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Post Comments posted by Michael_
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2 hours ago, Feng Lei said:
I really like the idea of the notification about decisions, but for this to work and not ruin the mystery and suspense, especially in first playthroughs, it needs to have an option in the Options menu to switch it OFF. Just saying. That should not be impossible and for something like this it needs to be there in order to give people the ability to choose organically, and then not so organically during later playtrhoughs if they like it.
Everything about the quest cards is awesome.
Yeah I agree with this - making them toggleable wouldn't be hard, you just define them based on a global switch defined in the options menu
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