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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by BellBlitzKing
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- Fan Animation By BellBlitzKing on YouTube: Watch Now
- Fusions battle, from Naruto, Bleach, Digimon, MHA My Hero Academia, DBZ and JoJo's Bizarre Adventure!
- YouTube.com/watch?v=5HDuGvrUC0Y
- You can download HD Art and Backgrounds from the video on ItchIO





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Finished all Attack Sounds from Game Boy, GBA, NDS up to 3DS! Over 4500 SFX!
Download on Dropbox: https://goo.gl/uhAxsg
Get on ItchIO or Google Drive: Bellblitzking.itch.io/pokemon-sound-collectionWatch All Attack SFX on Youtube
This took some major effort, using emulator tools to HD capture every attack. It is a great blast of nostalgia.
What were some of the most memorable sounds you recognize instantly? Hyperbeam, Psychic and haunted Celadon city sounds I can never forget.
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Pokemon Attack Moves Sound Effects Pack! Gen 1 to Gen 7!
- Get over 3,200 SFX featuring attack moves from GB, GBA & DS games!
- MP3's Crossing Kanto, Johto, Hoenn, Sinnoh, Kalos and Unova!
- Tagged with metadata, cleaned and edited, directly recorded with emulator tools.
Download: https://bellblitzking.itch.io/pokemon-sound-collection/#download
Watch all on YouTube: SFX Attack Moves Collection Playlist
Download: https://bellblitzking.itch.io/pokemon-sound-collection/#download
Watch all on YouTube: SFX Attack Moves Collection Playlist

Pokemon Fusions War! Fan Animation (3D OC)
in Creative Works
Posted
@Promethe, thanks for your feedback! I can elaborate on the workflow for sure. Yes, showcase was more the mindset on this project for the characters and VFX.
1) "SFX, how'd you make them?" - SineVFX Studio and Hovl Studio VFX Packs with many edits/combinations of their Unity effects. For example Hovl's Orb Pack 4 includes a Rasengan Shuriken particle effect. I combined that with a rasenshurken 3D high poly model + light glows + bloom + small wind cyclones. Emulating the anime!
2) "Snappy Fight scenes, Good key poses, More In-betweens" - 100% agree with you! Secret limit here is animations are extracted from the Sun/Moon/Ultra games! Pacing of animations in-game fits the slower paced Attack-Wait-Animate-WatchVFX mold. Thank Nintendo for poses. I selected what I thought was more impactful. You can get the animations using SPICA. (see this post).
3) "Redid Textures" - VG Resource includes many of the models/textures. I updated/rebuilt many of the textures to get higher quality. Originals only reach 256x256 but the Sword/Shield versions go up to 512x512. The JoJo/All Might Machamps were the toughest to do, 1028px. If you mod the textures, they can fit any of the models from Sun/Moon/Sword/Shield and also Let's Go games.
4) "Added Geometry" - Unity3D allows combing/editing geometry. Look at the Blaziken (Gold Armor) and Bisharp (Black Armor). The Armors is the actual geometry from the golden Magnamon and the BlackWarGreymon models from the Digimon games. I adjusted, resized and edited pieces of their armors to fit the Pokemon, then tested it with the animations on. It's fun.