can just begin it early
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2 hours ago, EmilTejada150 said:
I dont know what to do to progress the story after chapter 4 where Sylvester talks to the chief in Spadinas, can someone help me?
Go to the lounge in the casino
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3 hours ago, Lorac said:
Ok, I give up. I couldn't find the Amontillado Factory. It says on the walkthrough that I have to go to the Amontillado Creek, so I went to the Amontillado Alley and then ?????
I'm pretty sure it's right under my nose but I have the attention span of a Slowpoke.
Thanks in advance!
Uh, you just go up to where the gate is, right at the top border of the map
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I've updated the game to 1.5.9. Links above as always~
SpoilerChangelog:
- Corrected a bunch of map names
- Fixed TM list in Casino
- Fixed softlock errors in Case 2/Serenity Sidequest
- Terrain seeds now show an animation when consumed- Fixed Volturn animation error where Pokémon would randomly fade out
- Fixed Pokémon TM/move tutor moves
- Fixed Body Press effect -
45 minutes ago, SilverAngelus said:
I guess Luciano choses to live in darkness.

Either he closed the lights, or the map/overworld background didn't load right.
Funny enough, this didn't happen the first time I got to his apartment. Only after Mordecai's breakout.

This was an oversight on my part - there should be two of the same tilesets in the folder - one is a PNG and the other is a PDN file - delete the PDN file and replace the PNG with this.
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6 hours ago, Rayan said:
pokemon rejuvnation
This isn't a Rejuvenation thread. If you have a Rejuv problem, you can report your bugs here.
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5 hours ago, Zarc said:
Just a little question : where is Sylvan already ? ( case 6 ) I forgot xD
Sylvan is at the tavern
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Another big update today - Changelog:
SpoilerVersion 1.5.7:
- Fixed all errors reported in #af-bug-reports-and-help
- Fixed TM/Move Tutor movesets for all Alolan/Galarian forms
- Fixed Aurora Wolves sidequest
- Fixed Stolen Key sidequest
- (Hopefully) fixed Battle Roulette crash
- Fixed error whereupon losing to a trainer with a custom animation would not cause the screen to black out
- Fixed error where if a revive is used on a fainted Pokemon in doubles while you only have one Pokemon left alive in your party, said revive Pokemon can be attacked into, despite not being sent out
- Updated all Luciano overworld sprites
- Updated Roaming Tracker functionality
- Fixed link to Move Relearners, tutors and deleters doc
- Added in more custom shiny sprites
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17 hours ago, Racermannen said:
I was just wondering how rare the roaming Duraludon is. I have been running around in the tall grass of all 3 areas for a really long time, and haven't seen it once
I've been looking into this error all day and finally found the problem - the Map Positions for every area wasn't defined which made it so the Duraludon would never show up - I've now reuploaded this to fix this dumb error. The Lafayette now gives out an item that also tells you where it is at any given point.
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It's time for another update - I'll actually include a changelog this time
SpoilerChangelog:
- Fixed all issues, typos, tiling errors that were reported on Discord server
- Swapped out PDF files for URL files that directly open the google doc feels - easier editing
- Added Mudsdale to Olde Riverviewe - Changed Delcatty Mod's effect - Normal-type moves deal super effective damage to Ghost, Rock and Steel-types as opposed to every type now
- Updated Zoroark, Galvantula, Druddigon and Mienfoo's overworld sprites
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Updated the game once again. This update fixes a bunch of issues found, updates some old documentation and such! Download up above!
3 hours ago, Display name said:SpoilerYes, it was agreed upon beforehand that the Zapdos fight doesn't make sense to be winnable because of the fact that Zapdos is very much drained - this may be changed in the future though!
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2 hours ago, Lorac said:
Ok so I'm playing the second case. Challenged the "Weak Lowlife" dude at the Duchamp gardens. As soon as I switched my pokemon the font became tiny.
As soon as I finished the battle the font went back to normal, and
it didn't happen during the next battle.Edit: actually happened again during the double battle. Oops
Yeah, that's a visual error that as far as I can tell is unfixable - it'll only affect the current fight you're in though and then go away after the battle.
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7 minutes ago, Michael_ said:
https://cdn.discordapp.com/attachments/284738478590132224/761992820763787264/Scripts.rxdata
I believe this will fix it.
https://cdn.discordapp.com/attachments/284738478590132224/761994767076556811/Scripts.rxdata
My bad, I linked the script I was referencing as opposed to the actual one.
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9 minutes ago, Zarc said:
@Michael_ Ah it's probably because i used a debug file to make a team i wanted to play the game with, except truffles which i didn't touched
Anyway :
Game.rxdata 79.89 kB · 1 download
https://cdn.discordapp.com/attachments/284738478590132224/761992820763787264/Scripts.rxdata
I believe this will fix it.
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Just now, Zarc said:
@Michael_ still the same error msg
Mind sending your save file then? I'll see if I can fix it
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5 minutes ago, Zarc said:
I believe I may have found the error - try replacing your Scripts.rxdata file with this:
https://cdn.discordapp.com/attachments/284738478590132224/761987550121558066/Scripts.rxdata
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2 minutes ago, Zarc said:
@Michael_ huuuh... and where i get this ?
Just open Game.exe (instead of game-z) and show me if there's an error message
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2 hours ago, Zarc said:
Hey ! As i really enjoyed Pokemon Present i decided to also play Pokemon Ashen Frost aswell. But i'm encountering a bug at case 4 just right after The Python requested me to find where his brother lived and right after i received an objet from a gangster on shop district. Now each time i'm opening the bag the game insta crash.
Can you get me the error message on game.exe?
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Stuck on a case? Don't know where to go? Post it here!
Note: Please consult the walkthrough included in the game folder before posting here. It may answer your question.


Pokémon Ashen Frost [14 Cases!]
in Fan-game Exposé
Posted
You can find Juno by climbing up the vines on the east side of the house
Ah, I didn't see the edited message from before, sorry about that