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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Post Comments posted by Marcello
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9 hours ago, Mindlack said:
All my sympathy for how stupid somebody must have felt when noticing that kind of error. From my very limited experience, these are the worst errors to happen in a program, as they won't keep it from functioning but it may yield unpredictable results...
I am also surprised at saying that the AI was better than you: I understood you worked quite a lot on it, how can your program beat you? Has the singularity happened? Has the Reborn AI become sentient?
Or maybe you can't keep up with all the calculations/checks it does, and/or you don't access all the information it knows?
Also, can I say that with E18.2 and that, I'm terrified of how E19 is going to end me? Or, more accurately, how many times I'm going to lose?
I was going to write a long text about who to eliminate for the quote, but I got lazy. Too many possibilities, too many possible recipients (emotional depth is very subjective), and a few people who would be glad to insult each recipient. Fern or Titania to Florinia could work, but they both already lashed out (maybe not in every timeline, though).
For what it's worth, while I programmed the AI, Ame is the one who actually designed it, and she is far better at pokemon than me. I'm, on the whole, pretty bad at mons. If it gets better than her, THEN we should be worried.
But it's also worth noting that the AI does a lot of calculations and keeps track of a lot of info so it has that edge too.
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G R E E T I N G S
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1 minute ago, GriffinO1 said:
Wow you guys work fast! How’d you get through over one thousand bugs so fast?
Determination.
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27 minutes ago, LilyX said:
I like your story
Just two questions:
Forest´s Curse *adds* the grass-typing, so it should be a water/normal/grass type and Phantom Force should not hit anyways. So the AI applying Forest´s Curse can´t really be the main problem. Or am I wrong?
And how can Soaks code be the same? It´s different than Forest´s Curse and Trick-or-Treat since it actually makes the target a pure water type instead of adding grass/ghost.
In Reborn, Forest's Curse and Trick-Or-Treat work similarly to Soak by just replacing the typing, due to limitations of the system, adding third types was infeasible without a lot of work, so the code for Trick-or-Treat and Forest's Curse is more or less identical to that of Soak.
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(tl;dr
Trevenants were hitting normal types with Phantom Force, but only sometimes, in very specific circumstances, at specific levels, and never when we tried to test it, or with any other pokemon. As it turns out, Trick or Treat and Forest's Curse were applying their type change as long as the move was in the known, even without using it and the problem was being caused in the most unlikely place, the AI of all things.
Thanks, I'm Marcello and this has been my TED talk about literally the jankiest fucking bug I have fixed all throughout E18 testing.)
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The checks are dates, when we start looking over the bug reports from testing and shift our focus to fixing them, rather than just the fatal ones.
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We just have last minute stuff we need to finish and get ready before moving onto a different stage
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With a topic in an area of the forums you can only see if you have an account!
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Internal is us Developers playing through the game and seeing how it goes!
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Full bar means testing starts.
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Oh! I completely forgot to add, a big thanks to @Waynolt for letting me adapt some of the scripts from their Egg Picking mod and repurpose them for this. We initially asked to use the scripts from the mod for a totally different purpose, but it turned out to be far more useful as a basis for this system!
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We're in testing at the moment. The content has been done for a while but we go out of our way to test things very thoroughly so everyone can have the best and least buggy experience we can manage when we do release.
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There are no 'extra additions', as it were, all content is done, as said of being at 100%. We're just going through testing to polish things up. After all, would you rather a buggy mess now, or a polished product in some time? I think most people would rather the latter, and it's definitely what we'd rather put out.
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The development of the episode is done, but there are many stages of testing. Supervised and internal are both done now, and we are currently on alpha. After alpha there is beta testing, and after that is when the community release will be.
And Ame has been updating the obtainable pokemon list on the site with a few mons daily, just so we can slowly but surely all see what stuff was added and so on.
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10 minutes ago, TheShadowEmpoleon said:
I'm pretty sure it's been said in other posts that all Gen 7 Pokemon will be in the post-game at the soonest, so I doubt that we'll be seeing anything until episode 19 whenever that comes out (that last episode I expect will take a long time).
This is incorrect, all Gen 7 pokemon are being fully implemented throughout the game, distributed throughout the wild, events, and opposing trainers. Indeed, we've already done these distributions (That's what the 'Gameplay' section of Gen VII content meant). Indeed, while I can't make any promises on whether A. Marowak will be obtainable yet or not, going into E17 we're pretty far through the game, makes sense that most things will be available by now.
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Tfw I first fell for the April Fools version of the post, and I was reading through it and all I could think was 'Wait, shit, did I read the wrong field info when I was implemented Psychic Terrain, I didn't program any of this stuff!'
I shortly after realised the truth, but it still got me. I'm a big fan of what Ame's donewith this field, for sure!
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Telluric is a real word that just means 'Of the earth' and things akin, just fyi.
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Of all the fun field updates that were done for the Gen VII release, this one was certainly one of my favourites, and the variety of effects is brilliant, I'm sure eveyone, myself included, will have some fun with these!
And then the leaders will use them to ruin your fun.-
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7 hours ago, Kurotsune said:
Couldn't be more disappointed if I tried.
The meme wasn't THAT bad, was it? -
On 26/01/2017 at 1:02 AM, FairFamily said:
Wait why is that shiny Bewear different from the one in shine on? Either way, good job, must have been difficult.
This is the canon shiny bewear sprite, whereas the one in Shine On is Reborn's custom non-bee shiny.
2 minutes ago, AiedailEclipsed said:Maybe (for Reborn), have the Mega Stones go into pouch by themselves as well? Or share one with Z Crystals? I mean, if anything it'd make more sense to have the Mega Stones as their own tab as there are nearly 50 last I checked? In any case, it'd be a nice little quality of life improvement!
We are way ahead of you here. At the moment we have set things up so Z-Crystals and Megastones both share the 'Crystals' pocket.
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43 minutes ago, Zumi said:
...and it shouldn't take too long until the graphical part is done since we're working on it with multiple people.
But scripting will be finished first because, while this isn't a race, this is totally a race. -
"...among other reasons. "
This means I convinced her.
You guys are welcome.
<3
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optimization finale: "fuck i gotta stop doing this"
in Records
Posted
I appreciate this post, both for detailing all your hard work
And also because you politely did not point out how much of the deeply inefficient code you optimised was written by me oops