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DerxwnaKapsyla

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by DerxwnaKapsyla

  1. zaaCZq9.png


    So, it's getting close to the most wonderful time of the year again. No, not Christmas. Halloween! And I've been burdened with unnecessary and distracting thoughts, such as "How can I celebrate the holiday season this year", and what better way to celebrate it than by making yet another patch for The Mansion of Mystery! That's right, there's another patch in-bound, and it's almost done. Just one last thing remains to be done for this patch before I can upload it.

     

    As such, you're probably wondering what that image above is, and how it corresponds to The Mansion of Mystery's latest patch? Well, for those of you who haven't been around on any discord server I'm on (or follow any of my social media accounts, which I mean, fair. Social media is exhausting.), then you'll be surprised to know I've upped my ante in regards to the Pre-Battle Vs. Transitions I usually make very roughly, might i add, and threw them into the game! Every single boss will have a unique Vs. Transition in a style similar to some of the modern-era Pokemon Vs. Transitions.

     

    However, that isn't everything I've done. While it (and another feature) is the main focus of this patch, I've tweaked a few things here and there that have been bugging me since 1.1, and even 1.0's, releases. You can have a change log of what to expect in the upcoming patch provided in link-format, and a handy-dandy image preview!
    xcDPQMZ.png

    Not a whole lot of stuff, and mostly small stuff at that, outside of the Vs. Transition update! I do have one last idea in mind for this project, but it will not be part of this patch. The process of implementing it will be daunting and exhausting and I don't want to hold onto all of these goodies so long that they expire, all in the midst of this most wonderful time of the year. 

     

    Currently, I'm working on the last thing listed in the change log; an overhaul of the credits sequence. Since 1.0, I was never satisfied with how bland and generic-looking the credits sequence was. I have nothing to show for it right now as I've just started it, but the ultimate plan is to turn it into a cutscene event while the credits play out alongside it. I've already story-boarded how the cutscene will play out, so I just need to buckle down and get it done. Once that's done, I'll begin the process of uploading and releasing 1.2.

     

    As for that mysterious last feature I mentioned for the theoretical final patch? Well...

     

    Let's just say that Puppets that can be caught in the late-game might actually have a purpose when my idea is implemented...  And perhaps, don't get too attached to your items while we're at it.

     

    I'll catch y'next when the patch is up. See y'all then!

  2. I was working on a Rejuvenation Sandbox mod for a while actually, long before my energy took a nosedive down the grand canyon.

    5rfrWY1.png

    As you can see, I kind of haven't touched it in a while... I had a trip out of state not long after I started, and when I came back I had to do the update for V17 of Reborn's Sandbox Mod iirc (or maybe that was before I left...), and when I came back I just went into complete hibernation mode and kinda haven't been out since.

     

    But yes, I'm aware it's in good hands- Very good hands, in fact! I'm thankful that it didn't get completely left to the wayside, I was increasingly worried that I had let several people down by not getting E18 Sandbox out within like, two weeks of it's launch, and just continued dreading working on it the longer time went on.

     

    My energy levels are still really low- I managed to finish Demo 1 of my own fangame yesterday, but it's been an extremely agonizing uphill battle with my motivation and energy levels. I'll see what I can do in regards to E19 Sandbox, but I may hand it off entirely. My initial goal for it was to make something for people to enjoy, and if I can't handle maintaining it anymore, it's relieving to know someone out there is capable of continuing to deliver on my goals.

  3. This is the most delayed response to anything ever but; I'm not dead, real life has been giving me the ultra kick in the rear for the past year, and quite frankly that isn't so much an explanation as an excuse.

     

    I was working on the E18 build but I just. Haven't had the energy to work on ANYTHING for a year. Thankfully, someone managed to get a build out.

     

    I'll see if I can get one out for E19 when it comes out. If not, perhaps the person who released E18 compat. can do E19. I'm still really, really exhausted, and only just hit a turbo burst of energy like, three days ago.

     

    I am deeply, deeply sorry for not having E18's out in any sort of reasonable timeframe.

    • Like 3
  4. I'll get around to the E18 build at some point soon; things have been biting me in the rear again and I haven't been feeling like being any more productive than it takes to get out of bed each morning and faff about online. I just need to look over what all has changed so I can start porting and tweaking.

    • Like 1
  5. On 7/17/2018 at 12:31 AM, Shutter said:

    Hey...

    Good Mod !

    But It Needs Updates !

    Like A NPC that Will Convert Your PKMN To A Shiny

    And Alolan Forms In The List Of Pokemon !!!

    That's All Thank You And Have A Nice Day !!!

    Obtaining Alolan Variants will be a thing in the next build, I haven't started working on that yet. An NPC that converts an existing Pokemon to a Shiny is a bit outside my capabilities at the moment, but I might look into it.

    On 7/17/2018 at 2:18 AM, Shutter said:

    Hey.....

    Another Here...

    This Is The Error Every Time I Start Up The Game !

