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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by ArcBolt27
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6 hours ago, Octavius said:
Thanks for the heads up! That would be caused by a 'through on' effect that wasn't bookended by a 'through off'.
I don't see any of those occurring in or around the area you're referring to, though, so I'm not sure what might have caused that. Still, glad it didn't persist!
Hope you've been enjoying the game so far!
yea it was pretty fun and i must say
Spoilerthe gym leader's sirfetch'd lived up to its reputation the NPCs gave it im just glad i had my ariados to slow it down and poison it via toxic thread that and i went almost ful hazard (double toxic spikes and triple spikes worked wonders for me there)
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also i noticed a rather peculiar bug tho im not sure what caused it but i can surmise it started at the orphanage soon after i got the alcremie and left............... basically after getting it (i went for the fairy/dark one for now) it caused a walk through walls effect to trigger for reasons unknown to even me i wish i could help further there but i only know the location it started and not the cause itself
EDIT: its worth noting it seems to persist if you save and reload the game as well but if you travel between towns (i went from ilyria to polaris and back, not sure if it works otherwise) the effect goes away
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where do i go about obtaining a tasty torch? needed one for the whole cake thing in illyria
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if possible could you update debug for pokemon empire since v3 is public now?
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normally im not overly keen on fan games that have a lot of fakemon in them but there are times where i make exceptions and this is looking like it will be one of those exceptions
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minor dialogue changes and i "think" some affection which wont come into play til the final version but overall the change is currently negligible so its really up to you if u wanna stall for a w with her or not
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54 minutes ago, Heliomega said:
This Mod looks very cool !
But I'm wondering, does this mod changes the teams of main characters in the game (like the rivals and the leaders) or does this mod just gives new forms to Pokemons ?
both actually as from what ive seen the first gym leader not only has a gen 8 mon but an alternate form of it that was created in this mod at that, there are a few others as well but i cant recall them all off the top of my head only that one i know for sure
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would also be helpful to know what team u are running so we can see if there's any possible issues there
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so something i was curious about is in the move/ability documentation it mentions electrode gets a new ability combustion which causes it to auto-use explosion upon taking a fatal hit................. but what has me curious is how that will work if you have electrode use explosion naturally, would that trigger combustion as explosion is effectively speaking a self induced fatal hit or are there plans to prevent something like that
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just played thru the demo with scorbunny as my starter due to him being my favorite of the 3 from sword/shield (if the gen 8 starters werent a thing i likely woulda went torchic or chimchar) and aside from the first rival battle being rather 1-sided (not much a scorbunny with just tackle can do against a popplio that has water gun -_-) i had a bit of fun with it
as for the table that has all the new abilities and such for mons do you think you could also provide documentation as to what these abilities do as many of them seem to be custom
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well the thing with madame x is ur actually SUPPOSED to lose the fight and very little atm changes aside from snippits of dialogue but yea to win it there only "easy" way is to cheese it be it by PP stalling and running intimidate mons to weaken struggle down as well as A LOT of revives as for valarie u can screw over her team with something that has access to water absorb/storm drain tho i dont recall if u can get shellos by then but if u have a vaporeon with aqua ring and water absorb for its ability u have a good start there
and much like madame x's yveltal the fight against madelis' houndoom is tricky and on intense is really only winnable with luck as u need to pray that metronome gives u something like hydro cannon/origin pulse hell maybe even rain dance might help but idk
either way the madame x and madelis fights are technically supposed to be losses tho only minor dialogue changes with the madame x fight if u and and u do gain +1 affection or w/e the stat is with melia if u win against madelis' houndoom
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the closest example i can think of is a rom hack for pokemon ruby known as snakewood thematically speaking its based on the zombie apocalypse that was supposed to happen back in 2012
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18 hours ago, MegaMew said:
The main post has been edited to represent the new release!
i think there's a typo in the edited initial post, it says "mew mega evolutions" instead of new..................... little nitpick sure but my OCD kinda compelled me to mention it despite it giving me a chuckle
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i forget if u can teach it by the time u make it to crawli but if u can get the alolan muk knock off and poison jab it will prove invaluable.................. i would know first hand aswhile this didnt happen with crawli there was a fight later in the game against the psychic gym leader where its basically a 12v12 on intense and my alolan muk soloed the fight while paralyzed and in the red living purely off black sludge
sure its not a good comparison but i felt like giving an example of its usefulness in the long term.......... plus with poison touch it makes it all the worse
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19 hours ago, BlueTowel said:
Not this time. No new ones were submitted by others, and I ran out of time yesterday to make some before uploading. I'll sort some more before v0.7 though.
This is how my timeline* for the next version is looking:
- Fix any bugs in v0.6 as they're discovered, release new 0.6.x versions as needed
- Add new areas to wiki - wild listings, item listings, battle listings
- Add walkthroughs for all sidequests to wiki
- Add wiki pages for Memeforms and Memejuvforms version differences
- Try to automate or macro converting alternate form game data into wiki tables
- Start work on v0.7 (Isle of Armor & Crown Tundra moves, abilities, items, mons + new altforms areas (2-3) and sidequests (2) + new altforms + new plate interactions + randomiser + 8th gen-only switch)
I'll have natural points to fit in some spritework in 2 and 5 from sorting wiki icons and pictures, and I'll release them in batches as they come.
