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Scrublord 5000

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by Scrublord 5000

  1. 6 hours ago, Ocho said:

    Windows 10, Game.exe

    Alright I just replicated the crash myself, so I'll see if I can fix it.

     

    Until then, the Game-Z.exe is the one that I know for certain works properly, so if possible use that for the time being.

     

    I'm sorry if a fix doesn't go out for a day or two because I'm very busy IRL at the moment.

  2. On 9/25/2020 at 7:20 AM, Ocho said:

    I got this in the first ever fight with Cain, right before Cain threw in his mon

    image.png.bcb0b99aa0a79c9e28c29a3d660c2198.png

     

    EDIT: I "deactivated" the mod (as in move the files into another folder temporarily) until after fighting Cain and Victoria and moved the files back in the Mods folder, this is what I get if I try to fight a wild mon. (it's also worth mentioning that the game will always crash when a battle starts)

    image.png.fc3da68f981735be44b0dc9a76c0989d.png

    What version of the mod are you using?

    I can see you're on E18.4.1

     

    Also if it still happens when you completely remove the mod, it's probably not MI...

  3. @Pyrolusitejust a heads up for your reskin, I just updated the mod to add support for respriting the HP and XP bars, and for clarity's sake I renamed MIStat.png to MIBars.png and ended up shifting things around a bit.

    You'll have to adjust what you have already a little bit.

     

    (and you can mess with the hp colors as well if you like)

    • Thanks 1
  4. 3 hours ago, ShogokiX said:

    One question @Scrublord 5000: Will this at some point be compatible with Rejuvenation?

    I've actually never played rejuv, so I'm not sure what it would take to make it compatible.  Honestly, since the only thing it does is throw some extra stuff into PokemonDataBox, it might just work without any changes but I haven't tested it myself.

     

    I might take a look at that later today if I get the chance.

  5. Just a quick side note as well, I'm too lazy to play through the game far enough to get good screencaps of PULSE and other encounters, so the showcase screenshots are just lame Opal Ward battles.

    So, if you want to take some cooler screenshots than that, lmk and I can post them in the showcase spoiler (w/ your name)

     

    thanks you in advance for doing my work for me hehe

  6. Have you ever wished you could stay fully informed on the battlefield without committing the Reborn SinTM of using half pixels?

    Well wonder no more, my friend, because you have come to the right place!

    After starting, abandoning, resurrecting, and finishing this project, it is finally ready to ship! (at least as far as I can tell so far)

     

    Mission Statement   

    I hate half pixels and so should you.  The less of those the better.  As you may have guessed from the intro line, my goal with this mod is to provide as much information in the battle UI while maintaining a half-pixel and jank free environment!  In development and after achieving the main functions I originally set out to add, the scope has now expanded slightly to a general overhaul of the battle UI.  The first quality-of-life feature that was added under this new mission is the implementation of unique Poisoned/Badly Poisoned icons, and more will be added when I get good ideas! (at least until I run out of screen real estate)

     

    Layout Overview   

    Spoiler

    Color Coded Legend:

    expBox.png.ab235592c8993e5b55a17567f2f838d7.png

    Enhancement Status:

    expMega.png.4c87a1a7f67abb9c57a2e9d83ad6ad57.png

    Stat Changes:

    expStat.png.6d36b2c7f397322e13871c3a807c4798.png

    Typing:

    expType.png.6139ea41058b4a0e2443ce92d59bd9fe.png

    Status Condition:

    expEffect.png.b88bcb376bb92fbaf91c8f57d7c1ee0c.png

    Gender:

    expGender.png.c3f6b9261a6c7a6e585802323d561fe6.png

    Pokédex Status:

    expOwn.png.49739cddd8dcf4423622b62bd5bc826d.png

    Shiny Status:

    expShiny.png.c0adbacee4d71549b33154d603fae48d.png

    Spoiler

    ex2.png.c78536173af599fda9a9aca445860ae2.pngex1.png.2ade91744035932bc3f54f3f954ec2bb.png

     

    Changelog   

    Spoiler

    v1.0.6

    • Slightly adjusted position of info boxes in 1v1 battles to make better use of the space available
    • Added separate sprite options for monotype and dual type icons

    v1.0.5

    • Fixed bug involving monotype display midpoint
    • Added support for customizing text colors and shadows for HP, Level, and Name text

    v1.0.4

    • Adjusted HP bar length from 121px to 120px
    • Added support for customizing HP and XP bar sprites

    v1.0.3

    • Adjusted type display icon height from 3px to 5px for more flexible customization

    v1.0.2

    • Fixed shiny icon offset for foes

    v1.0.1

    • Fixed caught icon offset for foes

     

    Compatibility   

    The only mods that I know for sure this is incompatible with are the SWM-TypeBattleIcons and SWM-ShowStatBoosts modules of SWM, since this mod is intended to be a direct replacement for them and they both modify the PokemonBattleBox class.

    IF YOU USE THIS MOD WITH SWM MAKE SURE YOU DISABLE THE TWO MODULES MENTIONED ABOVE!

    Aside from that, I am not aware of any compatibility issues but I will update a list here if/when they arise until I'm able to fix them, so let me know in the thread if you discover anything and can narrow it down to this mod.

    Spoiler

    Known to be Compatible

    • Sandbox Mode

     

    Known to be Incompatible

    • SWM - TypeBattleIcons
    • SWM - ShowStatBoosts

     

    Installation   

    [ LATEST VERSION ] Release v1.0.6 Direct Download

    Previous versions can be found here.

     

    Simply download the zip file from the releases page linked above (or from the direct download), unzip it, and merge the included Data/ folder with the Data/ folder in your Reborn install directory.  It should be the folder that contains Game.exe.

    If you have any questions about this specifically, there are plenty of other resources on the forum and people active in the discord that can walk you through installing a mod, since they're all done the same way.

     

    Credits   

    I just wanted to thank @Waynolt for their work on SWM, their scripts for ShowStatBoosts and TypeBattleIcons were very helpful as a jumping-off point for my own code since I was unfamiliar with the inner workings of Essentials scripting and with Ruby in general. (They also said I didn't even have to credit them, what a legend)

    Also, thanks to Ame and the rest of the Reborn team for the amazing game; you guys put in a lot of heart and I'm looking forward to the full release!

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