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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by groniack
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I have this script there:
if hasWorkingAbility(:CONTRARY) pbIncreaseStatBasic(PBStats::ATTACK,1) @battle.pbCommonAnimation("StatUp",self,nil) @battle.pbDisplay(_INTL("{1}'s Attack rose beacause of its Contrary!",pbThis)) return false endif you add it above the line with the code:
if !opponent.hasWorkingAbility(:CONTRARY)it might fix the problem. It's not 100% sure to fix the problem though...
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@StarryDreamerKitten Here are some changes I would make if I were you.
1) An the first map I feel like the table and the chairs should be at the center of the carpet. So I would enlarge the carpet and move the table and the chairs one tile right. Furthermore, I would consider adding something to the lower part of the map (like plants?) to make it feel less empty.
Also, is there a tile error on the carpet? Or it has white outline on purpose?
2) An the second map, the sofa is covering the window and it feels a little bit weird. I would probably remove it (or replace it with something that's not that tall).
3) Same problem with the third map. You should remove the bookcases that block the windows. Also you should consider removing some of the posters on the wall. It seems a little bit too crowded there.
So these are the changes I would make. Overall, I really liked your maps, especially the outdoor one ( I found no flaws there
). It's just small details that need to be changed to be aesthetically better.
But it's your game. You decide what you are gonna do with your maps.
Have fun making your game!
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8 hours ago, Ice Cream Sand Witch said:
Funnily enough, I had the same issue with making Blacephalon a starter as I did with the Battle Factory issue mentioned in the post above this. I had to shorten its internal name to "BLACE" (its public name, which is separate from internal name, still displays as Blacephalon). Theoretically shortening the internal names of Pokemon could also resolve the Battle Factory issue, but I'd have to edit every single mention of those Pokemons' names in every PBS file where they're mentioned, and in any ingame events where they're received. But I've decided on the idea of all the rentals being first stage Pokemon at level 5. I think work on the Battle Frontier will go quicker now that I fully know what I want to do with the Factory.
For your issue try this:

pbAddPokemon( PBSpecies::BUTTERFREE,100)You just open the parenthesis on the first line and continue on the next one. It works for me

Keep up the good job!
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Love these! Do you make them from scratch?
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I like the 4th one the most. It edges the others in terms of power! Personally, I find the 3rd one a bit boring... But that's just my opinion.
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4 minutes ago, Dylanrockin said:
How long is a long time? Did you see my posts somewhere else or was it just from here?
About a year or so. At that time, I hadn't created this account and I had just been looking at various threads anonymously. I was keeping up with the updates from this forum.
Since I, at last, decided to create an account here, I express my support for the game now

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I have been watching the progress of this game for quite some time and I am amazed by the effort and passion you have put into this. It is so good looking and I would definitely play it when it becomes available
Keep up the good work!
alternate shiny pokemon sprites + extra female shinies
in Creative Works
Posted
Wow! This looks amazing! You did a great job on this. Especially mega Gardevoir seems really fabulous with these colors! Really well done