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ausar999

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Posts posted by ausar999

  1. Personally I didn't find woobat or natu too helpful for this one since air cutter/slash get additional grass typing on the field, so the pignite/combusken will still take neutral damage. I grabbed a fearow instead which gets aerial ace, not affected by the field, as well as mirror move which you can turn against the Lucario's gale strike for at least neutral damage, and big damage if it's low hp. 

     

    After that, standard double battle strategy: try to neutralize one mon as much as possible with a para/burn or dropping atk/spatk, and completely ignore it for the rest of the fight. Scraggy is a great choice since Keta leads with it and doesn't do all that much damage.

     

  2. A pretty accessible strategy is to bait out the z-move with a ghost or psychic type, and either toxic or curse with said ghost type turn 1, then stall out with protect/switch-outs. Trevenant is a great option due to getting all 3 of protect/leech seed/curse in its movepool. You will likely have to put a quick claw or focus sash on it though since you'll be getting outsped without it.

     

    Aside from that, misty terrain shuts down the ralts and kirlia, and if you don't have that, putting a chesto berry on everything helps too. Really just wait until the gardevoir goes down, then there's no damage to worry about.

  3. Probably the two hardest fights for me, across many playthroughs, have been Zetta + Geara on top of Valor Mt, and Narcissa's gym. 

     

    The former is mainly just because the field complements their teams so well, when so far you've really only had to deal with fields that benefit a monotype gym leader in some way. When you can use one move to change a field and it completely cripples the leader's strategy, and have a reliable type resist on top of that, that tends to end whatever challenge has been designed. Zetta and Geara, however, actually have diverse teams that aren't completely neutered by one field-changing move- they can benefit from basically any field you can imagine fighting on. Fighting a typhlosion on top of a volcano is always a great way to get destroyed, using dig to change it to a cave can easily let shell smash Minior sweep you, using bounce to change to a sky field opens you up to Thunder Clefable and weakness policy dragonite rampaging through your team... there's really no easy way out. 

     

    Narcissa, however- haunted field can only be changed into blessed, and vice versa, and since spectral scream changes blessed into haunted, there's no way to permanently get rid of the threat the field creates. Add to that how the field essentially requires you to fight fire with fire (er, ghost with ghost), and how she won't hesitate to stall you out with will-o-wisp and pain split, and it's basically a crapshoot as to whether or not you'll have what you need in the earlygame to actually get through. 

     

    Angie used to give me a lot of trouble until I realized you can easily neuter her entire strategy by having one mon click lava plume and immediately following it up with a pyukumuku's purify. After that you may be fighting a 4v6, sure, but you can stack enough type advantages against her to power through when there's no field at all. 

     

    Ryland has never really given me trouble- 2/3rds of his team is weak to ground, and dig is boosted by the field, so toss a telluric seed on a moxie krookodile and you're good to go. Maybe it's different in intense mode, though, I've never made it that far in an intense playthrough.

  4. ANA quest begins via the Missing Children help center quest in GDC. 

     

    Zorrialyn Labyrinth can be explored without doing any other sidequests before it, but the bulk of it (with the spiciest rewards) comes with part 4 of the Hidden Library sidequest, which requires HL 1-3 as prerequisites. 

  5. Some more specifics would be helpful, but I'm guessing you're referring to one of the Kristiline Town help quests? If you know where to look, talk to every NPC in those areas. 

  6. 40 minutes ago, Akin said:

    First, thanks to the developers(Jan,Zumi and others) for creating such a beautiful pokemon game that can be run by low end pc. You really deserve the respect you get from all your fans and others. Though i like to make a small request. I do not have PgUp and PgDown button in my keyboard needed for fly. So i wish if it had control options like Reborn, so i can reconfigure and play easily. Pretty please. 

    Might not be the thread for this, but fn+arrow keys replaces pgup/pgdown functions for me for scrolling through maps while flying. Could be worth it to give that a shot, I'm playing on a macbook.

  7. For the parts of Nim's team that aren't Solrock/Lunatone, I'd suggest picking up a Simple Swoobat from the Gearen sewers if you're still stuck. Won't be able to touch the Solrock/Lunatone, but Calm Mind in psychic field with Simple takes you to +4/+4 in one turn, which is nuts. If you're worried about rock slide ohko'ing, you might be able to tempt some psywaves instead with your other mon being fighting or poison, which Swoobat resists. 

     

    Swoobat is even more helpful for another fight against Nim later on, when you can teach it shadowball by TM and wipe her field one by one after a single calm mind. 

    • Upvote 1
  8. 4 hours ago, Zumi said:

    New character art has been made!

     

    While you're waiting for V13, here's some more official art of the characters! This time around Marianette, Indriad, Eli, Sharon, Geara and Narcissa got their art done.

     

     

    pxnZ4kx.pngvKavYW2.png3KL78a4.png

    jWiBqrd.pngPhhuKFx.png

     

     

    ...But there's more on the way! I have sketches ready for another six characters, so you'll be seeing those soon too -- in fact, next up is... The Blacksteeple castle arc crew. hoooh. 👀

     

    As per usual, you can find back all the character artwork, a link to full resolution versions and bonus icons in the Official art thread! Make sure to check it out if you want to see them!

    These are amazing! My favorite has gotta be Eli and Sharlene. Shannon particularly looks just like I imagined. 

     

    Spoiler

    Also definitely noticing some Yveltal-like influence in Indriad's getup. Considering the two (one?) character(s) we've seen using Yveltal, and the dialogue that results when you spam Quick Guard fighting said Yveltal... this definitely gives a few BIG hints lore-wise.

     

  9. Erick fights on a water surface field, right? Either that or a murky surface. So I think all ground moves are nullified to begin with, even like mud-slap and such. 

