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I've been looking through my own script and I wonder if I've been doing it correctly on "PokemonTrainers" when it comes to changing the cap of EVs from opponent's Pokemon. What I did was to change from "if evsum<=252 && evsum>0" to "if evsum<=1512 && evsum>0". It felt like it was the only thing to change.
I even did some damage calcs in Smogon's website and so far, it was pretty spot on. Though the only sample size is me comparing my Ribombee with 252 SpA, 4 SpD, and 252 Spe against a Drapion with 252 HP, 252 Atk, 252 Def, 252 SpD, and 252 Speed. That's the only experimentation I've done so far, but I might have to test it with other opponents that I've made in Pokemon Virtualization whose Pokemon surpass over 510 evs to see if it worked as intended.