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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Post Comments posted by andracass
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On 10/3/2020 at 12:13 PM, Ezlo Farcarver said:
Seems like an in-joke. I love jokes without context!
good to know! i'll make a point to post more of them.
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On 9/23/2020 at 2:27 PM, Mindlack said:
hey now don't get me wrapped up in this i barely know what this is either
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7 hours ago, AleksanderCopper60 said:hi i'm new here in the community i played reborn a little bit ahead of the battle with Noel but i stopped playing when i found out the game wasn't complete so i would like to know if you intend to finish the game on e19i
uh
ok
that's enough
comments are locked
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9 hours ago, MasterfulOverlord said:
Edit: Sorry for wasting your time, moved the app to the applications folder and game runs fine. (
I feel so embarrassed for not looking in the page you linked in the post before posting)s'all good. something that's kinda been on my to-do list for a while is to get a more functional FAQ put together now that we have the new engine/other helpful tools.
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6 hours ago, MasterfulOverlord said:
Is Game-z.exe intended to work on Mac if using Wine? For me it just has a blank error screen and an 'OK' button. Game.exe works fine, although its a bit laggy.
there's a mac version that you should use.
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13 minutes ago, Maruno said:
It's on the list. A lot of things are on the list.
what a giant mood.
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18 minutes ago, Maruno said:
I can't say for sure when Essentials v18 will come out, but I'd be surprised if it was more than a couple of weeks from now. That's not too long to wait, is it?
nope. i can actually get some sleep.
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2 hours ago, Maruno said:
After the next version of Essentials has come out (it's currently in beta testing), I intend to put it on GitHub or GitLab or somewhere.
:OOOOOOOOOOOOOOOOOOOOOOOO
2 hours ago, Maruno said:I don't support older versions of Essentials simply because working with just one version is quite enough for me (and because I forget how older versions worked).
i am incredibly sympathetic to this. trying to backport changes into e18 and having to work off of several different working copies has just been a confusing mess.
2 hours ago, Maruno said:The original creator of Essentials seemed very keen to make it work exactly like the GBA games
this is something that i've noticed a lot, not only with regards to the compilation and data access, but also the fact that essentials uses [HP,ATK,DEF,SPD,SATK,SDEF] as the default order of stats.
i've mentioned this before in my posts, too, but it really seems like the author was very much steeped in a C++ background, and while that's not necessarily inherently a problem, it means that the code is really not well-designed for an interpreted languages.
3 hours ago, Maruno said:My experience with developing this version (primarily a huge overhaul of the battle system) showed me that the current development process for Essentials is untenable. It needs a revolution.
okay, so this is the big thing.
from where i'm standing, right now it seems like there are two major versions of essentials- there's the base one that you're working on, and there's what reborn runs, which is effectively just a branch of essentials 15. somehow we've gotta bring them up to date with each other.
i don't know if you keep any records on specific changes (i sure don't) but it seems like the best way to merge the two is to bring reborn up-to-date, make sure that everything still functions (at least to as much of an extent as is reasonably possible), and then start integrating reborn's stuff into main essentials.
i imagine the best time to do this would be after essentials 18 is done (since it sounds like you're pretty close to that anyway), though I don't really want to hold back any major optimizations/changes that may be useful until after that. i'd be open to coordinating some of that stuff in advance if you're open to it.
i appreciate that you're open to this! hopefully changing how things are done will improve the engine for everyone's sake.
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On 8/19/2020 at 11:19 AM, Lorisaur said:
Reborn lies: "update will NOT feature gen 8" But there was
it's in the code.
it's not in the game.
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21 hours ago, Blazerbust said:
do you all have a patreon? I would be fine with donating to the cause that is reborn.
also nice hamster.
yup! ame has one here: https://www.patreon.com/amethystvl
and she's a very good hamster.
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5 hours ago, Sin! said:
I always thought that e19 not being out yet was a product of the project as a whole being dead and discontinued.
no............................................................it's just............................................................................................................................ poor planning..............................................................................................
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1 hour ago, Mindlack said:
Just a stupid question: what exactly does the compiler do? Does it gather Pokemon, move, and ability data from .dat/.rxdata files (as I think I understood from your post, which already sounds really not-straightforward)? Does it do something else?
basically, the compiler is what takes the PBS and puts it into a data structure that is easier to use/process by the scripts. PBS data is way easier to access/edit than the scripts themselves since you only need a text editor to work with them. the compiler then imports what you wrote in the text files and puts it into an array.
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1 hour ago, silverlime said:
It's great to see new ways to improve game speed, and I'm glad you're still giving updates about this. The level thing with saving it as a new variable so it's not called thousands of times seemed pretty simple, so I tried adding it in my copy of essentials, but for some reason, the Pokemon's level doesn't increase when it levels up. I guess there are some other places that have to be updated to account for this variable as well?
there are! it's also tossed into the initialization function for initialization like so:

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9 hours ago, Marcello said:
I appreciate this post, both for detailing all your hard work
And also because you politely did not point out how much of the deeply inefficient code you optimised was written by me oops

i meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeean.............................................................................................................................................
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Just now, Caz said:
You could combine all of these optimisation posts into an actual thesis and get a research publication out of this literal madness
i have to scroll through the entire post to check all the comments
0/10 would not recommend
not worth the phd either
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1 minute ago, Dreamblitz said:
I think it was somewhere around the part where you were mad at the code
please excuse me while i collapse on the floor
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Just now, Gengar768 said:
Oh yeah I forgot you guys also help with rejuv my bad

also i was kinda meaning the actual scripts but your right that shits long as hell to read as well
i knew i said something about it in there but when i tried to find where it was i thought i was just gonna die
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Just now, Dreamblitz said:
essentials could become a mighty god indeed with a unified development front....
well isn't that just
the
dream
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Just now, Gengar768 said:
.....wooooow i wouldnt even have the patience to do a little of that script

also...Ice face?? isnt that like a gen 8 abillity?
Quoteyou've seen my scripts. gen 8 is already there. we helped out with rejuv on developing it.
it's okay i don't have the patience to read my posts either
i never wanna see this shit again
who does this bitch think she is
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guys i don't know what happened i got home earlier and then the sun went down and then i checked the clock and it was 10 hours later and i wrote a fucking dissertation
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2 hours ago, Med Down said:
I like how Watershuriken looks so similar to someone yeeting some Starmie
we need this in the game
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13 hours ago, SpenceMcFence said:
when is the 52% gonna change to 53%, you've been optimizing this shit all year thats gotta be at least 1%
technically we, uh, don't really count this since it wasn't planned
an actual real-life mac version (that might also be unstable and crash a lot)
in Records
Posted
i've updated it to the main download page