     

    Yeah, best bet is probably to freeze the field over with blizzard first, then a second field-changing move so you can freely EQ spam. If you caught the shadow vanillite way back when, it gets blizzard by levelup. Also, give Cheri berries to as many team members as possible since Thunderpulse seems to have a 100% paralysis rate. 

  10. I had issues finding the right thread too, maybe this will help someone: 

    It's the v11 one, but it works fine for v12, as long as you make sure you save in a spot that didn't change between v11 and v12 before enabling it. Gearen lab is safe, for example, but I wouldn't try to do so anywhere around Zone Zero. 

     

    And yeah, with great power comes great responsibility, yadda yadda. Resist the urge to plop a mega ring and some related stones into your bag, it'll make your playthroughs a lot less fun if you do.  

  11. 48 minutes ago, Tikkit said:

    On the talk about Ren and Reina, I feel that Ren could be darkness by technicality, since he clearly isn't evil, but still betrayed the group and felt betrayed.

    Madame X and Nastasia would agree with you, I'm fairly sure that's why he was recruited to Team Xen in the first place. 

  12. I'm digging the Reina-is-Crescent theory. Crescent seems to be a pure psychic trainer- Gothitelle, "Dranna" the Mewtwo, and...

    Spoiler

    Zetta the solosis (Reuniclus, presumably)

    and Reina's "ace" being Swoobat adds to that. Though Reina also having a Honchkrow and Rimbombee in the one time we fight her doesn't exactly support that. 

     

    Or maybe Crescent is just gonna be one of the elite 8, given the monotype and how powerful she's made to be. 

  13. I'm just holding out for the hope that v13 will finally be the update where Truckguy becomes a romance option

     

    Oh, and this a suuuuper minor thing, but also hoping for the field to be changed for some of the later-game audino trainers. Secret power putting you to sleep 30% (?) of the time can be quite tedious when you're trying to do a 1-85 grind.

  14. 17 hours ago, Delta3416 said:

    So, more on topic for V13, what do people think are some likely team changes to be made for gym leaders and the like?

    Here are my thoughts.

     

    -Marianette would fit having an Indeedee. Since it is the servant Pokemon. Also, most of its attacks would be boosted by the field.

    -Angie might have a Galarian Darmanitan, but only in intense mode since it would be too powerful otherwise. Alternatively, maybe Kreiss has one (if we are going to Neverwinter in this chapter), and Angie has Frosmoth (for Aurora Veil I suppose).

    -One of the Puppet Masters might end up with Orbeetle.

     

    A lot of people have suggested Corviknight as a fit for Ren's team.

    I can see Saki with a Duraludon if we get her gym in V13. Steel/dragon type maybe with some kind of field/seed nullifying ground-type attacks. 

  15. The key for me was catching a Sableye from Voidal Chasm directly beforehand. Gliscor, Torterra, and Excadrill were the only mons I was having trouble with, all physical attackers, and Prankster Sableye was the key to taking each of them down... because for some reason the Sableyes in Voidal Chasm have Strength Sap. Which is kinda illegal, but ok. 

     

    TM'ed Will-o-wisp, relearned knock off and mean look in Sheridan, and just stalled until those 3 burned to death. I think I used Amnesia Palossand to take care of the special attackers after the other 3 went down. 

     

    Sableye also carried hard in the Adam gym battle. All but 1 physical attacker (Aurorus), so once T-tar went down, more of the same. Kinda cheesy, but I don't like being required to change the field to pass a battle, so yeah.

    • Like 1
  16. Looking for assistance on a certain sidequest:

     

    Spoiler

    The Classified Information quest (help center #2 in GDC) isn't triggering properly for me- I've given Annabel the medallion, slept, talked to her in the nightmare, went back to the penthouse and watched the cutscene about traveling to Darchlight Cave... and I accepted the fast travel option and there's a gate blocking the door I'm supposed to get to, with Looker and Annabel nowhere to be found. I thought that I was just supposed to get another badge or two, but after completing the main storyline through v12, this is still the case. 

    I'll attach my savefile below, but all I'm really trying to do is get that last stamp. Wouldn't mind at all if someone was just able to give a +1 to the stamp counter (or however the game tracks it) and leaves it at that. 

    Game.rxdata copy

  17. I'm having some issues with the Narcissa quest:

     

    Spoiler

    After finding young Narcissa in Phasial Cave by using Dark Pulse, she asks to find the older version of Narcissa. All guides that I can find online seem to say that old Narcissa is supposed to be in Forlorned Cavern with the Timesplicer crystal, but she's... not there at all. Interacting with the crystal doesn't do anything either. 

     

    Last time I saw old Narcissa was in West Gearen with the help center quest with Dufaux possessing some generators, but that was several badges ago. Am I missing some part of the quest chain here?

     

  18. Ok, I got a doozy for y'all. Just finished the Narcissa sidequest, but apparently it was supposed to be way longer than it actually was for me. Apparently the events start in her house in Goldenleaf, then something happens in Phasial Cave, then the West Gearen power plant or something? I'm guessing here, because somehow in the chaos of changing game versions, I managed to skip what was probably 2/3 of the whole thing and just accidentally ran into young Narcy at the Darchlight Manor to begin it. Everything went normally from there and the quest finished, buuuut that apparently means that I never unlocked the Lost Castle or certain parts of the West Gearen plant, and the rewards for the whole thing aren't available. 

     

    Spoiler

    Googled it, apparently the rewards are Rotom and a department store sticker. I don't really care about the Rotom, but I gotta get dem stickers. I've attached my savefile, anyone mind going in there and editing to add +1 sticker? 

     

     

    Game.rxdata

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