    ---------------------------
    Pokemon Reborn: Sandbox Mode
    ---------------------------
    Script 'Scene_Intro' line 78: NameError occurred.

    uninitialized constant IntroEventScene::PBSpecies
    ---------------------------
    OK   
    ---------------------------


    OK....

    Unfortunately, I have no idea what this error is. It's the first time I've heard of it.

    On 7/17/2018 at 11:10 AM, gryson said:

    is there a way to get instant eggs, like the instant hatch ball

    I could look into it, but I can't guarantee it'll be doable.

    On 7/19/2018 at 1:21 PM, StarryDreamerKitten said:

    @DerxwnaKapsyla move relearner didn't show up, talked with everyone in there, was he or she implemented this time?

    Move Relearner should be in the same room as the Day Care Lady, at the table with three other NPCs, top right corner of the table. If that NPC is not there, then your version of Sandbox Mode is not updated to the current build. Make sure you have the current version and the Quick Patches relevant to that version.

    On 7/20/2018 at 9:49 AM, lir4yl said:

    Hey, great mod

     

    I'm having trouble changing Shaymin into the Sky form with the Gracidea, can you give some help in how to do so? Thanks!

     

    Also, it seems like Hoopa-U can't learn any moves from the move tutors despite being compatable

    I have no idea how the Garcidea works, I just made it obtainable.  As for Hoopa-U, it's possible that's because it doesn't have Tutor moves defined yet, which isn't something I didn't account for, but likely wasn't present in the base game. I'll check into it and see if it's like that in unmodified Reborn at some point.

  6. Version 4 is officially out and uploaded! It has been added to the first post, along with a guide of where absolutely everything is. Here's the change log for Version 4

    sqeGLNL.png

    If you notice any bugs, feel free to report them here or in PM!

  7. Builds of Sandbox for Episode 16 are no longer supported unfortunately, so I'm afraid you're out of luck there. If anyone has a copy they can throw your way, then I'd be fine with that, but I can't offer support for outdated builds.

     

    Anyway radio silence aside I've just gotten some more work done. The Manual Nature Selection NPC is done, as well as a few other things (Pokerus NPC, Secret Sword tutor). I don't know what else I need to do, so I'll double check all the notes I can find, and if I'm done then I guess I'll have V4 uploaded soon-ish.

  8. On 4/15/2018 at 12:24 PM, StarryDreamerKitten said:

    I'm having an issue when I go down the rabbit hole so to speak it glitches and gives me this map

    not sure if I did the patches wrong I dragged and dropped both into just the folder

    glitch.png

    The Quick Patches should fix this. Did you apply them sequentially (Patch 1, then Patch 2?)

  9. On 3/14/2018 at 8:28 AM, Senntenial said:

    I'm having trouble with installing the quick patches. But install do you mean extracting it into the data file from the Sandbox mode files or am I doing it wrong? 

    Yeah, extract the files into the data folder from the Sandbox directory

    On 3/14/2018 at 1:51 PM, dragonsbeat said:

    Do you think you could make one for rejuvenation @DerxwnaKapsyla

    I was working on it but other things came up and distracted me fro making it. I'll try and get back to it when I'm available again!

  10. On 1/26/2018 at 7:22 PM, bloo123 said:

    don't know if this has been mentioned already but legendary pokemon specific move tutors would be nice like vcreate secret sword relic song zygarde etc. loving the mod though keep up the good work!

    I will look into that for the next build!

    On 1/28/2018 at 5:25 AM, zewolfstone said:

    Hello, thanks for this great mod !

    I don't know if it's a big deal, but could you also had the HMs  ? Some of these are pretty useful in battle too !

    HMs might break story progression a bit, but I'll ask around... I can't make any big promises though.

     

    Anyway, I'm back from my trip! I'm pretty sick, but I found some time to start working on the guide for the Sandbox Zone! It's reminiscent of strategy guides that would display the map and number things like trainers, items, and warps. However, this is entirely designed in Google Sheets (And I will look into making an Excel variant for offline use after all is said and done.). Have a small preview of what it'll look like!

    4mrVpb6.png

     

    General NPCs and Warps will be simple like this. Trainers will list what Pokemon they use, and if they have a special function. Vendors will list each item they sell, as well as the price they sell it at, and if it's a One-Time purchase item.

    Some people might think this is unnecessary but... I mean hell, strategy guides exist for a lot of things. When thought of like that, this isn't really that strange, especially with all the questions about where things are that I get! ...Not to mention that I also tend to forget where things are. Either way, this'll help out a lot I'm sure.

    I'll be working more on Version 4 alongside this at some point, so stick around for that!

