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Post Comments posted by DemICE
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the answer is obviously a perfect IV shiny mon.
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I don't know if you feel that way because of peer pressure, but v13 isn't actually taking this long for what it is expected to have. I hope this probably subjective hopefully objective impression helps you be more relaxed during these days :D
Merry Christmas! -
Relax jan, We wouldn't feel like we need compensation for a game we get for free anyways!
The important thing is that both the maker and the players have fun in this whole endeavor, so curbing the development of the game in a way that ensures that, would benefit both sides.
I for one didn't feel an inkling of remorse when i said that i wouldn't start working on next Urmumium version till after next year xD
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maybe it'll be used for that poisonous forest
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Half of me wants to click. But i'm good at restraining myself. I'd rather not spoil myself and experience it through playing.
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I never would have imagined Cassandra like that. Interesting!
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Those are some damn lookin' good visuals up there. Especially that crystal cave area. Must have taken a lot of effort.
also Cruella De Vil is in the game and 101 Dalmatian Arcanines sidequest incoming as Jan's fever dream sidequest of v13 can't wait. *goomink approves*
Regarding Intense Mode
in Records
Posted
i think this justifiable enough as far as im concerned, regardless of my personal feelings.
personal views purely for novelty:
i dont know about anyone else, but the main reason seeing the mode go saddens me, is because of:
1) rejuv has somehow managed to create the best gameplay elements out of every other fangame i've seen. harder modes tend to showcase, and create the need to use more of those gameplay elements in order to succeed, which is why i find them interesting. i know the game is veering towards being story driven, but lets be honest, replaying the game more than 2 times (good and bad ending) has value only because of the gameplay alone. and rejuv was liek the one fangame that i was seing myself doing a lot of runs of long-term, past its completion.
2) the difficulty hitting that exact spot that fits with me personally (hard enough to push me to think, but not to the point where it reduces the fun)
3) azery doing a superb job with making intense mode battles interesting. (3) gets plus sad points because the mode going away feels like wasting his talent. we had already discussed on some ways to tone things down a little because when we went back to look at it, some v13 battles (and ryland) felt, pure mathematically, a little more overtuned than desired.
all things considered this sounds like the more practical decision. i'll keep my challenge runs hiatus'd for that possibility and continue only my main file, and any new runs i start. i'm funnily curious to see how normal mode is for the first time.