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Concerne

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by Concerne

  1. Hello, while I can´t say it´s difficulty curve is perfect, I do think it has been really enjoyable  so far, without been too fustrating (most of the time)

    In V13, given that you plan to introduce the mega-ring and we already have access to a good number of the most powerful and competitive pokemon/tm/items. 

    How do you plan to keep the game difficulty without recurring to ¨cheap difficulty¨? With all the tools that we will have I imagine it will hard to keep the game chagenlly without   just throwing us into a forest in fire with just a glass of water,

    And by ¨cheap difficulty¨ I mean things like: overleved enemies (like the virtual Elit4 in intense, god, that was a nightmare), battles in succesion without healing, or battles again enemies than just have a ton of Hp and took an eternity to kill. Things than dont really push your strategic thinking and are just  plain frustrain.

     

  2. Minor error: Zorua and Zoroak´s ability.

     

    Zorua/zoroak take the form of your last pokemon, but when you last pokemon faint and you take zorua/zoroak out, zorua/zoroak´ll take the form of your fifth pokemon  but the text   will still  use the name of your last pokemon even when it has fainted.

    That and the fact that A.I doesn´t care about the ability,.

     

     

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