Sirrobert
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Posts posted by Sirrobert
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4 hours ago, GalaxyLucarioSunday said:
I would, But Exp candies dont raise its IVs and EVs so I dont think itd be worth it
For EVs just use a Power Item and then it literally does not matter where you grind.
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Why not give it exp candies?
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You can use the quicksave hotkey (D) to save in between the fights, whenever there is a moment without dialogue (so when they are walking around)
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It is well known that the majority of players never read those things
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Anna gives you Dive before you battle Charlotte.
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Very nice, thank you so much
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I haven't gotten to the end game yet, so I don't know how the Circus Trio ends up, but I would not call their relationship toxic in any way. It's just banter between friends.
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The clown is a lot weaker than he was in E18, and he gives EXP candies like the grand hall trainers.
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help
in Reborn City
9 hours ago, Lord Drakyle said:they asked about the Garchomp fight, not Ditto-Ceus
Well that's a derp moment. Thanks.
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help
in Reborn City
If you want to cheese it easily, and don't have the Murkrow, catch 3 Sturdy Gravelers. Buldoze 3 times will cause the cave to collapse, KOing all active pokemon
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Looks like this hasn't been answered yet:
There is an entrance to the Underroot from right next to the library.
That's the one that leads to that little section where the megastone is.
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14 hours ago, Finnyssey said:
I don't have that. wack
Your antivirus program nuked it. You'll have to add it to the exceptions list.
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I didn't even know characters had specific ages, outside of those that just left the orphanage being "the age that you leave an orphanage"
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You could try to change the field in that area, that usually does something with things like this.
So in a battle next to it, melt the ice.
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3 minutes ago, Siv said:
Second, games are now suppoised to come with a how-to manual and homework?
No, they're not now supposed to come with a manual.
They have always come with a manual.
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The readme.txt inside the game folder has a list of the basic passwords, and what they do.
It is typically a good idea to read the readme.
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Dragon also has Charmander and Treecko as available options.
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28 minutes ago, Waynolt said:1 hour ago, Sirrobert said:
This makes a wierd amount of sense... alright, I like it, it's in: now the EVs only get lowered if you're not using noevcap and the pokemon is holding a Power item.
I did not expect you to just do that so quickly. Thank you very much
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So for the EVOverflow mod, I'm really liking the fact that the game automatically lowers EVs from whatever the lowest stat is. It's very useful during EV training.
But it is also unwanted when done with EV training.
Would it be possible to make this effect toggelable in some way? Perhaps only apply when a Power item is equipped? That would allow this mod to be a set and forget, rather than requiring turning on and off.
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IIRC, it's to the north of where You, Cain and Heather flip the 3 switches. Instead of crossing that gate, go north to another gate that is now also opened. It's there behind a pitfall.
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6 hours ago, Javiervr7 said:
Hey, could you add the ban-items mod?, i forgot to type in the noitems password :( at the beginning. and i got a pretty advanced nuzlocke.
You can enter new passwords at any PC by using a Datachip
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The Pokemon reborn folder contains "updater.exe", use that.
Your virus scanner will probably throw a fit and try to delete it, so you'll have to add it to the exceptions list.
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There are timer balls for sale at Critical Capture, in Obsidia Ward.
They're there from the very start of the game
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On 4/21/2022 at 10:42 AM, Waynolt said:
It's intentional
Is there any way to make it happen only when you have an EV training item equipped?
I like the mechanic, but I feel like it shouldn't happen when done training
SWM modular modpack [E19]
in The Mod Market
Posted
That's intended, there is nothing to fix.
With how insanely fast you can EV train with power items, that not really ever a reason to not overflow.