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luziferius

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by luziferius

  1. On 8/24/2020 at 11:44 AM, Starry Knight said:

    Pokesnax aren't getting consumed after interacting with event Pokemon

     

    Code checks for the Pokesnax but doesn't delete item after obtaining pokemon

     

    Should it consume the Pokesnax only for a certain kind of events?

    If the event type is "The wild pokemon attacked", then you defend yourself and either the wild pokemon faints or lands in a Pokeball. In both cases you defended the backpack, so none should be lost. [*]

    On the other hand, if the event type is "You hand out a Pokesnax and directly obtain the wild pokemon", the Pokesnax should obviously be consumed.

     

    [*] Idea for a hidden mechanic: If you happen to lose the battle against a wild pokemon that attacked for food, you should hand out the Pokesnax as you black out. (Disclaimer: I haven’t tried this, so I don’t know if this actually already happens.)

  2.  

    On 5/26/2020 at 11:06 AM, Fabio said:

    Hello! I am an Arch Linux user and the game itself runs pretty well, the only thing not working is the MIDI sound. The error that I have on the terminal soundrelated is:

     

     Failed to load libfluidsynth.so.1. Midi playback is disabled. 

     

    Despite the fact fluidsynth is installed. Thanks in advance for your help.

     

    It is an AppImage bundle. As far as I know, these are executable archives that ignore system libraries and unpack their own environment into /tmp/some_directory, from which they run the real executable. The bundle simply misses the library.

  3. I think this is actually the issue talked about here:

     

    It is a known issue with text formatting in Pokemon Essentials, where a text change might introduce a random line break at another unrelated random location.

    There are some in the current release, fore example one in the dialogue with Cain in the cemetery, and some of these somewhere else (don’t remember where exactly). This should be fixed in the next release, i guess.

  4. Version 18.4.3 Beta, Linux

    I think the first two are related to the used engine (MKXP-Z) on Linux. These should be reproducible using Game-z.exe on Windows. (I don’t have a Windows installation, so can’t confirm that.)

     

    The Premier Ball item description starts with a non-printable character, which should be removed:

    1004624329_PremierBall.png.45d2a10dbbfad833dcaeb242be5cbd0e.png

     

    Two of the four Pokemon marker symbols are non-printable:

    Box.png.17d0a057cf917de09aa00d47a3b5d282.png

     

    During any weather condition, the kid standing at the house near the train tracks in Peridot vanishes.

    The kid should be inside the house by his mom for consistency. (Disregard this, if I just missed an event involving the kid.)

    1430415055_Peridotkid.png.9eec81692dcdedf4f56cd9678c85e3c2.png

     

    This is an accessibility issue:

    The locked door, part of the puzzle in the Obsidia Slums requires you to hear the audio cue.

    If you can’t hear, because you are deaf or can’t play with sound for whatever reason, you can never know you progressed by pressing A when facing the wall.

    There is simply no visual indication of progress. Maybe a simple text box containing “Click” or similar when interacting with the switch helps progressing here.

    1770362610_ObsidiaslumsScraggyPuzzle.png.26ff2a41dc684874165599557da189f3.png

     

     

    The settings window always states the currently selected speech frame, regardless of the currently selected setting.

    Also, Cancel does not cancel made changes, but it saves and goes back. So it should be re-phrased to “Save & Exit” or similar:

    settings.png.0b9743ef9590e5632ec04834ac4f8aff.png

     

     

    And a forum meta-issue: The bug reporting guide links to the E17 minor issues thread instead of this E18 one.

     

  5. The download package (Reborn18.1.zip) contains a 7.7MiB large debug log (342247 lines), inflating the download and installation size. It can be found under

    Data/debuglog.txt

    and contains a debug log of an AI run…

     

    Solution: remove it, before the next episode is finished 😉

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