*There's not a lot of time in the timeline. I don't know how long each part will take.
wait memejuvforms?
nani?
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no its honestly not all that hard, i have minimal trouble with him and i only play on intense, also there actually is a possibility that ur luxray is legitimately being outsped by the vikavolt tho it is quite unlikely
also as u might have realized by now, stat debuffing moves are godsends as while they dont help much by themselves they can still turn the tide and make many of the fights more bearable
that aside idk why ur having that much of an issue on normal, personally my main team that i bring in from old versions usually ends up being golurk, alolan muk (the purified shadow grimer u get earlier on), cacturne, venusaur, leavanny and intimidate luxray.......... at least for that fight anyways as its my anti-madame x team due to it letting me beat her lvl 100 yveltal via PP and potion stallingbut in regards to neved i would recommend debuffing his stats when possible and maybe using knock off if u have access to it on any of ur mons
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2 hours ago, BlueTowel said:
v0.6.7
WARNING!
Please save outside of the following areas before updating, or you may end up stuck inside a wall:- Northern Undernet
- Obscure Oceanfront
- Obscure Oceanfloor
Bug Fixes
Octolock should now be working correctly. Did you know that it also transforms Water Surface into Underwater, and inflicts damage at the end of every turn while Underwater?
The Rock Climb from Northern Undernet's icy crevasse to Route 4 should now be working correctly.
The edge of the map should no longer be visible from the icy crevasse in Northern Undernet.
All battles in Obscure Oceanfront should now correctly take place on Water Surface field, not a black void of nothingness.
The waterfalls in Obscure Oceanfront and Southeast Undernet should now be working correctly.
The turnabout tiles in Obscure Oceanfront and Obscure Oceanfloor are now visible and working correctly.
A new puzzle hint has been added to The Under Ruins.Main (V0.6.7) (ONLY for Windows, until I get around to freeing up upload space) (.zip, 566 MB)
https://drive.google.com/file/d/11a49UivI0S-zX_uvg3n5F713EfER-1jF/view?usp=sharing (Google Drive)Extract and play from Game or Game-Z.
Patch (V0.6.7) (for Windows, Linux and Mac! Reborn E18.4.1 ONLY) (.zip, 94 MB)
https://drive.google.com/file/d/1tgXnfJRZzBFfBB9uSrK_UYusw-6Xkvt5/view?usp=sharing (Google Drive)Extract into Pokémon Reborn game folder, overwrite and replace files when asked, play.
no new forms/sprites this time around?
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funny thing about the rhybombee egg issue is that the glitch occurs on 3 of the 4 possible responses before you get said egg the 4th issue you get the egg just fine without any errors or anything
if anything i say keep that in there to represent the whole aspect of it being caused by a issue of some sort but at the same time leave vague hints as to the correct response needed to not get said error
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well i just finished the release and i must say the final battle felt a bit underwhelming...............
couple ideas i had to make it more challenging was to either expand their roster as facing a lone lvl 25 dusknoir just falls flat imo, or idea number 2 as this was the main reason the fight fell flat for me was have it so our team isnt fully healed between battling who we pair up with and battling the dusknoir
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i also had the pokemon following issue, i think for me it started when i put rookidee as my lead, havent tried to see if anything else will still follow tho since then
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3 minutes ago, ssbCasper said:
Im sure a handful of people are wondering if they should pick the game up or wait for episode 3.
There's still A LOT of work to be done before we even start testing internally, and there will not be that many changes to the first two episodes minus two major(ish) ones. 2 starters will be replaced due to not achieving the level of balance and viability we wanted, and the overall difficulty of the game is going to be reassessed due to us fixing some damage scaling issues on certain fields, there will likely only be minimal changes, but there is the possibility we have to overhaul half the encounters and then the timetable for Ep3 gets delayed further.
So really its up to you, Episode 1 and 2 will be in there best form after episode 3 drops, but the changes aren't going to be so drastic that it feels like a different experience.
has it been decided what the starters of current episode 1 & 2 will be replaced by in episode 3?
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welp ive noticed a couple bugs so far: first off the dragpult in the prologue battle uses dragon darts but nothing happens, second the mints in perennial dont work but otherwise it seems fine so far, ill try and keep note of things and mention them as i find them
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any chance full moon could get its debug updated for v11?
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8 hours ago, Raion said:
Hello everybody!
First of all, Reworld is not dead! There's progress but currently pretty slow.
What have I been doing?
Well, Covid-19 took my motivation for like anything, it was very boring and I neglected Reworld. But now I'm back with new news.
You might expect something about E2 but no. Instead of developing E2 I'm remaking E1. New tiles, new graphics, new maps, polished dialoges, etc. Most of the updates happen on Discord though.So, you working again on Reworld?
Yeah, but Germany doesn't care much about Covid, so school is back and sport activities as well. And it's taking much of my time and such a big change really takes your energy. I'm still trying my best to make the next update come out asap!Last but not least, here are pics of the next update:
That's all I have to say and show for now, have a good day and stay healthy!
glad to see this is still being worked on.............. also love the pic update to mai from death end re:quest 2.......... next to lilliana she's one of my favorites in there
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Pokémon Forêt Éternelle
in Fan-game Exposé
Posted
daifetch'd > sirfetch'd