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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Status Updates posted by Vince&Sylveon
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The errors that you see from Spork 8 are probably the same on Forest Guardian side story (Aegislash’s Kong’s Shield being one of them), so it might take some time for me to compare the Script between Forest Guardian and Spork 8.
Since you did a wonderful job locating various errors, I was wondering if you’re able to test out the difficulty of Forest Guardian to see if the battles are too hard or not. Some unusual moves found on some Pokémon are either related to STABmon (common, Eruption Charizard, Boomburst Sylveon, and Water Spout Greninja are some examples) or blatantly illegal (very, very few).
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I remember I said that Adam’s Aerodactyl on Normal difficulty went over the level cap (83 > 80). But looking at the wiki, Angie’s Crabominable on Normal Diffficulty is the first to go over the cap (51 > 50).
Meanwhile on Reborn, Samson’s Conkeldurr Is the first to exceed the level cap (71 > 70).
Just throwing out a few trivia there.
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Project activities may grind to a halt due to jury duty. Most likely spend half the day inside a courtroom.
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YouTube is a complete mess at the moment. Neither quitting or continuing, just being in limbo until it plays out in December 10.
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And done! Pokémon Spork Intense Mode has been slightly modified! The scripts is there to overwrite your previous script so that level caps do happen. And even though there is the Trainers file, you will need to compile data. Also, the lack of Reverse Candy or some sort means you may need to debug your team to lower your Pokémon's levels unless you want to deal with disobedience.
Feel free to comment any difficulties from certain battles.
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Just letting you all know that I’ve revised the trainers.txt in Pokémon Spork to make some battles harder (mostly the important characters) and fix a few issues that I didn’t do on the previous submission. Rayquaza isn’t meant to mega evolve in Draga’s battle so I changed Dragon Ascent to Brave Bird. And some of Emily’s Ninetales didn’t have drought. I am testing some trainer battles before I give the A-OK to resubmitting the file. I might as well submit the Scripts.rxdata to hopefully think that the obedience levels are modified.
badges/level cap (same as Rejuvenation)
0/20
1/25
2/30
3/35
4/40
5/45
6/50
7/55
8/60
9/65
10/70
11/75
12/80
13/85
14/85
15/95
16/95
17/100
18/100
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Editing trainers is done by the PBS files of trainer.txt, which I had it posted if you keep scrolling down my profile. There are some things I have to change from that file such as replacing Dragon Ascent to Brave Bird so that’s Rayquaza won’t Mega Evolve and some of Emily’s Ninetales didn’t have drought. You may also have to go to PBS Battler (something called like that on script editor) to adjust the obedience levels.
Some illegal moveset include Head Smash/Brave Bird Aerodactyl and Neo’s Boomburst, so watch out from those!
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Sorry for extremely late reply regarding this subject matter. In terms of the so-called Intense Mode, I won’t be able to implement them on original Pokémon Spork. However, the side story called “Forest Guardian” tries to emulate intense battles. Despite lacking Field Effects, some of the major characters’ team roster has a combination of this: benefit from constant weather from overworld, Fakemon (at least two of them so far), STABmon (Eruption Charizard, Boomburst Sylveon, etc), and very few blatantly illegal moves for the sake of countering certain Pokémon (very less likely).
I saw your achievement of your mono-Grass run without items on Rejuvenation intense, which I admire. I am curious if you are able to handle this Pokémon Spork side story.
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This is the file for Pokémon Spork Intense Mode. As far as level cap goes, you may have to go to RPG Maker to edit the levels given for every badge. I believe it is under PB_Battler or some sort line 2000+. For help setting up, look at one of Amethyst's level cap video, which is helpful visual guide of setting the disobedience factor.
This is NOT the final draft however, but the AI major characters' insane difficulty are covered up to the end of the story (where the credits roll). I haven't edit post game rematches and trivial regular trainers yet.
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Intense mode
Nidoqueen lv85
Krookodile Lv85
Claydol Lv86
Mega Steelix Lv86
Excadrill Lv87
Torterra Lv88
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Medium mode
Nidoqueen 84
Gliscor 84
Claydol 85
Excadrill 85
Mega Camerupt 85
Torterra 86
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So far, I’m still waiting for information about Ryland’s team and levels. So far, I acquired information from my own playthrough via casual, but lacking Normal and Intense. I know 2+ YouTubers whose playthrough is normal and intense, but they haven’t got that far yet, through pretty soon.
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Been soft resetting for an ideal Gible’s IV for an hour. 14/25/10/29/29/20
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So I decided to spend around 2 hours using my duplicate save so that I get to correct some mistakes. The redemption is to win the Sakitron VS Amanda battle and lose against a double battle featuring Madame X’s servants. I didn’t record anything because I worry that I might not succeed, but in the end of the day, I saw success in my own eyes, and am finally satisfied that I’ve got to go back. The only thing I didn’t do is to re-train Cofagrigus, so aka Cheeze did not happen at all in my second save (not that I needed it anymore, maybe in the future if I feel like EV training them). I actually cheesed with Perish Song Absol against rift Hippowdon, so that must be a speedy part of the chapter.
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Major spoilers:
Casual Mode
A-Dugtrio LV80
Golurk Lv82
Rhyperior Lv83
Torterra Lv84
desert Field, constant Sandstorm.
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Yesterday on Pokémon Spork episode 1, I recorded the first 20 minutes worth of battles! Now on episode 2, I still battle trainers left and right, eventually get the first badge, battle the MC's sister, went to the next city, went to Trainer School battling trainers left and right again, and took on quizzes, which some BIG notable items gained were Charizardite Y and Litten.
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