  11. So, I'm not home yet, but I figured I'd check in and see if anything happened while I was away. Fortunately, nothing seems to have broken while I was gone! Lets address a few things then:

    On 1/20/2018 at 5:17 AM, David0895 said:

    I finished to try all the features (except the daycare) and i confirm that this mod is awesome, but i'm surprised of some things that slowed my building process:

    • Infinite Money Generator: most of the things that i had to buy was the rare candies, so 3k money force you to spam the button for a some minute. Raising the gift to 10k/20k will speed up the process
    • Pokemon Therapist: an option that will allow you to directly choose the nature would be awesome
    • EV Trainers: awesome job but there's not a person that restore the PP used, so i had to come back to the hall or put in and out the pokemon from the box 
    • Move Tutors and Relearner: not sure about this, but maybe moving all the tutor NPCs into a single one could be useful for the people that don't remember the location of a single one 

    Aside these little things the mod was super helpful.

    Good job!!!

    So, I can definitely bump the money up to 15k a pop. Not a big deal, simple change.

    There will be two therapists, one who works like the 7th Street therapist, and one who lets you manually select. I know now how I can make the manual selection work, so that will be in Release 4, alongside a few other things.

    I can make it so that after you fight the EV Trainers, your party's health will be restored, which should restore PP as well. Thanks for pointing it out!

    As for the tutors... Doable, but way too much effort and work. The code would be a disaster for me to work with and I have no desire to try and fiddle with several npcs to make it work, sorry to say. I might make some sort of aid to go along with Release 4 that properly documents everything in Sandbox Zone, so people can easily find what they're looking for without needing to do trial and error.

     

    On 1/18/2018 at 9:33 AM, Karna said:

    Can i continue my save file from the original game?

    Sandbox Saves and Normal Saves are stored in different folders. They will not impact one another at all. You can port your saves to the relevant build by moving it from the folder it's in.

    ------------------------------

    Well, that should be all for now! I'll be home in about a week and a half, and when I do I'll plan out what needs to be done for Version 4. I'll also look into making a Sandbox Mod for specific mods, with the developers permissions. Until then, see you all around!

    • Thanks 1
  12. That might be outside my department entirely, since that's before you can even touch the Sandbox stuff. Just to be sure, though; check with other starter Pokemon. If that doesn't cause the bug, redownload and reapply the two quick patches in the proper order.

     

    I would also like to take this moment to say that from now until February 4th, at the earliest, I will not be reachable; I am going on an out-of-state trip and will not have access to Sandbox Mode in the off chance that something happens. When I return, I will be looking into potentially making Sandbox Mode compatible with other mods if need be, such as Following Pokemon. Keep an eye out, folks!

  13. 20 hours ago, pokemastercj1 said:

    Actually you should double check, I was just looking through all the wares of each salesperson and found the ability capsules being sold by the medicine guy. They can be bought in the Vitamins and wings section.

    I knew I wasn't going crazy @_@ Alright, thanks for pointing it out!

    7 hours ago, ninjastatus said:

    I got the gracidea and checked that shaymin was not frozen and that it wasn't nighttime, but the game tells me that the gracidea cannot be used here. Is this a bug? 

     

    Also, will a move tutor for secret sword be available sometime in the future?

    The Gracidea working is outside my domain. That's probably something to take up with the actual dev team.

    As for a Secret Sword tutor, maybe. I'll put it on the list of things to look into!

  14. I just looked over all my npcs, and none of them are selling the ability capsule... Which is weird because I coulda swore I put it in! Well, it'll be in the next release. Unless there's any more critical bugs, I'm not making any more quick patches.

  15. I have added the Google Drive links to the first post, now let's tackle the posts between then and now!

    2 hours ago, fvckery said:

    Okay so here’s my small issue; I download winRAR to extract the files so I can play the .exe right? Well. I downloaded the patch as well; not really used to winRAR I’m getting the hang of it. So, I extract the game itself, but it sends me directly to route 2. (Yikes a level 7 popplio versus a level 53 Donphan!) now, how do I go by using the patch files to make sure the game doesn’t send me to route 2? Do I move everything into one folder? If so, how do I go by exactly that? It’s all confusing and i’m Just trying to use a fairy monotype in a run.

    So, once you download Sandbox Mode itself and extract it to its own unique folder, you also extract the files of Quick Patch 1, specifically these files:

    AQO6kza.png

    And you add them to the folder labeled "Data". This will fix all future instances of Sandbox warping you to the wrong map.

     

    2 hours ago, SilverShard said:

    Here's what I do for shiny alolan form starter, I use waynolt's select weather mod, soft reset for a shiny starter, change it to alolan form pokemon, then copy the save file to sandbox mode, I don't know if this would crash the game in the future tho

    I cannot vouch for the stability of this idea as I am not the person in charge of the Select Weather Mod, nor have I messed with it. If this works, congratulations! However, I cannot offer help if something goes awry in the future.

     

     

    EDIT: Another bug has come to my attention, yet another oversight on my part. This time I'm just gonna make a Quick Patch 2 instead of pulling Quick Patch 1 down. The bug involves the fight with Kalypsa downstairs on the bottom floor. When Quick Patch 2 is uploaded, please install Quick Patch 1 first if you haven't yet!

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